[ My Character Bios | Discord: Zebular#9524 | In Game: @zebular (PC) • @MtnDewFreak (XBOX) • @Terraseer (PS4) ]
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Some clarifications about the Invocation changes:Please do refrain from making bug report threads and reports on this, as no longer directly gaining Rough Astral Diamonds from Invocation is not a bug. Thanks!The reason we made this change was because was saw that Invocation was the largest source of AD that could be generated by not actually playing the game, this is not good. It was very apparent when comparing the PC numbers with what was happening on Xbox, VERY different playstyles but the vast difference between the two groups suggested this was a problem area.
- There is no ""expiration"" of the bonus. It won't ever go away. As long as you are actively playing the character, the new system should not leave you any worse off.
- In fact, the new system leaves you better off (again, if you are playing the character) by about +20%, because it just gives you that much more AD (at L70 -- slight variations at lower levels, just due to rounding).
- There is supposed to be a UI treatment that makes this all clear. Looks like that isn't in yet . But it basically looks like a glory boost, if you've ever used one of those. It's a buff icon that tells you how many more points of +50% earn rate you have left.
- There is a cap on the total boost value you can get (all numerics in any game need some kind of cap, computers don't like infinities), but it's super-big. It's set to 100,000 AD, which is about a month's worth of boost. So you could invoke all day every day for a month (ok, 27 days to be precise) and still not lose a thing (again, in fact you get +20%). Past a month, and you'd hit the cap if you invoked the full amount every day that month but never played anything that earned you AD.
- Characters that you never play with -- only invoke -- are the only ones that lose out. Which was the intention: more rewards for playing, less for characters you don't play.
The change we made will actually increase the amount of AD you would earn if combined with actual gameplay. You can even bank it for a week and play all on the weekend, you just have to do something to actually earn that AD now instead of having a bot army.
Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play ""normally"" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else. There will be an minor UI update to make this change more transparent to the user later on and planned for the Module 10 launch.
Comments
The UI buff is working.
To the lower right of your portrait.
At level 70 you now get a bonus of 3600 a day that gets used up at a rate of 50%.
Vs before the max was 2400 a day.
So doing 2x daily dungeons alone will use up the bonus.
In fact doing 2x daily dungeons every second day on any one character should use up most of the boost.
Over two days you'll get 7200 bonus, which 2x daily dungeon will use up 5400 of it.
The reminder can be used up by skirmishes, pvp, or salvage.
For myself, I have two mains I run 2x dungeons every day.
The remaining six characters are in a rotation of 3 one day, 3 the next.
So my alts will build up a slight overage over time.
Which can be easily eaten up whenever 2x AD rolls around.
So, from my perspective, it's better than before.
To be fair, I think this is why salvage rates were lowered, to keep the overall amount the same.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
The only problem with that is that I was getting 3300 diamonds invoking a day not 2400. IIRC the spread was the first 5 added to 2200 then 6 was 1100. The same 3300 bonus I get from invoking "bonus" unless you get 2x "bonus" during 2x AD You lose 6600 diamonds per account that is not salvaging or doing dungeons.
If anyone uses their brain it is clear that their intent is to curb illegal selling of AD from those websites. 3300x50 toons=165kad per account that was obtainable previously by praying in 15 minute spurts. Even a non seller could use multiple PSN IDs and pray hundreds of times a day for easy AD. This change forces you to play the game to earn AD thats all. If you had 3 ps4s and tvs you could make 300-400k a day and feed your main account. When zen was 110 that meant each character paid for itself through only invoking after 5-6 days. This was a much needed change. It will help prevent future abuse. Sadly, some people alreadyabused the HAMSTER out of the 1st system. I wish I would have thought of it when I started. I would have had everything this game could offer from the zen store, lol.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I knew this was coming a couple weeks ago after catching wind of it from the pc patch notes.
So I noted what each of my characters was getting.
Had some in the 50s, 60s, and a couple 70s.
The 70s were both getting 2400 total a day. At least that's the math I recall.
Can't seem to find a single site with the old rates.
If you're high enough in vip i know you get a bonus, so that could explain some of the difference if you're high enough, but not all of it.
Hub, maybe my math was wrong.
On that note though, how is the vip bonus affecting things?
Are you getting more of a bonus?
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I do too. Problem is, it's every friggin one. Tried every dungeon available as well as the PoM and TDG skirmishes. Always left out of group.
Have someone, outside of a dungeon, invite you to a group.
Join it and then leave it.
Should be fixed.
as for the "special quest" section i have 3 special quest that just tell me Goodbye and i am stuck with that annoying Arrow Up in the top right of my HUD. please take note of this. One is a mount quest as the above person mentioned. the other 2 i didnt pay much mind to since it said Goodbye.
Again thank you for the info.
There's also Weekly quests that give a base of 4,500 RAD each:
- Protecting the Portal
- Biggrin's Tomb
- The Red Wizards
- Reclaiming the Hoard
- Ballad of Baphomet
- The Arcane Resevoir
You could then salvage any salvageable loot you don't want for AD. You could find a guild that has people on at all times of the day and night, join Community Channels like NW_Legit_Community to find people to run dungeons or skirmishes with. You could even sell things on the Auction House to make extra AD on top of activities that give bonus RAD. In all honesty though, choosing to not do the content that awards RAD is totally on you. There are options for you to at least gain some RAD from weeklies, salvage, and then of course straight AD the Auction House. If you don't want to find groups, guilds, or community groups to run non-random dungeons or skirmishes with, I don't know what else to tell you.[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
This has effected some of the prices in the trade market, most are going down and a few are going up.
For myself I will have to spend more time out of the stronghold and more in the enclave to retrieve supply items, lol.