I just wanted to hear your opinion on the trickster rogue because if you ask me the TR is compared to other DPS classes a sad joke. There is no way a TR can compete with a SW, GWF or HR of the same GS having the same skill level (sure bad players are bad no matter what class). Not to mention that classes with lower GS deal more damage than a TR.
I recently read a "guide" where the OP said something between the lines "its good to have a TR in your team because he can use his stealth and go revive". Sure i get it the TR is a PvP class but i dont understand why there is such a huge cap in PvE.
IMO all dps should be able to deal more or less the same amount of damage but maybe its just me i honestly dont know.
My main is a half-Orc TR with about 2500 GS. Ive spend alot of ADs to try different builds and just recently rerolled him trying to increase strength a bit. So i really would like to become a somewhat reliable DPS source for my team rather than just making a new SW.
What are your thoughts? please share them with me.
If a high end TR reads this i would gladly share my build maybe this is on my end but i highly doubt it.
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Start by giving us things like your build, what stats your focusing on, paragon path, etc. Anything you can give us to help. We can't help if we don't know how your building your TR
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Let me also add the majority of tr players are complete garbage, they get 20xed in epic runs and get kicked at the end. Its gotten so bad to the point some edemo teams auto remove trs from the team, and I can't remeber the last time I saw a tr on cn run.
Basicly the class isn't strong, dps is similar to gwf if played right, extremely high maintenance since you need greater vorpal and Fire archon with good bondings. Just to be on par with a generic geared geared gwf or out dosed by sw that's 300ilevel under you.
The SW (and GF for buffs) are top of the board but both have nerfs on the way. At some point in the future the GWF will probably be nerfed too but I have no info on that - but these things always come around eventually.
For now, all pve TR's need a very solid executioner build and serious investment to be good.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Exactly what this guy said, but nerfs to sw and gwf? Read the updates sw, hr are getting buffed lmao. If anything tr might get nerfed because everyone still think it's op
The big hitter for the SW is TT. Currently it can be applied to 3 targets simultaneously so if the SW lines them up right they can triple the output - this is being changed to single target. They are adjusting other skills, mostly to make them effective alternatives to the current SW meta. Most of the rest of SW dps actually comes from their puppet receiving buffs from party support, I believe this is getting toned down too. Murderous Flames currently gets double buffs - this is being fixed. Overall they will come down the paingiver table.
When you see them increasing the DPS on certain skills it's easy to assume they are getting a buff but if you played the class you'd know those skills are currently weak and never used. They are nerfing the popular ones and buffing the others but the overall impact will be a decrease in dungeon dps.
Yes, the HR is getting a buff but again it's mostly to skills they don't use much though. Specifically, two of their lesser used encounters are getting buffs of 37% and 45% and a few others are getting minor tweaks.
Me talking about the GWF is partly speculation as although all classes will get a 'review' there's no way to know exactly what Cryptic will do. However, once the current changes hit, the GWF will be sitting solo at the top of the tree - which suggests they will quite likely be subject to an overall reduction when their rebalance comes around.
One of the ways the devs are analysing what to do is they are actually looking at the data on how classes perform in T2's, as well as which ones are most used and which skills they use to do it. It would make sense that the TR will have a poor showing on these charts and as such I'm hoping their correction will be an upward one. As for pvp, that's an easy fix - just make tenacity apply to piercing damage.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Cryptic do listen to the players to some degree but they have actually stated what methods they are using to analyse class effectiveness. That doesn't necessarily mean they make the right choices with the balancing of course.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Sadly the TR is unnecessary in end game, I think because of the attempt to make them more balanced in PvP. In Demo and dungeons I consistently come in 3rd in damage (behind my two friends with GWF's) and I beat most of the HR and SW that I come across as randoms.
I stand by my belief that they need to make a TR more of a positionally dependant character - Uber deadly in PVE while flanking and weak as a puppy Toe to Toe.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
So where is the trade off for me? I end up with a squishy character that cannot do the damage of an equally IL non-squishy character. I am glad to make the trade off of my survivability for the creation of the high speed glass cannon that involves tons of bobbing and weaving and going in and out of stealth to stay alive in order to land that one massively destructive hit.
But I don't get to do that. Sure I'm still in the top of damage on the boards when it comes to demo and the dungeons - but this isn't what the TR should be about. To get that high on the damage I'm having to stand there next to the GWF and unload every attack I have while popping in and out of stealth to get my bonuses.
By saying that a class shouldn't be viable in both PVP and PVE is essentially saying that there should be PVP only classes and PVE only classes. I'm strongly against that. Every class should have it's place in both - right now the TR is missing it's place in end game PVE
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Yes I want my TR to be viable as a PVE character - I don't play PVP, I HATE PVP. I HATE PVP in every game I've ever played. But I don't complain about it, I just stay out of it. I left The Division when I realized that the only endgame they had was PVP, and I came here - where PVP is completely optional.
The Trade off shouldn't be PVP versus PVE - the trade off should be:
This character is squishier but has a higher damage output
This character over here is high in AOE but can't do hand to hand
This is a Tank, it can take all sorts of damage but doesn't deal much out.
My argument is that the TR is significantly weaker than the other characters in endgame PVE, and that this needs a bit more balancing. The TR should have significantly higher hit markers than the GWF, but should have less of them because of the need to go in an out of battle to stay alive - that is the basis of a rogue. Run in, hit hard run out. That part is what is lacking in the PVE part of this game. Certainly we do need to run in and out of battle, but the single attacks are not as powerful as they need to be for a character that is essentially one shotted if hit in the end game dungeons.
Whether this is in PVP or PVE shouldn't matter. The trade off should be about balancing the character with itself and with the other available characters.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
I really don't think you are understanding what I'm saying.
I'm discussing conceptual things - not my specific character (which I'm fine with). I come from a PnP background with many years of playing DnD based table top and computer games. My argument is that the TR in this game does not play the way a rogue should play and is severely under powered in some aspects of PVE.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
But for the love of all that is holy, can Rogues stop using Path of Blades? You know, the one that sprouts knives from the ground and aggros everything on the map? -_-
Narcediira A'Dareon -- Control Wizard
Alliana Miatumal -- Scourge Warlock
Member of House Stargayren
For example, a GWF should be able to stand in the middle of a mob, hacking away and being the center of the fight. A TR should be creating confusion, striking and disappearing and hitting enemies from behind for much higher single strikes than the GWF IBS. As such I also believe a TR should receive double the benefit of combat advantage - the difference is in how the class survives in a fight and how useful they are to the group as a whole.
It's a fact of life in NW that when one class brings more overall benefit to a group than another, that other class will be shunned by players creating groups. The point when balancing classes is that they all bring something to the table that is useful to a 5 man T2 group.
As I said before, the issue with pvp is one simple factor - tenacity does not apply to piercing damage. This is where the ability to 1-shot properly geared players comes from and it's been brought up time and again on these forums. I've seen players from all dps classes 1-shot others who have no tenacity, that's part of the gearing-up experience... but once you get your pvp gear with it's tenacity rating you are supposed to take less damage and that is the case against all damage types except for one.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Sorry guys that I haven't replied in way too long. Man this thread went massive. Of course I will post everything form feat to powers so maybe someone of you may help me but.
first of all I use a half orc for the 5% crit severity. My stats are as following:
26 STR
14 CON
27 DEX
14 INT
12 WIS
16 CHA
At the moment I have
12k power
5k crit
4k amour penetration
2k recovery
75 AP gain
500 Combat advantage
As for gear I use the lostmauth set still missing the Horn and the burning artifact weapon set with a terror enchantment until I can afford a vorpal. Ring of rising of power 4 and ring of brutality 4
My artifacts are
Sigil of the trickster
Kesslls spheres of annihilation
Belials portal stone
Heart of the red dragon
I know no lantern of revelation
I'm running the executioner path for shadow of demise those are the feats
Action advantage 5/5 : more action points when dealing damage in combat advantage
Weapon mastery 3/3: increased crit chance
Toughness 1/3: more HP
Cunning ambusher 3/3: more damage when leaving stealth
Endless assult 3/3 encounters deal more damage
Scoundrel training 3/3: at will more damage when enemy is not targeting you
Discipline of strength 2/3: more damage from strength
Executioner path
Arterial cut 5/5: increased crit severity while in stealth
Grim Pleasure 5/5: increased power after crit
Vicious pursuit 5/5: target gets more damage after dealing damage
Deathknell 5/5: more damage when target is below 30% HP
Last moments 5/5: more damage when target below 40% HP
Shadowborn: increased power of first attack when entering stealth
Shadow of demise 1/1
Scoundrel path
Rill with the punches 5/5: increased deflect chance
Press the advantage 5/5: impossible to catch increases power
To my powers
At will:
Sly flourish 4/4
Duelists flurry 4/4
Encounters:
Dazing strike 4/4
Lashing blade 4/4
Impossible to catch 3/4
Wicked reminder 4/4
Smoke bomb 4/4
Dailies
Lurkers assault 4/4
Whirlwind of blades 3/4
Courage breaker 4/4
Class features
Tenacious concealment 3/4
Tactics 3/4
Invisible infiltrators 4/4
As for rotations I usually try something like this:
Boss:
Duelists flurry 3 times to get the bleeding stacks to 10 then I use impossible to catch enter stealth dazing strike then I use my daily courage breaker enter stealth again and use lashing blade and fInish it of with some attacks with sly flourish
For mobs:
Smoke bomb to start things of then I enter stealth dazing strike use whirlwind of blades reenter stealth and use lashing blade on the biggest target.
My summoned companion is the mercenary my other actives are intellect devourer and some others that don't contribute much or that I don't really need
IGN:Jekyll-GF-il 1890
IGN:Echo-GWF-il:2570(main)
IGN:Jenkins:DC-buff/debuff-il 2020
IGN:Ham Solo-OP Tank-il 1850
IGN:Barney Fife-HR
Someone mentioned that the only reason to choose a dps class should be personal preference.
And for those that argue a tr should be good in pve because it's good in pvp? That's a whole load of horse <font color="orange">HAMSTER</font>. Did everyone forget how strong a hr is in pvp or did you guys just decide to troll the poster? Anyways I understand the posters frustration. But that's just the way the game is.
I didn't even understand people on this thread saying how op gwf is, do people just ignore all the other imbalances like sw or hr and focus all efforts to nerf tr and gwf?
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter