This build's purpose is to give players a different feel/theme to tanking. This specific build focuses on Massive HP to maximize the survival rate for tanking. You will not be a DPS, but a straight up tank for holding the big baddies off you're team members.
Many can argue that this or that race is better. When it comes down to it, it is personal preference. With that being said, I personally prefer the Human for the 3% to DR and the additional 3 feats. I will explain later on how these additional feats are used.
This is another area where some may debate. To maximize for this build, I put points into CON and CHA. This is to increase HP/Defense and AP Gain/Stamina Gain/Crit.
While recently we have been nerfed, there is some very much useful Dailies we have available to us. I will cover the ones I commonly use.
Divine Judgement - Provided us with a good chunk of damage in a very small area around the target. There are times to use this.
Divine Protector - While this has been nerfed, this is still very useful. Max at rank 4 gives us 6 seconds of catching damage. Will explain with Binding Oath on how this is used for DPS purposes.
Shield of Faith - While this has been nerfed, this is still a fairly useful daily. Gives 30% DR, in which we will need if you're defense is not high enough. Numbers will be close to the end of this post.
Here are the notable encounters that I use, depending on my situation. Below the encounters are what I consider my loadouts per scenario.
Templar's Wrath - Obviously a winner in the tank books. Gives 300% of damage done as temp HP. This is your meat and potatoes as your survivability.
Binding Oath - Another great winning encounter. This one gives you 100% of your HP as a temporary shield. After x (depends on the rank) seconds or depleted, the shield will blast away and deal 100% of the damage it took to surrounding enemies and hit you for 50% of the damage it absorbed. I use this with Templar's Wrath and Divine Protector to deal some major damage. This can crit as well. Really good way to protect your group and really redirect that damage elsewhere.
Smite - This one is mainly for DPS. Hits decently hard, gains some AP and has a small AoE affect for enemies around your target.
Blinding Light - Another good encounter with good AP gain and damage. Also increases your incoming healing while it is active.
Absolution - Good temp shield to not only apply to yourself, but to individuals as well. Gives up to 50% of HP as a shield.
Circle of Power - Really great way to gain 25% DR + 30% more Damage.
Bane - Nice little buff/debuff to your target. Good way to prevent Boss's from smacking you down upon charging in like Leeroy Jenkins!!!!
Vow of Enmity - This is a great additional way to increase your DPS and your aggro gain. Gives up to 50% more damage (stackable with Bane) for the whole group if you prefer to have more of a buff/debuff role.
Trash/DPS - Blinding Light, Templar's Wrath and Smite
Lower Bosses - Blinding Light, Templar's Wrath and Binding Oath
Larger Bosses with BO - Bane, Templar's Wrath and Binding Oath
Larger Bosses with CoP - Circle of Power, Bane, Templar's Wrath
This is one area that I am constantly changing due to the situation I am in. Again, in order from what I use to rarely use.
Aura of Courage - Another personal fav, even for DPS. Every hit gains some Radiant damage for the whole party. This is one of the reasons to focus on HP. Deals 1% of your HP as damage. Each of the 3 other ranks increase it by 10% of that. This does scale and seen hits in the 17k. Not too shabby for an innate ability.
Aura of Radiance - Yes, I am using it. What I have figured out so far is that max rank should be something around 100% weapon damage every 3 seconds. While the aggro gain isn't much, its more than what you'd get without it. This does not have a limit of targets either and respects the 30' range as all auras. To repeat, 30' range every 3 seconds for 100% weapon damage + scalability.
Aura of Truth - All mobs around you hit for less while this is active. Combined with Bane, it takes a good chunk away from Boss mobs.
Aura of Protection - Very straight forward. Adds a max of 12.5% DR. Since we are going to have a lower DR, its not a bad idea to use. This however could lower how much damage you take with BO. Pick your poison.
Aura of Wisdom - Everyone gains a good chunk of recharge speed. Not a bad idea and it has its place.
To be honest, these never change.
Shielding Strike - Good DPS for an At Will. Adds small shield and stacks 3 times. Mitigates very little damage but every little bit counts.
Radiant Strike - Fun way to charge a short distance and do some AoE damage.
Oath Strike - Backup when I need more aggro. Third strike forces your target to attack you. This is a good way to keep bosses on you instead of the GWF behind him.
This is what I have for the feats/paragon section.
Below are the Boons I have chosen for this build. I am currently working on The Storm King Thunder Boons.
Guild Boons - Armor Penetration Bonus,Defense Bonus(when tanking)/Lifesteal Bonus(when solo or tanking trash),Mount Speed Bonus
Comments
Companions
There is much arguement in this area as well. Augment versus Combat Companions with Bonding. I can see both views and when it comes down to it, its how comfortable you feel and how deep your pockets are to get the bonding runestones needed. I will give the Augment side of this for this build. I would love to test a bonding companion as well.
Below is a list of notables that I am currently testing with this build. A huge diffence with these is that the playing styles will focus on pure tanking/resistance/debuff rather than DPS. I will explain below the use of each companion and changes per playing style of the build.
Companions
Summoned Companion
Gear and Stats
Before I go over the gear set and enchantments, I enjoy going rogue with gear and enchantments that normally do not make sense, and make sense out of it. With that being said, there is no reason to insult the gear chosen. I am not here to say this is the "It" gear or this is what is BiS. I am not! I am here to say this is the direction I am taking. If something comes up that is better, then naturally I will upgrade.
Armor - Trans. Barkshield - Need I say more. 4 stack max. Goes from 80k to 20k, based upon how many stacks you have.
Weapon - Trans. Feytouched - Damage Debuff. Get to glow pink. What's not to like here?
Defense - Radiant, Radiant and Radiant. Maximize your HP to increase not only your HP Pool, but also AoC as well.
Offense - Silvery Enchantment, Rank 9. Moved on to recovery so that the cooldowns for TW and BO are reduced. Plan to upgrade as AD comes along.
Explanation of the choices above:
Goal 1: Max out on HP. Regardless of your defense, you are going to take a hit. Several items/enchantments/class features are based on Max HP. Here is a list of those that I am currently using.
Energon - Gain 5% of Max HP.
Aura of Courage - Deal 1% of damage (+10% per additional Rank, max of +30%).
Bulette Pip - Heal 25% of HP if damage for over 25% of Max HP.
Binding Oath - 100% of Max HP as a shield. Deals AoE damage if depleted or time expires. This is a huge chunk of damage that can crit and lifesteal.
Absolution - Shields for 20% (Max of 50%) of HP. Another good mitigation/survival encounter based upon HP.
Goal 2: Maximize your damage debuff so you don't need to mitigate as much damage. Also helps team members because they will not have to take nearly as much damage. Below is a list of those that gives the damage debuff.
Valhalla Set - 3% per stack, up to 5 stacks.
T.Fey - 15% for single hit, 15% on AoE (I currently am not sure on how accurate this is, but apparently these are tested values)
Aura of Truth - 12.5% all around!
Martyr's Blood - 10% as long as it hits you
Bane - 10% a stack, up to 3 stacks
Rust Monster - 5% for 3 stacks (some say the number is actually four point something)
Below is the equation used (and could be fairly accurate.
Total Damage Incoming = Base Damage * [(1-debuffValue1) * (1-debuffValue2) .... ]
On this build, keep in mind that not all debuffs will be on your target 100% with the exception of Aura of Truth.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
I do have a few questions/points:
Firstly are you oath of protection or devotion? The reason I ask is because of your description of Oath Strike:
"Oath Strike - Heals on 3rd strike." which is the Devotion version but you say you use Aura of Radiance and Divine Protector which are both Protection. On Protection, Oath Strike forces the target to attack you, but if your goal is DPS instead of extra threat then using Shielding Strike would serve you better as it hits harder and gives you a shield which compensates for your lower DR build.
Also a few corrections; Shield of Faith is 30% (not 25%, and it reduces incoming damage by this amount and is a separate layer on top of your DR, not an increase of it) and Binding Oath has changed since mod 10.5, it has a fixed absorption amount of 100% of your regular HP with a timer of 5 seconds.
I'm also confused that you've put all points into Con & Cha but in your feats you've put 3 points into Weapon Mastery (3% Crit Chance) but no points into Force of Will ("Each point of Charisma now increases your Critical chance by an additional .33/.66/1%."). With a high Cha build moving those points to FoW would give you an increase of around 20% crit chance.
The last point is I see you've put 5 points in Light's Shield which increases your DR by 2.5% (appx 1000 pts) but none in Divine Action which increases AP gain by 5% per use of Divine Call. Personally I consider being able to generate an extra 5% AP every 5 to 10 seconds is more important than 1000 points in Defence which is quite easy to get.
I am interested to hear how it works in high level content though, especially with the brave move of sacrificing powersharing for minor de/buffing and using a defensive weapon ench for an offensive build.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
To go through your series of questions. This is a Protection build, as per the title of the post.
I am not sure what actually showed up on NWCalc, but I am focusing some on Crit. I do take 3 in Weapon Mastery and 3 into Force of Will. I like to stay around 40% or more crit chance if possible. This really affects Blinding Light more so than the rest of the encounters. If the first one crits in BL, they all crit and will result in more DPS. It is nice for TW or BO to crit, but is not a focal point for this build.
As far as Light Shield VS Divine Action, I prefer the 2.5% to DR over 5% AP gain. The 2.5% is constant where the 5% is per use.
To answer your top questions, my stats are as follows:
Power: - Base is 9786, in solo I am seeing numbers in the 31000 from ring/boons/etc.
Crit Chance: Base is 39.2%, goes up to around 42% during combat.
Resistance Ignored: 62%. Working to lower this to 60% for gain elsewhere (Crit if at all possible).
Defense: Base is 51.5%, goes up to about 75% max (ring and boons) during combat.
Deflect Chance:11.6%, goes up around 19% max during combat.
HP: Base is 195,626. Goes up naturally with VIP'ers in group.
Lifesteal: Base is 8.2%
My Item Level is currently at 3055.
I am currently working on getting my Ilevel up to 3100 to run FBI. Orcus fights are fairly minimal with Bane,TW and BO for encounters, AoP and AoT for Class Features. Rotate between SoF and DP as needed. I do switch out companions and put in Lillend and Battlefield Medic depending on how the previous part of the dungeon. I can see how Rust Monster and maybe the Chicken could play a bigger role into this and lowering his Damage down another 25%, or at least another 15%.
The numbers play out (and have seen proof that they work) like this. AoT gives 12.5% Damage Reduction. Bane gives another 30%. Martyr's Blood gives another 10%. There alone is 52.5%. this already takes his 800k damage down to 380k. My base DR that I stand by is a minimal of 50%. This takes his damage down to 190k, in which if you are running BO and TW, this is at least burning BO and maybe some of your temp HP. The fight is very much manageable from this point on. I usually run with a DC and have had very little problems thus far. I do intend on continuing testing this build, but do feel it is stable as of now.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
As a DevOP, with Bond, a stealadin becomes a nonstop damage machine. It is a blast.
Keep experimenting--and have fun!
Fat E
That's a good amount of HP, especially for your IL, do you have an epic/legendary mount? My pally is currently running a white tiger and boosts his armor pen by 2k, I also get some via a Tiamat Orb, Constitution belt and a couple of enchantments. This brings me up to -60% so I can use the SH power boon. On that note, I suggested to the Devs in a recent post about adding RI to the Constitution stat seeing as it's vital for threat generation (we can but hope, lol)
Have you considered using a Trans Feytouched for weapon enchantment? I think it'd work well with your goals. At trans I believe it has 100% uptime and reduces enemy damage by 18% and transfers it to you, giving you more DPS and boosting your temp health generation. On Orcus that would mean taking 144k off his initial damage output..
I do like your goal of reducing outgoing NPC damage as much as possible, this isn't the standard mindset for pally builds which tend to focus on self survival via ever-increasing temp HP and maxing DR so it's nice to see another approach.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
What hurts me the most though is the lack of Aura Gifts which is one of the main reasons on Prot to stack as much HP as possible because the power you get from Protection Oath caps at 10% of max HP and you can share it. And that power can be shared to companions who then give it back through bondings (which is why even low rank bondings win with augments) which will results with much more power and Temp HP from TW for personal use and more damage for everyone in range. The fact that Aura Gifts is not limited to your party like GF's ITF makes it a must have in my opinion and it's not worth sacrificing for reducing enemy damage output which can be achieved with weapon enchant.
I'm currently playing Prot on the same build I used on Dev (which includes Prism, BG and Engine Inspiration) and it works great, no problems with bosses in FBI but giants and bears destroy me still very often (maybe it's because of powers I use), high crit and recovery, stacking HP (190-205k depending on the mount equip power 15% AP or 8k HP and VIP bonus) and when solo I get over 70k power with R11 bondings. Taking out Aura Gifts would most likely cripple me and the team in terms of both damage and survivability due to lower Temp HP.
One more thing I don't understand is your choice of shirt and pants. You want to stack as much HP as possible, you're using armor piece specifically for this and a companion but you don't use Drowcraft set which offer the most HP. Why?
@rubytrue Some things that I am enjoying with this is the debuff numbers against Orcus. With ease, I am reducing him down by 52% and increasing damage to him by 30% (using just Bane, AoT and Martyr's Blood, it is possible to go even more with Rust Monster (15%) and perhaps a T.Feytouched(18%)). Lifesteal becomes a nice add on with the damage bonus + quickly healing when I go into my actual HP and not Temp/Shield. I thought about going the Owlbear route, but realized that the Pup gave healing (25% of max HP if you take 25% or more damage) and had 3 defensive slots (This is the main reason why and I use the Pup with 3x Eldrich, Rank 9 to turn back an extra 28.5% back on an augment companion, planning on upgrading to rank 12 (36% overall + 15% legendary bonus). Thank you for your insight, and keep rocking the Devo build.
@armadeonx I indeed do have two epic mounts. The legendary mount will come with time. I am currently using the white tiger as well in conjunction with the Legendary Tia neck (I have a Lost neck as well that I am leveling up to Legendary, currently at Epic) and the Con belt. Con belt has been my priority on getting to Legendary as the extra HP and Con should boost me just over 200k unbuffed hp and a minor boost to DR. I have looked at every enchantment and am currently playing with the Trans. Lifedrinker for its lifesteal chance and lifesteal severity (always using powers and buff lasts 5 seconds). I am also using it to keep with the amount of necrotic damage being done (waiting to see what happens in Mod 11 before I ditch it). I do not see any weapon enchantment that would not work with this build. Dread could beef up encounters and deal the necrotic as well. Vorpal could beef up every crit. Feytouched could beef up overall damage (may rock in pvp as well). Even a Lightning enchant is good for the cool down reduction (I have tested a perfect lightning with this build and it was effective in that sense). It's all about what flavor you like, and I do tend to switch flavors for the sake of variation. Thank you for your comments and suggestions. Always welcome a different view on things.
@trzebiat#2067 I enjoy thinking out of the box, and appreciate your comment. On this build, it does have a low base power, thus, Aura Gifts would not have been as optimal as other builds that have the higher power to share. Perhaps this build could expand on Power and reconsider the Aura Gifts once I build up gear, enchants and etc. There are other classes that powershare/buff up power. I saw my minor 2000 power as not worth the effort and decided to put more into Control Resist, a 5% buff to defense and deflect while not moving and a 10% damage debuff as the higher gain. The focus here is that the build is still a tank and needs to be able to take as much damage as possible, and stay vertical for aggro gaining purposes. I just purchased the Drow set and will test it later on to see how those changes affect. Seems it gave over 2k HP so far, in which is a good thing for this build. I am looking forward to this week as I have completely unlocked FBI and am quickly getting items to boost my ilevel so I can enter. I feel my stats should perform well if the damage taken is anything close to Orcus. Thank you for your comments and suggestions.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
The primary focus of this build is to tank the big guys. The DPS is a bonus for aggro gain. A good DPS can't do anything if they are laying on the ground because the tank can't pull the boss off them. The self healing while not a huge aggro gain, helps with maintaining aggro. The buffs/debuffs (and there are many) are to help lower how much damage not only you will take, but everyone in your party/raid.
A note to remind yourself about power share. You have to take 10% more healing or when taking damage, or gain 15% healing for 8 seconds. Taking any one of those is typically a waste for a Protection build since our primary function is to take damage, not heal it.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
The closest I found so far is from this on MMOMinds
http://mmominds.com/2016/06/21/mod-9-devotiondps-paladin-build-neverwinter/
This comes across to me as Outgoing, but I would like to still try this on Preview to verify if it is Outgoing or Incoming. (I think Incoming would be harder to test because if you heal yourself, Outgoing == Incoming).
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
I do like the 2nd feat on that path though; Warrior's Bastion is a nice boost to your defence stat.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
are you back to Devotion or now running this as protection Trzebiat ??
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
or recomended powers
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.