This is the hardest content to start a group. Is it because its so hard that there is no way to do it without DC? or its just people being picky? Its not fun anymore if we are so depended on a class that the group wont start without them. Is there a different party composition that could substitute them?
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With SVA, there is no gear thats going to be readily available to make it boring. Even fully vivified relic gear and legendary relic weapons, full resists etc are not going to make this a walk in the park for a sub-optimal group.
I can't even fathom how you'd run mSVA successfully without a DC. The team would have to be absolute experts, and even then, all the moving you have to do would reduce DPS down to the point you'd be hard pressed to finish.
Ont he one hand, awesome for the DCs that stuck out the game when there was little need for healers. On the other hand, it really does suck that you can't really, at this point, find a substitute for them.
If they nerf AA....SVA will be empty.
The current endgame content (FBI/Svardborg) is designed to have at least 1 healer and 1 tank in each group you enter with so Svardborg suggests to have at least 2 healer (mostly DCs/Pally/SW) AND 2 tanks (Gf/Pally) because you enter with 2 groups. I am pretty sure the content is also doable without DCs. The problem is that AA is making everything so much easier. DCs fit the best into the role as healers in the current meta because they can buff, heal and greatly increase the group survivability. Pallys and SWs do also have really good heal builds but unfortunately they dont have a spell that is similar to AA. This is probably the reason you wont see that many heal pallys/sws in FBI/eSVA groups. They can just heal but they wont be able to avoid the group from dmg peeks like AA does.
There have been times where you could easily run the endgame content without tank or a healer and it was a pretty sad time back then. The content was boring and not challenging so better be thankful the endgame content requires some.
To answer your question, I think it's a combo of the raid's design, the high requirements , and partially players' pickiness. Here's my analysis of both aspects:
Raid Design
The bosses hit really really hard. You want a meatshield for that (GF/Tankadin). Good luck trying to tank it on a CW or SW (if you can, big props to you, but I doubt most can do that).
The enemies also have a lot of HP, so this is why most want buffs and debuffs. As you know, buffs dramatically increase your team's damage output, which, in turn, decrease the time the run takes. And nobody wants a 40 minute Svardborg, do they?
It is theoretically possible to beat Svardborg with just 1 Tankadin, 1 Healadin, and 8 GWFs. However, I can assure you that a varied team with 1-2 GFs, 1 OP, 1-2 DCs, 1 MoF Renegade, and some DPSers with buffs (SW with duckonaplate or HR with Longstriders) will finish the raid extremely quickly.
(Plus, it's quite contagious when your entire team finishes ESvard within 6 minutes and everyone is getting high off how awesome the team is)
Ingame Requirements
You need 28% Everfrost Resist, the campaign task (need 62 of the blue things, you get 5 from Readying for Invasion, so 13 days worth of grinding), 2800 (normal) or 3200 Ilvl (Epic or Master or whatever your name is for it), and completion of FBI (Epic/Master only).
Everfrost Resist isn't hard, but it requires "some research" that some might not be willing to do.
If you're playing a support oriented character, like a Tactician GF, you are going to take quite a while to do the campaign task, which may demoralize you from doing the campaign (on my TacGF, I just gave up every time I had to do fish fry, because I loathe fishing).
2800 Ilvl isn't too high, but I don't think that there's a large majority of GF/DC/OP players with that high of an Ilvl. As for the 3200 Ilvl, again, high Ilvl players are rare, and even rarer are the support players with that Ilvl.
And completing FBI: that too has its own set of problems, which are practically the same as the issues for finding a group for Svardborg.
Players
We all know that Svardborg is run for the marks which are needed to upgrade your Relic Weapons. Thus, all the DPS players want to run Svardborg 24/7 for a powered up weapon. The support players, by contrast, have little reason to grab the Relic weapons when they aren't reliant on the high weapon damage or the increased stats. So you run into this weird dilemma that the classes who need the stuff are reliant on the classes which have little reason to run Svardborg.
Additionally, I would also add "player apathy" to the reasons why people want a DC. Why bother moving the boss's ice AoEs away when a DC or two can just spam AA to keep the team alive? Thus, people will want AA or the bubble due to it making their lives easier (or the fact that they legitimately don't know what to do, but want a DC to carry them?)
Also making Svardborg available to all alt once u unlock it with your main could help the current situation. That will make more DC start pouring in the content. Just my though.
The issue isnt one of just needed dcs, but the HAMSTER they make you do before you can enter the content.
I would do this HAMSTER once, to unlock my account, I will not even attempt to start otherwise, whats the point, tis grind I personally hate, that they make you do over and over and over and over.. for any toon you might have geared.
OF course that might hurt thier precious sales.. oh no.
So they wont.
I doubt the ability to unlock Demogorgon account-wide sans campaign grind has had much impact on their Underdark Campaign Completion sales one way or the other.
There is a case for the EF resist though. It's a fair bit of grind to be able to get yourself a shirt and pants even if you're trying to do the thing on the cheap. Those being BoP is a real pain. Really not keen on the campaign store model they've tried here in general.
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