As i said Pando, you're just an old Starcraft player who blame on others for using keyboard too together the mouse to make actions and play the game.
I may have problems in understanding english... like you stating that i said that "only boons and gear creates a gear gap" and me saying more factors on my second answer on the second page of this thread jut before your answer on there or this last one, in example, when i explained why GG and other PvP mods are "dead".
I may also have hard times understanding that you blame on premades the use of "team speak", which, on your opinion, is a tool powerful enough to make a 2k team beat 4k solo players, instead of using in-voice game chat, which is aviable for everyone and free within the game itself among other things like some PvP builds shared here on forums.
I can keep going, but, as i said, i got tired of your nonsense and, now, your childish personal attacks with false information to derail the thread as you got tired of my struggle to understand english and not reading you.
I don't know what your problem with Pando is, all I see in this thread are posts which seem to try to flame him in to some kind of response.
You keep saying you are not going to say any more yet keep posting over and over. I suggest maybe just calling it quits and not speak to each other really.
Back on topic I WOULD LIKE TO SEE THE SOLO QUEUE MADE PERMINANT.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Solo Queue needs to be permanent and avalible for all Brackets of PVP. I Make Neverwinter PVP videos on my youtube.com/c/Lorespadeand i cant make good videos when the fights are always one sided. we need a good mix of differnt gear score players to balance things out. I Hope this gets back in the game. because i seriously almost dont even want to try anymore.
When you can have a mix of really high gear score and low gear score players fighting one another, it does balance out pvp. the really high gear score players will in fact still do alot better than the low gear score player, However the higher gear score player will have to work harder to become the hero of the fight to win the game for his/her team. New Players dont go into pvp and when they do they face impossible odds dude to premade teams rolling over them, Premades are ment to fight other premade teams, not a group of unskilled undergeared players trying to learn to play. Once the players are turned away from PVP, Then The volume of players trying to pvp will go down until its nothing but the hard core pvpers playing with each other and then its no fun for the people going in one by one to see what pvp is like. i have a ton of games under my belt. of an above average gear score. i tend to top scoreboards not even based off killing but from base caps. However i do get in my good hits to equily geared players and those who are less than myself. but the huge gear score players whom are impossible to kill. and i do mean impossible as i would keep attacking them while they just stand there, their starts so high it is impossible to take them down. its no longer PVP at that point its just sad.
Solo queue team vs partial premade - I think 4 of them were together. At least 3. -2x GF (4k & 3k+) -GWF (4k) -2xTR (4k & 3k+)
Against our - ehm - never seen these guys in PvP except Deadshot who is pretty decent. Me, running my 2,7k GWF.
Premades are clearly the problem!
Sorry but 1 screenshot of 1 game means absolutely nothing. Play 20 games in a row all PUG's and then post your results. Also see if you can get a top Guild to queue their pre-made teams at the same time as you PUG.
Although I do have to say that would have been a great match you had, no DC's would have made it an interesting battle
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
We just had our first (that I know of) solo queue for domination a week or so ago and it was amazing. There were still matches that were brutally lopsided, but it was far more fair than the run of the mill pre made matches we normally get. Now I just wish they did one for Gauntlgrym.
Maybe make it a rotating event every other week maybe? Anything. It's so much better.
"Or what about another idea... Instead of making everyone BIS and thus trivializing the game's PVE as well as its ability to make money. INSTEAD why dont we "level" the playing field... By bringing DOWN the BIS players to the average players level of gear.
How?
Well its very simple... You remove all the boons from PVP and you remove all the mount bonuses from PVP.
Now the average player, who may be unguilded, who didnt spend 6MAD on a mount, might actually have a fighting chance in PVP...
Making campaign/module boons PVE only and mount bonuses PVE only, allows for PVE progression, without making all the content too easy, but it also does the same thing you are asking for in PVP: A level and more even playing field.
Very simple IMO and should be easy to code, easy to implement. The ONLY boons that would be PVP enabled, would be the PVP boons, thats it, and those are not super game breaking.
The OTHER suggestion they could do is remove tenacity on PVP gear and instead. Plut those "resist %s" onto every character as a BASE.
Right now everyone has a base of 10% crit resist, damage resist, control resist, arp Resist Right?
Why not adjust those to say:
Damage Resist (PVP): 80%
Control Resist: 35%
ARP Resist: 65%
REMOVE Crit Resist.
Now you have no need to segregate PVP and PVE gear, so players can use ANY gear they want. Also when you remove crit resist, but increase the base "damage resist" in PVP it makes crits relevant again and not deal less damage than non crits (which is what happens right now unless you stack crit severity)." - post from ayroux
This is what we need!!!
Exactly. This is what the game needs, then you will see PVP have life again. Premades are NOT the problem. I dont understand why everyone thinks this... The absolute "height" of Neverwinter was probably module 1 in terms of population and profits for the game.
Want to know what was happening in module 1? TONS of premades. Yet it was the best PVP ever was. Why? Because there was no: - mount bonuses - insignias - SH boons - Boons (except SMALL module 1 boons) - Artifacts - Artifact Equipment - Tenacity gear.
Think about all that being GONE... Think about players being able to use PVE gear sets for PVP. Logging in and not feeling you need to RESPEC to pvp... The "gear gap" was so much smaller back then and guess what.... I used to PUG ALL DAY and beat premades. There were much more premades back then, but people didnt care. Because the issue IS NOT PREMADES. Its GEAR GAP.
People need to stop with the "premade" talk. THe issue is very simple.
When you que up, and you get matched against a guy who has 20k more stats than you... you are going to lose. Thats just a fact.
Even if you are a BIS player but merely just not guilded. Thats 16k more stats MINIMUM.
Even if you are a "good" player but have 3.5k Ilevel. That BIS 4.2k+ player probably has 20k+ more stats than you. YOU WILL LOSE. Regardless of it being a premade or not. YOU WILL LOSE to a guy who has that many more stats than you.
heck just the SH boons and Mount bonus are what? 20k stats ALONE?
Then when you factor in things like insignias, campaign boons, maxed artifacts, artifact equipment, TENACITY.... GG.
Back in the old days, modules 0, 1, 2 you could have an "AVERAGE" geared PVE player who could be competitive in PVP. Heck I mained a GWF, but had a GF in just rank 7s (10 was max back then) and was MORE than competitive in PVP. Heck, here is a video (its entertaining) of my GF back in module 2, I was either using rank 7s or rank 8s at this time with either a greater, or a perfect vorpal: https://www.youtube.com/watch?v=8s1U95zMCaw
You cant tell me... this doesnt look SO much more fun than today's PVP.... Because I watch this video and cry over how GOOD it was and how BAD it is now....
How do we go back to this? Remove all the power creep they have brought to the game via boons/SH boons/Mount bonuses/ Insignias etc and get back to a more "simple" PVP... without all the HAMSTER.... We need "Vanilla" PVP back!!!!
I see no arguments in your last post either, clonky. But well...as you said, losts of derailing here. And lots of people posting personal attacks and no arguments when they see someone who do not agree with them.
You cant tell me... this doesnt look SO much more fun than today's PVP.... Because I watch this video and cry over how GOOD it was and how BAD it is now....
Since you're someone who can discuss, let's try. I see a GF killing a lot and tanking 3+ enemies. Better than now? Yes. Balanced? HELL, NO. You should also clearly remember that PvP guilds premades were already stomping in module 2 vs pug teams. Explain why if all there's to it is gear gap and boons. Also: we already discussed that gear gap can beat "premades" as a gap factor (a less geared premade of Pvp players can lose to a pug team of more geared PvP players under some circumstances). But, for example, a 3k premade of PvP players from a PvP guild can beat a 4k pug team of PvE players. Can you say it's not true? It's quite true. Now, one thing is if PvP and PvE players get mixed in domination. Another is when all PvP players can gang up in the same team. Example: in module 2 there was less/ no power creep. Fine. Let's put a module 2 PvE GWF vs a regeneration sentinel. Who wins? Example n°2: Your GF BiS PvP build allowed you to one-rotate pug enemies. Seen in the video. Random PvE GF joining a match was doing the same?
As i said, premades are not the only issue, but still, you can put a team of PvP-dedicated players and beat even more geared pugs because of builds and coordination. Clonky kept writing that everyone can copy a PvP build, ignoring the fact that i talked about PvE players going to PvP. Those players use obviously PvE builds, and you should know that a PvE GWF is not even a threat for a PvP GWF in domination, at same iLvL or even with 1k more iLvL. It's only common sense to separate dedicated PvP guilds and premades from random players/ pugs, or you'll keep ending up with stomping matches.
Let's say all you want is put in-game. You really would say that the usual premade from a PvP guild, would no easily stomp any pug the same as they did back in module 2?
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Ok guys, I removed a fair bit of posts from the last page and honestly I could have removed a lot more.
Going forward if you want to include words or phrases like "personal attack" or "lies" then it's probably a good idea not to post anything at all. Instead take one of the following options:
1) Leave it. Sometimes people are simply not going to understand your point of view. 2) Report the post and don't respond. We'll take care of it.* 3) Type something. Don't post. Wait a few hours and read it again. The second draft will always be less hostile.
*In all honesty a lot of this was more a derailment based on defensive behavior rather than actual violations of any rules. The thread escalated more from conflicting opinions and perspectives than any true attacks. Sorry but both sides of this debate have been a bit too over sensitive to differing view points. Please get back to the topic and leave all of the accusations and bickering out of the actual debate.
I have read all five pages of this thread I really don't see the argument against a permanent solo queue, premades can fight premades in mixed queue and the solo players can have fun and get the daily win. I believe the problem lies with big pvp guild not wanting to risk moving down on the meaningless leaderboard by losing to another premade. I posted in reddit a half year ago that the pvp guilds on Xbox were purposely avoiding each other and to inflate win\loss ratios. I have been in both sides of the coin in pvp,its boring to stomp someone and boring to sit at the camp fire. Solo queue was a blast, and isn't that what we play games for to have fun,how can anyone argue against that.
Other people in this thread just "talk" and say: "20 matches done - all ended 1000-10"
I call nonsense and lie on that! I have often enough fought against premades & partial premades with pug teams and won against them (evidence above). But you know, let's blame premades!
Edit: if I was about to collect all screenshots made from our guild Discord server with pug teams against premades I could fill this thread Then people will find other excuses, but there is no excuse for experience, skill & knowledge.
Shall we make now a queue for "noobs" and "pro's" (notice quotes - you elitists out there.)
Oh for goodness sake, you just put words in peoples mouths all the time. I never said pre-mades are at fault... It is the match making system to blame.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
You cant tell me... this doesnt look SO much more fun than today's PVP.... Because I watch this video and cry over how GOOD it was and how BAD it is now....
Since you're someone who can discuss, let's try. I see a GF killing a lot and tanking 3+ enemies. Better than now? Yes. Balanced? HELL, NO. You should also clearly remember that PvP guilds premades were already stomping in module 2 vs pug teams. Explain why if all there's to it is gear gap and boons. Also: we already discussed that gear gap can beat "premades" as a gap factor (a less geared premade of Pvp players can lose to a pug team of more geared PvP players under some circumstances). But, for example, a 3k premade of PvP players from a PvP guild can beat a 4k pug team of PvE players. Can you say it's not true? It's quite true. Now, one thing is if PvP and PvE players get mixed in domination. Another is when all PvP players can gang up in the same team. Example: in module 2 there was less/ no power creep. Fine. Let's put a module 2 PvE GWF vs a regeneration sentinel. Who wins? Example n°2: Your GF BiS PvP build allowed you to one-rotate pug enemies. Seen in the video. Random PvE GF joining a match was doing the same?
As i said, premades are not the only issue, but still, you can put a team of PvP-dedicated players and beat even more geared pugs because of builds and coordination. Clonky kept writing that everyone can copy a PvP build, ignoring the fact that i talked about PvE players going to PvP. Those players use obviously PvE builds, and you should know that a PvE GWF is not even a threat for a PvP GWF in domination, at same iLvL or even with 1k more iLvL. It's only common sense to separate dedicated PvP guilds and premades from random players/ pugs, or you'll keep ending up with stomping matches.
Let's say all you want is put in-game. You really would say that the usual premade from a PvP guild, would no easily stomp any pug the same as they did back in module 2?
Hey Pando are you on the X1? I ran with a GWF called Berserk earlier today in CN
We had a really quick smooth run, not sure if it was you though as probably a number of GWF's with that name around
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
I have read all five pages of this thread I really don't see the argument against a permanent solo queue, premades can fight premades in mixed queue and the solo players can have fun and get the daily win. I believe the problem lies with big pvp guild not wanting to risk moving down on the meaningless leaderboard by losing to another premade. I posted in reddit a half year ago that the pvp guilds on Xbox were purposely avoiding each other and to inflate win\loss ratios. I have been in both sides of the coin in pvp,its boring to stomp someone and boring to sit at the camp fire. Solo queue was a blast, and isn't that what we play games for to have fun,how can anyone argue against that.
One of the problems is that once the SoloQ goes permanent, Pre-mades will have to choose between going solo for a fast match, or waiting 30, 45, even 60 mins+ for another pre-made vs. pre-made match. The main reason that the matchmaking is so messed up is because there is a small population playing PvP. The matchmaking metrics were tweaked to give faster, but less fair matchups.
One of the problems is that once the SoloQ goes permanent, Pre-mades will have to choose between going solo for a fast match, or waiting 30, 45, even 60 mins+ for another pre-made vs. pre-made match. The main reason that the matchmaking is so messed up is because there is a small population playing PvP. The matchmaking metrics were tweaked to give faster, but less fair matchups.
How is it any different when a "normal" player goes to PvP and meets premades or half premades multiple times in a row? Games end up in a no-contest and besically you don't even get to fight. Plus, even more frequently now, you meet premades that keep stomping/ do not allow the enemies to reach reward cap. You still waste 30, 45 or 60 minutes in no-fun matches, either trade capping or spawn camping. What soloQ accomplished is to allow any player to get 9/10 more fun matches where you actually fight, instead of 9/10 matches where there's no fight involved. In my screenshots (in one of the deleted posts) it was clearly shown how i got a long row of matches where i met the same premades in a row, and where no fight at all was involved.
Premades, since the teams are formed by the players, have also the option to COMMUNICATE. Which means either forming in-guild/ in-alliance PMvsPM matches, or just recruit PvPers for a PMvsPM in PE/lfg chat the way we already do for PvE. It would be easier to do exactly because with many casual players going to soloQ, premades will have a very easy time coordinating in mixedQ. So soloQers get to fight in more fair matches (better team balance), while premades get to fight other premades way more easily. Since all the players going premade in PvP always said they do it to face other premades, it's their win too. Who loses are only the pugstomping premades/ PvP farmers. 2k premades also get the option to collect 10x 2k players, for 2 teams of 5 players and have a fun match in way less time.
Both options are better than wasting time in no-contest matches, which is what many players experience in current mixedQ.
I have read all five pages of this thread I really don't see the argument against a permanent solo queue, premades can fight premades in mixed queue and the solo players can have fun and get the daily win. I believe the problem lies with big pvp guild not wanting to risk moving down on the meaningless leaderboard by losing to another premade. I posted in reddit a half year ago that the pvp guilds on Xbox were purposely avoiding each other and to inflate win\loss ratios. I have been in both sides of the coin in pvp,its boring to stomp someone and boring to sit at the camp fire. Solo queue was a blast, and isn't that what we play games for to have fun,how can anyone argue against that.
One of the problems is that once the SoloQ goes permanent, Pre-mades will have to choose between going solo for a fast match, or waiting 30, 45, even 60 mins+ for another pre-made vs. pre-made match. The main reason that the matchmaking is so messed up is because there is a small population playing PvP. The matchmaking metrics were tweaked to give faster, but less fair matchups.
Maybe two separate matchmaking processes? SoloQ can use the current method, and PreQ (real name for 5v5 ) can use a modified one that matches 3v3, 4v4, or 5v5, maybe lobby added for this? Mehbeee Mehbeee not.
"Jazz isn't dead, it just smells funny" - Frank Zappa
Every good strategy game I've played, be it table top, card game, or PC/console, uses randomness as the deciding factor on team make-up except during special events or circumstances where teams are picked or decided. A solo, random que should be the norm, and a team based que the event. Solo que has a greater possibility of attracting new players to PvP and more players is a win for the community and those who make the $$$.
PvP and PvE characters should be completely separated at character creation with no chance of interaction between them.
+++ For solo! Please devs add solo queue for always. It was very fun when event was on. It is veeery nice have an option to queue solo. Premades sucks.
Or better yet: make PvE and PvP chars the same as it was until "tenacity" gear kicked in back in mod 2 (i think), where the BiS PvE Player was the same as PvP player with just minor teaks on the build and some enchants. This way, you will open PvP for everyone as did back in the days, opposed to what we do have right now on PvP.
False. PvP builds differ from PvE builds greatly. It was clear since pre-module 2 when regeneration sentinels were first introduced. Saying it's tenacity that separated PvP and PvE builds is simply not true. Module 2 DPS build for PvE was destroyer. BiS PvP GWF was a regeneration sentinel (immortals). No tenacity, just titan armor set vs avatar of war armor and very different builds. It's also not "some enchants". To shift stats from PvE to PvP you need a completely different set of enchants. Example: PvE GWF uses defense enchants i believe, to increase power through our heroic feat, while PvP GWF usues HP/LS, either savage or radiants for HP pool. Examples: Lia's build for PvE GWF is full destroyer+ 10 points sentinel + 5 instigator for max DPS. PvP GWF build needs, instead, countless scars to survive more and has no crit heroic feat. You can't expect players to respec everytime they go from PvE to PvP, so a PvE GWF will always miss countless scars completely. Another difference is that PvP GWF is Iron Vanguard usually, because Swordmaster has an harder time there due to many powers being too slow/ aimed at slow mobs. Threat rush alone in PvP is a huge help, while flourish is almost useless. Also PvE GWFs don't stack deflect at all usually. Also, PvP GWF NEEDS T.Fey and T.Neg or T.Shadowclad. PvE GWFs go for Vorpal and other armor enchants usually. So they'd need 2 weapon enchants. X milions of AD.
It's not something you can change just with a different armor set/ changes to tenacity. PvP and PvE builds differ by much more. You meed to rework classes, builds and PvP to make, basically, unified builds--->builds that work in both modes. Else, you'll always have PvE players lagging back compared to full PvP players. Which means that if PvP players can gang up together vs PvE teams or mixed pug teams, you still have one-sided matches.
I'm new to the game. Love PvP. Level 50 Paladin. Curious, what is solo queue? I play with my TR friend frequently... we queue together and I'm partially his pocket-healer. Does solo-queueing prevent you from queueing with friends? I am not new to the frustration of premades but it would be a shame if the only way to enjoy PvP was to queue for it alone.
Comments
You keep saying you are not going to say any more yet keep posting over and over. I suggest maybe just calling it quits and not speak to each other really.
Back on topic I WOULD LIKE TO SEE THE SOLO QUEUE MADE PERMINANT.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Although I do have to say that would have been a great match you had, no DC's would have made it an interesting battle
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Maybe make it a rotating event every other week maybe? Anything. It's so much better.
Ffs all want now solo q!!!
Want to know what was happening in module 1? TONS of premades. Yet it was the best PVP ever was. Why? Because there was no:
- mount bonuses
- insignias
- SH boons
- Boons (except SMALL module 1 boons)
- Artifacts
- Artifact Equipment
- Tenacity gear.
Think about all that being GONE... Think about players being able to use PVE gear sets for PVP. Logging in and not feeling you need to RESPEC to pvp... The "gear gap" was so much smaller back then and guess what.... I used to PUG ALL DAY and beat premades. There were much more premades back then, but people didnt care. Because the issue IS NOT PREMADES. Its GEAR GAP.
People need to stop with the "premade" talk. THe issue is very simple.
When you que up, and you get matched against a guy who has 20k more stats than you... you are going to lose. Thats just a fact.
Even if you are a BIS player but merely just not guilded. Thats 16k more stats MINIMUM.
Even if you are a "good" player but have 3.5k Ilevel. That BIS 4.2k+ player probably has 20k+ more stats than you. YOU WILL LOSE. Regardless of it being a premade or not. YOU WILL LOSE to a guy who has that many more stats than you.
heck just the SH boons and Mount bonus are what? 20k stats ALONE?
Then when you factor in things like insignias, campaign boons, maxed artifacts, artifact equipment, TENACITY.... GG.
Back in the old days, modules 0, 1, 2 you could have an "AVERAGE" geared PVE player who could be competitive in PVP. Heck I mained a GWF, but had a GF in just rank 7s (10 was max back then) and was MORE than competitive in PVP. Heck, here is a video (its entertaining) of my GF back in module 2, I was either using rank 7s or rank 8s at this time with either a greater, or a perfect vorpal: https://www.youtube.com/watch?v=8s1U95zMCaw
You cant tell me... this doesnt look SO much more fun than today's PVP.... Because I watch this video and cry over how GOOD it was and how BAD it is now....
How do we go back to this? Remove all the power creep they have brought to the game via boons/SH boons/Mount bonuses/ Insignias etc and get back to a more "simple" PVP... without all the HAMSTER.... We need "Vanilla" PVP back!!!!
I see a GF killing a lot and tanking 3+ enemies. Better than now? Yes. Balanced? HELL, NO.
You should also clearly remember that PvP guilds premades were already stomping in module 2 vs pug teams. Explain why if all there's to it is gear gap and boons.
Also: we already discussed that gear gap can beat "premades" as a gap factor (a less geared premade of Pvp players can lose to a pug team of more geared PvP players under some circumstances). But, for example, a 3k premade of PvP players from a PvP guild can beat a 4k pug team of PvE players. Can you say it's not true? It's quite true.
Now, one thing is if PvP and PvE players get mixed in domination. Another is when all PvP players can gang up in the same team.
Example: in module 2 there was less/ no power creep. Fine. Let's put a module 2 PvE GWF vs a regeneration sentinel. Who wins?
Example n°2: Your GF BiS PvP build allowed you to one-rotate pug enemies. Seen in the video. Random PvE GF joining a match was doing the same?
As i said, premades are not the only issue, but still, you can put a team of PvP-dedicated players and beat even more geared pugs because of builds and coordination. Clonky kept writing that everyone can copy a PvP build, ignoring the fact that i talked about PvE players going to PvP. Those players use obviously PvE builds, and you should know that a PvE GWF is not even a threat for a PvP GWF in domination, at same iLvL or even with 1k more iLvL.
It's only common sense to separate dedicated PvP guilds and premades from random players/ pugs, or you'll keep ending up with stomping matches.
Let's say all you want is put in-game. You really would say that the usual premade from a PvP guild, would no easily stomp any pug the same as they did back in module 2?
Going forward if you want to include words or phrases like "personal attack" or "lies" then it's probably a good idea not to post anything at all. Instead take one of the following options:
1) Leave it. Sometimes people are simply not going to understand your point of view.
2) Report the post and don't respond. We'll take care of it.*
3) Type something. Don't post. Wait a few hours and read it again. The second draft will always be less hostile.
*In all honesty a lot of this was more a derailment based on defensive behavior rather than actual violations of any rules. The thread escalated more from conflicting opinions and perspectives than any true attacks. Sorry but both sides of this debate have been a bit too over sensitive to differing view points. Please get back to the topic and leave all of the accusations and bickering out of the actual debate.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
We had a really quick smooth run, not sure if it was you though as probably a number of GWF's with that name around
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Yeah, it's a quite common name. Might change it soon now that i think about it ( °_° )
You still waste 30, 45 or 60 minutes in no-fun matches, either trade capping or spawn camping.
What soloQ accomplished is to allow any player to get 9/10 more fun matches where you actually fight, instead of 9/10 matches where there's no fight involved. In my screenshots (in one of the deleted posts) it was clearly shown how i got a long row of matches where i met the same premades in a row, and where no fight at all was involved.
Premades, since the teams are formed by the players, have also the option to COMMUNICATE. Which means either forming in-guild/ in-alliance PMvsPM matches, or just recruit PvPers for a PMvsPM in PE/lfg chat the way we already do for PvE.
It would be easier to do exactly because with many casual players going to soloQ, premades will have a very easy time coordinating in mixedQ.
So soloQers get to fight in more fair matches (better team balance), while premades get to fight other premades way more easily. Since all the players going premade in PvP always said they do it to face other premades, it's their win too.
Who loses are only the pugstomping premades/ PvP farmers.
2k premades also get the option to collect 10x 2k players, for 2 teams of 5 players and have a fun match in way less time.
Both options are better than wasting time in no-contest matches, which is what many players experience in current mixedQ.
PvP and PvE characters should be completely separated at character creation with no chance of interaction between them.
Examples: Lia's build for PvE GWF is full destroyer+ 10 points sentinel + 5 instigator for max DPS. PvP GWF build needs, instead, countless scars to survive more and has no crit heroic feat. You can't expect players to respec everytime they go from PvE to PvP, so a PvE GWF will always miss countless scars completely.
Another difference is that PvP GWF is Iron Vanguard usually, because Swordmaster has an harder time there due to many powers being too slow/ aimed at slow mobs. Threat rush alone in PvP is a huge help, while flourish is almost useless. Also PvE GWFs don't stack deflect at all usually.
Also, PvP GWF NEEDS T.Fey and T.Neg or T.Shadowclad. PvE GWFs go for Vorpal and other armor enchants usually. So they'd need 2 weapon enchants. X milions of AD.
It's not something you can change just with a different armor set/ changes to tenacity. PvP and PvE builds differ by much more. You meed to rework classes, builds and PvP to make, basically, unified builds--->builds that work in both modes. Else, you'll always have PvE players lagging back compared to full PvP players. Which means that if PvP players can gang up together vs PvE teams or mixed pug teams, you still have one-sided matches.