Whats the deal with daily tasks that are purposely designed to make it simple for people to steal the goal from other players. Ones like the freeing the dwarfs in Dwarven valley where one player attacks the group of trolls and while they are killing them someone else can go free the dwarves and the player doing the work doesnt get credit. Or the gathering supplies in Cold Run where only one person can loot the items as someone else is killing the giants.
There are many tasks that let everyone interact with the objective once, or that reward all in the area with an update so why are some tasks made so poorly. It is almost like the devs want players to get mad at each other and frustrated with playing.
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http://www.arcgames.com/en/forums/neverwinter#/discussion/1223762/pc-ps4-xbox-feedback-stealable-or-griefable-quest-objectives
Neverwinter Census 2017
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All we can do is submit bugs and call attention to these issues as we notice them. Bear in mind that this F2P game has a historical trend of not investing much development in correcting these kinds of issues, and when they do it often comes with unexpected (and undesired) side-consequences.
Part of that Neverwinter charm I suppose.
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In NW, this manifests as all kinds of What-Ifs that don't manifest until some hapless sucker in the live game has irretrievably bugged themself by doing something in the wrong order or abandoning a mission that has no provision for being given again or discarding an item they thought they could reclaim.
NW's testing also doesn't seem to take into account very well how quests feel a lot of the time. Setting a quest macguffin to a 25% drop rate seems like you should be able to get enough macguffins soon, but it means the items you need won't drop 75% of the time, which means that if you hit that fail over and over again, it basically feels like "never". And something like the boot in "Fetch Quest" is funny ONCE, not as an outcome that happens frequently on a quest that is finicky and frustrating at the very best of times. That they reused the boot for Lonelywood fishing is incredibly tone-deaf.
NW design also tends to repeat bugs. Patch notes indicated that they finally nailed the root cause of dragon stun bugs, but this happened repeatedly in the past, every time they added or changed control powers, because of neglecting to except dragons. They've repeatedly forgotten to disable new healing consumables in PvP. New proc-on-deflect effects always throw you into combat, even though they fixed it with Fey Thistle.
Anyway, to the original topic, I'm not sure that it always has to do with scruples, as NW is inconsistent between objectives being shared or not, so at times it's just not being aware that you're ninja-ing. Sometimes it's because people don't care, but often they don't even know.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
MK did mention something about dungeon design templates, so perhaps they are taking a hard look at their design methodology. If so, it hasn't taken hold yet based on the most recent 2 updates which are filled with _infuriating_ quests.
All we can really do is continue to provide this feedback in a polite and articulate manner. Perhaps someone will listen one day. Completely agree with you on testing. QA is borderline useless unless it's testing around common edge cases. But If we take a look at how quickly bugs get fixed when they are reported on the preview forums you start to really scratch your head. I personally think it's a capacity issue (not enough experienced devs/testers) but perhaps it's grossly mismanaged resources.
With regards to folks not knowing... you are also right. In my experience about 1/3 don't know, but 2/3 do and don't care. When I politely mention in /say that they are stealing objectives from a support DC struggling to solo they tell me to eat a HAMSTER just to confirm they know what they are doing.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Made me very happy, restored some faith in humanity. Sometimes politely pointing things out in /say works out
But I've also had people apologize for stealing because they didn't know it was possible. I would say a great number of ninjas are not on purpose... people i think just assume that the game somehow prevents this stuff, and if it is possible to take something it must be okay, because why would the game make it easy for someone to be a jerk? IOW, they simply assume that the game design is a little bit more thoughtful than it actually is.
But yeah I've seen some a-holes too. Those guys get griefed right back, believe it.