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When is there going to be a release for MAC users?

Been waiting months since i first played this on xbox 1 for a release to hit on mac but alas it hasn't came and i haven't seen anything in the news and discussions for this cause. Just saying i would prefer to play on my computer than my xbox. Not knocking consoles but i just prefer a keyboard to a controller. Alas i am straying from my cause here. I would like to formally request ARC games to make a Mac Version of Neverwinter so that they are covered across the board as well as making a lot of us mac users happy to have a free to play MMO that is actually a great play!

Comments

  • samaka#2511 samaka Member Posts: 568 Arc User
    Since they discontinued the Star Trek Online client for Mac last year I wouldn't hold your breath on a Neverwinter client for Mac any time soon! :(
    @samaka#2511
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    Developing and maintaining a client for a new architecture is a fairly expensive task. The Mac market probably is too small for it to be economically sustainable.
  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    Can't MAC simulate PC platform, or am I just dreaming . . . . . ???
  • samaka#2511 samaka Member Posts: 568 Arc User
    The problem with simulating a PC environment is the overhead often kills performance... which is why I dual boot to play Neverwinter! :)
    @samaka#2511
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  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User

    Developing and maintaining a client for a new architecture is a fairly expensive task. The Mac market probably is too small for it to be economically sustainable.

    That's debatable. 25% of the computer-using consumers uses a mac.
    No offense, but I find that figure hard to believe. When even a Mac site states that "With it now holding 7.4 percent of the worldwide PC market, Apple is now.."

    https://9to5mac.com/2016/04/11/apple-mac-market-numbers-idc/

    I don't see Macs occupying 25% of consumer desk space anytime soon. Admittedly, that was first quarter last year, but I doubt it has gained another 17.5% market share in the intervening 9 months. With less than 10% of the market, it doesn't make economic sense to give too much thought to a Mac specific version.

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,405 Arc User
    edited January 2017
    For the people I know, for sure, Apple users are not one in 4. 1 in 10 may be. And that 1 does not play game.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • urabaskurabask Member Posts: 2,923 Arc User
    qexotic said:

    Developing and maintaining a client for a new architecture is a fairly expensive task. The Mac market probably is too small for it to be economically sustainable.

    That's debatable. 25% of the computer-using consumers uses a mac.
    No offense, but I find that figure hard to believe. When even a Mac site states that "With it now holding 7.4 percent of the worldwide PC market, Apple is now.."

    https://9to5mac.com/2016/04/11/apple-mac-market-numbers-idc/

    I don't see Macs occupying 25% of consumer desk space anytime soon. Admittedly, that was first quarter last year, but I doubt it has gained another 17.5% market share in the intervening 9 months. With less than 10% of the market, it doesn't make economic sense to give too much thought to a Mac specific version.

    Rofl. That site reads like inforwars for mac users.

    7.4% of the worldwide market includes businesses so an even smaller portion of that is for personal use.
    I8r4ux9.jpg
  • frozenfirevrfrozenfirevr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,475 Community Moderator
    Mac and games?! Pfft
    FrozenFire
  • duryntedurynte Member Posts: 132 Arc User

    [] but i just prefer a keyboard to a controller

    It won't be top performance but use of keyboard:
    http://forum.arcgames.com/neverwinter/discussion/comment/12845395#Comment_12845395
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2017
    qexotic said:

    Developing and maintaining a client for a new architecture is a fairly expensive task. The Mac market probably is too small for it to be economically sustainable.

    That's debatable. 25% of the computer-using consumers uses a mac.
    No offense, but I find that figure hard to believe. When even a Mac site states that "With it now holding 7.4 percent of the worldwide PC market, Apple is now.."

    https://9to5mac.com/2016/04/11/apple-mac-market-numbers-idc/

    I don't see Macs occupying 25% of consumer desk space anytime soon. Admittedly, that was first quarter last year, but I doubt it has gained another 17.5% market share in the intervening 9 months. With less than 10% of the market, it doesn't make economic sense to give too much thought to a Mac specific version.

    According to the Steam Hardware Survey only 3.3% of Steam Users have a Mac OS.

    The problem with other sources for such information is they don't actually have a survey per se. Many of them go based off of sales numbers from official vendors such as Dell (not even OS sales). Therefore people who build computers, such as me, or people who are upgrading their OS and/or their hardware aren't included.

    It comes down to when you want a Mac you have to buy it from Apple or an authorized seller but when you want a PC you can skip buy individual hardware which often is not measured (or a reliable method to measure "PC sales") by such websites.

    Such websites are the main sources for hyperbolic "PC Gaming is dying" or "Windows is losing market share!" statements. While Windows is definitely frustrating many users to the extent I could see their market share decreasing it's clear many people push the numbers out of proportion by incorrectly using correct data. Often it is blatantly to support their own pre-existing belief or desire. It's like political polling for computers. They fix the questions to get the answers they want.


    As for the actual question: Even if we agree on the 25% market share for all computers which I find unrealistic Steam is going to give a fairly accurate percentage of "gamers" that play. As others have said it is very expensive to support multiple operating systems and Mac is likely too small to justify the expense. That claim is, again, supported by the discontinuation of the STO Mac Client within only a few years at most after it's release.

    It's not impossible but it is unlikely based on all the evidence until Macs (and Linux for that matter) represent a larger portion of gamers. For now the best option for people who prefer Mac or Linux is to dual boot into windows when they want to play unsupported games.
  • samaka#2511 samaka Member Posts: 568 Arc User

    It comes down to when you want a Mac you have to buy it from Apple or an authorized seller but when you want a PC you can skip buy individual hardware which often is not measured (or a reliable method to measure "PC sales") by such websites.

    Technically, you don't actually have to buy the hardware from Apple. You can simply buy compatible hardware and run a Hackintosh, which is macOS running on standard PC hardware! :)

    @samaka#2511
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2017
    Very true but very few people do that compared to how many people build a computer or choose to install new hardware in an old one instead of buying from a retailer. ;)

    The only thing that separates a Hackintosh from a Mac is one was purchased from Apple. :P

    Which is the point. Whenever there is a supposed Mac to PC popularity comparison it is always worth seeing how they came up with their data. It's very often skewed from measuring only portions of the sales that occur and those tend to favor Mac as there are fewer vendors, products and virtually no upgrade path.

    For a easier comparison, you will often see the jaw dropping number of iPhones sold to show how popular the iPhone is. Perfectly good data but not when it is used to say "the iPhone outsold < insert Android phone >" in a manner which suggests a popularity contest between iOS and Android.

    There are only a few models for an iPhone every generation and hundreds of Android options. The result is that people who buy a phone are spread across a wider range of products on the Android side. If people don't buy the Galaxy s[X] it doesn't mean they are going to buy the top tier iPhone. They may choose the Pixel, Galaxy Note [X] or any number of other top quality Android phones.

    There is always some article, particularly after a new release, which either says how the iPhones outsold ONE specific android phone or how a new Android release has yet again failed to sell more than a specific iPhone. The data might not be wrong but they used it incorrectly to come up with incorrect conclusions.
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