IMO for DPS mixed set LOL neck, Int belt w/ Human as race & 5 pts in learned spell caster gives a nice bonus to DPS. This works well for my build. air archon r12 bondings, 100+ percent crit chance.
Isn' Kandi a Moon Elf?
.
And to add to this thread:
I recently talked to Sharpegghead about belts. Specifically, the INT belt vs. Val belt. The difference between these two at legendary is you get +2 CHA off the Val belt and +2 INT off the INT Belt, which roughly translates to +2% more Crit/CA advantage from CHA, versus +2% from INT.
For damage, +2 INT trumphs the +2 CA damage from CHA, on the assumption that your Crit is capped (remember to account for the +2% crit chance from Cha).
You make excellent points here. The thing is though, if you are not at max crit, the Valindra set works better. If you are, you go for the Int belt.
If you want to boost your crit without needing gear summon the Moonbow companion. Every companion level she provides a .5% increase in crit. At blue level that is 15%. A level 40 that is 20% added to the GROUP crit. A tank using bonding should have her out just for that group buff. Ran with my guild running two of those last night. My CW was hitting all sorts of crits. I have the feat that add combat advantage to the group if I land a crit. Now, given the adds in Spiders, things were melting left and right.
My CW does not have 100% crit. She is sitting at around 45%. When the Renegade ability activates it goes up to about 75%. With the Moonbow companion I was around 110% as we had two of them out. Best ETOS run I have had. Around 11 minutes.
0
frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
IMO for DPS mixed set LOL neck, Int belt w/ Human as race & 5 pts in learned spell caster gives a nice bonus to DPS. This works well for my build. air archon r12 bondings, 100+ percent crit chance.
Isn' Kandi a Moon Elf?
.
And to add to this thread:
I recently talked to Sharpegghead about belts. Specifically, the INT belt vs. Val belt. The difference between these two at legendary is you get +2 CHA off the Val belt and +2 INT off the INT Belt, which roughly translates to +2% more Crit/CA advantage from CHA, versus +2% from INT.
For damage, +2 INT trumphs the +2 CA damage from CHA, on the assumption that your Crit is capped (remember to account for the +2% crit chance from Cha).
You make excellent points here. The thing is though, if you are not at max crit, the Valindra set works better. If you are, you go for the Int belt.
If you want to boost your crit without needing gear summon the Moonbow companion. Every companion level she provides a .5% increase in crit. At blue level that is 15%. A level 40 that is 20% added to the GROUP crit. A tank using bonding should have her out just for that group buff. Ran with my guild running two of those last night. My CW was hitting all sorts of crits. I have the feat that add combat advantage to the group if I land a crit. Now, given the adds in Spiders, things were melting left and right.
My CW does not have 100% crit. She is sitting at around 45%. When the Renegade ability activates it goes up to about 75%. With the Moonbow companion I was around 110% as we had two of them out. Best ETOS run I have had. Around 11 minutes.
Last I know, Priestess is bugged with SWs' TC and can kill your entire group...
You can control mobs in sva, fbi, cn, etos and many more places. And for a low geared team that is very good. I have alts with no gear, that can solo small he in stronghold, just because they can control groups of mobs over long time spans.
But, when it comes down to what is 'best', the control bonus from valindra is pointless. All of those mobs that you can control, die in less then a second, if you have proper dps. They are all dead long before the set bonus give any effect.
Not having the set bonus does not mean that you never freeze anything. I freeze stuff all the time.
One of my favorite control spots are the 6 big blue spiders in etos. If you dive in there head first and freeze everything, they are wiped in no time. But if you fail to throw icy terrain at the right time, you instadie. Valindra set bonus, tho, gives you nothing. What gets you trough is timing your skills.
Post edited by voidgift on
With dreams to be a king, first one should be a man.
You can control mobs in sva, fbi, cn, etos and many more places. And for a low geared team that is very good. I have alts with no gear, that can solo small he in stronghold, just because they can control groups of mobs over long time spans.
But, when it comes down to what is 'best', the control bonus from valindra is pointless. All of those mobs that you can control, die in less then a second, if you have proper dps. They are all dead long before the set bonus give any effect.
Not having the set bonus does not mean that you never freeze anything. I freeze stuff all the time.
One of my favorite control spots are the 6 big blue spiders in etos. If you dive in there head first and freeze everything, they are wiped in no time. But if you fail to throw icy terrain at the right time, you instadie. Valindra set bonus, tho, gives you nothing. What gets you trough is timing your skills.
We're not really talking about how useful control is, the topic side-tracked... What we, or atleast I'm trying to say is, why argue so strongly against a set bonus? Using Valindra set doesn't hurt you in any way. You should make the choice on what stats you want, not blindly go around shouting "No set bonus is the BEST!" (not referring to any specific person, many people I've seen do this, I believe they're copying fab though ). There's no valid reasoning behind that.
0
kieranmtornMember, NW M9 PlaytestPosts: 382Arc User
edited March 2017
Using the Valindra set bonus costs potentially 1000 crit/arp that an alternate artifact would provide.
0
frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
Then you can reallocate those stats from somewhere else, and turn them into power. If you have avenger gear on a companion, then gonna give you too much arm pen, but trading crit for power would be a great investement. Much better then something else that is pointless.
With dreams to be a king, first one should be a man.
Then you can reallocate those stats from somewhere else, and turn them into power. If you have avenger gear on a companion, then gonna give you too much arm pen, but trading crit for power would be a great investement. Much better then something else that is pointless.
Disagree all you want, but Recovery and Lifesteal are perfect stats.
This is not rocket science. If the question is "what is the most optimum [fill in gear] for dps?
Then it is:
Arp to 60% Crit to 100% Power for the rest.
Spell twisting and all the ap buffs make recovery kind of meh. Hell run a Forgehammer and Artificers persuasion if you really need more recovery.
Personally I am bored (like most veteran CWs) and am trying different things like boosting HP to 200k and stalking Pallys for some aoc love. With so much power creep, playing around with niche builds without hampering your dps (much) becomes a reality.
Post edited by niadan on
0
frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
With necks you can only choose between Recovery/Arm Pen/Defence/Deflection for the 3rd stat. Might have missed something, but that's all I found.
If you're getting enough Arm Pen from Avenger gear, enough crit from gear/Brutals (if you switch out brutals for radiants, that's 140 (0.35%) stats lost for no good), and if you're already getting Power from the artifact, there's really not many better stats to get than LS.
Your stat choices are your own. Those 2 stats are pretty useful for me and my build. You keep missing the point and stress over examples. All I'm trying to say is leave stat choices a person wants to himself. If having an INT or INT/CHA belt is good for DPS, say that and leave the other pieces to the person, no particular reason to pick lostmauth stuff if they have enough arm pen and that's the suggestion I see in most places, many people don't ask a 'Why?' and get those even though they don't need it.
And, the Control Resist from the set bonus could potentially help you get out of 'situations' that much faster and maybe help boost a lil too.
This is not rocket science. If the question is "what is the most optimum [fill in gear] for dps?Icy veins and all the ap buffs make recovery kind of meh.
Icy Veins has nothing to do with recharge speed. Spell Twisting is the word you're looking for. And, recovery is the best DPS boost among all the neck 3rd stats.
Well, you got a point if you are doing a lot of solo stuff or pug a lot probably. My recovery is trough the bottom of the floor. And when I solo daylies, steal time is only ready every second mob group. It would be faster if I could use it every time. However, when in a good party, my encounters are ready faster then I can click buttons.
With dreams to be a king, first one should be a man.
Correction (brain hamster) spell twisting was the word I was looking for. @voidgift is spot on with respect to group content. Solo content dies in one rotation anyways.
This is not rocket science. If the question is "what is the most optimum [fill in gear] for dps?
Then it is:
Arp to 60%
Crit to 100%
Power for the rest.
Spell twisting and all the ap buffs make recovery kind of meh. Hell run a Forgehammer and Artificers persuasion if you really need more recovery.
Personally I am bored (like most veteran CWs) and am trying different things like boosting HP to 200k and stalking Pallys for some aoc love. With so much power creep, playing around with niche builds without hampering your dps (much) becomes a reality.
This is not rocket science. If the question is "what is the most optimum [fill in gear] for dps?
Then it is:
Arp to 60%
Crit to 100%
Power for the rest.
Spell twisting and all the ap buffs make recovery kind of meh. Hell run a Forgehammer and Artificers persuasion if you really need more recovery.
Personally I am bored (like most veteran CWs) and am trying different things like boosting HP to 200k and stalking Pallys for some aoc love. With so much power creep, playing around with niche builds without hampering your dps (much) becomes a reality.
Why use forgehammer ?
I am not sure about the answer because i don't have Forgehammer myself, but from what i've heard its cooldown is affected by Recovery/Recharge Speed Increase. This means that at Mythic level it would have less than 1 minute cooldown.
0
frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
This is not rocket science. If the question is "what is the most optimum [fill in gear] for dps?
Then it is:
Arp to 60%
Crit to 100%
Power for the rest.
Spell twisting and all the ap buffs make recovery kind of meh. Hell run a Forgehammer and Artificers persuasion if you really need more recovery.
Personally I am bored (like most veteran CWs) and am trying different things like boosting HP to 200k and stalking Pallys for some aoc love. With so much power creep, playing around with niche builds without hampering your dps (much) becomes a reality.
Why use forgehammer ?
It was supposedly exploitable to get perma Artificers, I'm not sure though. But Dragon Hearts might be a better bet (don't target enemies to get a cooldown of 15 secs). I use neither though.
Comments
If you want to boost your crit without needing gear summon the Moonbow companion. Every companion level she provides a .5% increase in crit. At blue level that is 15%. A level 40 that is 20% added to the GROUP crit. A tank using bonding should have her out just for that group buff. Ran with my guild running two of those last night. My CW was hitting all sorts of crits. I have the feat that add combat advantage to the group if I land a crit. Now, given the adds in Spiders, things were melting left and right.
My CW does not have 100% crit. She is sitting at around 45%. When the Renegade ability activates it goes up to about 75%. With the Moonbow companion I was around 110% as we had two of them out. Best ETOS run I have had. Around 11 minutes.
But, when it comes down to what is 'best', the control bonus from valindra is pointless. All of those mobs that you can control, die in less then a second, if you have proper dps. They are all dead long before the set bonus give any effect.
Not having the set bonus does not mean that you never freeze anything. I freeze stuff all the time.
One of my favorite control spots are the 6 big blue spiders in etos. If you dive in there head first and freeze everything, they are wiped in no time. But if you fail to throw icy terrain at the right time, you instadie. Valindra set bonus, tho, gives you nothing. What gets you trough is timing your skills.
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
Then it is:
Arp to 60%
Crit to 100%
Power for the rest.
Spell twisting and all the ap buffs make recovery kind of meh. Hell run a Forgehammer and Artificers persuasion if you really need more recovery.
Personally I am bored (like most veteran CWs) and am trying different things like boosting HP to 200k and stalking Pallys for some aoc love. With so much power creep, playing around with niche builds without hampering your dps (much) becomes a reality.
If you're getting enough Arm Pen from Avenger gear, enough crit from gear/Brutals (if you switch out brutals for radiants, that's 140 (0.35%) stats lost for no good), and if you're already getting Power from the artifact, there's really not many better stats to get than LS.
Your stat choices are your own. Those 2 stats are pretty useful for me and my build. You keep missing the point and stress over examples. All I'm trying to say is leave stat choices a person wants to himself. If having an INT or INT/CHA belt is good for DPS, say that and leave the other pieces to the person, no particular reason to pick lostmauth stuff if they have enough arm pen and that's the suggestion I see in most places, many people don't ask a 'Why?' and get those even though they don't need it.
And, the Control Resist from the set bonus could potentially help you get out of 'situations' that much faster and maybe help boost a lil too. Icy Veins has nothing to do with recharge speed. Spell Twisting is the word you're looking for. And, recovery is the best DPS boost among all the neck 3rd stats.
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)