Ok lets start and lets hope some developer well see that and fix that stuff...
1st. Major Bug/Arms of Hadar sw power immobilizes bosses and people abuse to the max...LFM SW dps...( for sake of PVE fix that yesterday not tommorow/It makes dungeon doable for people that play like HAMSTER except taht was your intention...)
2nd.Minor Bug/Some times as ranged Hati 1st boss dissapears when he settle down after flight and cant dps it... WTF
3rd.Old sets...AS cw and almost capped with a friend HDPS GWF we met a guy with Fabled SW Set...Double dmg...WTF from me that i spent like 50m ads on that char and capped like everything as dpser why... cause 1% of dmg proc...one per cent at last boss is 2.3m hp hits ( jesus Christ)...
And ofc High vizier,Knights captain,High prophet... blah blah blah shame
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2) There are a lot more actual bugs with the dungeons then the ones listed here.
They got removed for a reason though...
As far as other bugs go, I am not sticking them on this thread since then just more people will use them.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
200k power is the maximum i have seen in this module. IF a player has 60k after bonding the rest 140k is: 363 % bonusdamage no?.
OFCOURSE and dps is op when vorpals dreads give high severities and in top of that and bondings 12 etc. that to not acccuse only buffs-debuffs.
Anyway, a single DC can't buff the party for 140k power, that number is the sum of AA, WoL, BoB and at least one among Dark Revelry and Auras of Gift. So, in any case, it's not a single buff like ITF was.
Btw we are completely off-topic.