Can we do something about the bunny hopping? Make jumping use stamina? Right now it has a built in dodge mechanic. People are currently exploiting the mechanic and jumping around everywhere. CW's jumping with elven battle have infinite stamina for infinite dodges. Is this as intended? It's kind of silly the the game encourages a bunch of high level pvpers to jump around like morons on the battle field.
Solution: Make jumping use stamina. 2 jumps and your bar is gone? or just remove the dodge mechanic from jumping. If anything someone attacked in the midair should get proned like they are knocked off a mount or something. Just saying.
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That being said, at least removing the same defenses that are removed while on a mount, while jumping (not falling), or make at least ranged attacks impossible while jumping (not falling) impossible, sounds like good changes to me.
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Like a previous poster, I don't see any difference in PvE regarding AoE-attacks, whether I'm jumping or not?
Or maybe my incredible (in a bad way) ping just makes me terrible at timing it...
Some PvPers may jump a lot so that they become more difficult to target (make you dizzy just looking at the screen lol), but this is more of a play-style than a class attribute, as all classes can do it.
Aelan Icebleed (CW)
you ARE more vulnerable to certain prones and attacks while jumping not immune or less !!!!!!!
a skill player will time it and hit you mid jump
any class can jump to re position themselves in combat and jump/ use a power mid air
a gf would not do it cause he needs his block .. an offensive cleric might jump cast
and offensive pally .. a cw ... a TR probably not .. a warlock between shadow slip re charges maybe
2 jumps and you stamina is gone ..just lol dude so you jump off a platform and onto the steps and then cant use stamina anymore really well thought out dude...
next thing you are going to say is a characters height makes it easier for him to dodge as well right
only pvpers pick the shortest possible height right ??
so if someone is not using elven is that more acceptable in your book to be jumping ?>?
I learned this while leveling my first character, and I'm a bit puzzled by the amount of people who still haven't figured it out. Maybe it's a lack of multitasking capabilities, tunnel vision syndrome in combat, or just that people prefere lazy gameplay.
I even use it on TR to avoid loss of stealth. Charge up DF, jump forward, lock on, dodge/whatever is the next logical step. This is probably easier vs critters, than other people though.
Edit: I actually use it on GF in PvP as well, if I'm confident that my target has no CC off c/d. Jump attack with crushing surge if a slower target is trying to get away, can be quite effective.
also jumping gives extra reach to get fleeing opponents and extra little boost to reach players camping/attacking on ledges
This is why any class that does not have to hold its' shield up or cast its' aura will likely be "bunny hopping" if they are any good at PVP. A moving target is harder to hit, a jumping target may simply leave the range of the encounter. If you want to become better at PVP, it's best to mimic good players than to complain about their tactics.
Thanks for your time.
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I Will give an example from pve point of view. I CAN avoid an attack from a monster using meelee powers just moving to left or right or backwards is also that a bug ?:)
No fascination with you, just calling out the facts as I see them (here and in zone chat). Sometimes I agree with you, sometimes I do not. In the previous case I provided a specific example why.
@xsayajinx1 yes, much is copied from PC players largely due to the content being released earlier along with the availability of an analysis tool. Beyond that, and you may appreciate, we have a guy on the front page of xbox pvp (CW) who swears he is sent from god, but really his character is the direct byproduct of being corrected, over and over, on how his character should be built by @kalina311. (Bunny hopping was included in that advice.)
Yet you feel compelled to respond to every post that I put up and yell in zone chat whenever we are in a game.... hmmm.
Actually I have beaten them before, as well as played with them. The pvp community is so small at this point there really isn't any competition left. Also we don't have a "squad", I have a couple friends that I play with and usually just random people we pick up when we want to play, either from my friends list or random pvp games. Once again though like I said keep talking about things you know nothing about and flame baiting.
Back on topic, someone mentioned hit boxes here not moving when you jump. In other games like FPS' your hitbox relates to where you are standing. In this game I can hit someone by targeting their hitbox on the ground while they are in mid air. This diminishes any idea of using jump as a dodge mechanic.
Also you jump behind people as it was mentioned above to make yourself more difficult to target. Console players who play on low sensitivity look like they're doing a U turn in a semi, and are constantly chasing your character just to get their cursor on you. On PC you would call these folk "keyboard turners."
Lastly the hidden "dodge" mechanic in jumping isn't a true dodge, its a way to slip your character's model farther away from an attack causing it to sometimes trigger without doing any damage, a great example of this is anytime you've heard a GF's Anvil go off but you got just far enough that it didn't register any damage.
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PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
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Hell no to making jumping cost stamina, that's just throwing the baby out with the bathwater. If jumping has a bug with it that is causing CWs to gain infinite stamina, its the bug that needs fixing, not the jumping.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
a full stacked T. negation does not increase stamina regen (increase in dodges) it increases incoming healing and recovery and adds to DR
Locking people to the ground for .2 second is a terrible idea due to different ping times on the server
major advantage going to those with lower ping
also given the nodes and steps are meant to be climbed and jumped up when attacking the point
especially on the smaller pvp map is a second reason why the rooting on jump is a terrible idea
they already artificially lock our mobility when attacking now you to want to lock our mobility when jumping as well just lol dude
how about a .2 second pause when ever you move or walk in any direction sounds ridiculous right ??
just like your proposal
your proposal also means no fighting defensively or in retreat also with (scrubs ) people already using stamina drains
( which the community agree are toxic) you guys want to artificially cap stamina regeneration and effectiveness and jumping even more ?? LOL so its even easier to kill pugs and they cant get away >
you just want to create artificial lag and stuttering for nothing ...the server already are laggy enough
combat should be smooth and fluid
so you are saying its(jumping ) VITAL to some classes but should be nerfed... which is it ?you are talking out of both sides of your mouth here chose a side and stick with it lol
also this would be for PVE too right LOL so all those dungeons / levels with jumping puzzles and blocks
are now that much harder or impossible right>
powers that root/lock the player for increased duration (longer casting animations / telegraphing ) tend to be and should be more powerful then ones that dont (and are fast) and are(should be) avoidable
nice try ..