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Storm King's Thunder Preview Patch Notes: NW.65.20160906b.1

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  • uzalauzala Member Posts: 88 Arc User
    Looks like a bunch of great changes, really glad about the Turtle and Arms of Hadar fixes! Dropping the TTS costs on potions and lowering on kits/undergarments is definitely a move in right direction.
  • edited September 2016
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Student of the Sword used to apply to the party and they took it away.
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    All posts pending disapproval by Cecilia
  • hav0clolhav0clol Member, NW M9 Playtest Posts: 147 Arc User
    Outside of the gateway debacle I'd really like to commend the developers for this patch. I'm too lazy to do testing but hopefully the SW fix works as intended as well as the slam mechanics. Thanks very much for the timely fixes.
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  • artifleurartifleur Member Posts: 642 Arc User
    edited September 2016
    metalldjt said:

    terramak said:

    Thanks for the feedback over the weekend, folks! It's been relayed to the team for review.

    GWF Daring Shout: We'll keep an eye on the concerns here - right now it seems like most of the negative feedback for this change is because it takes the Great Weapon Fighter further away from from a potential future tank role, rather than removing a vital (if undocumented) tool that GWFs are currently using. Is my interpretation accurate?


    YES and NO.

    We need Threat to fulfill the TANK role, but we dont have tools to TANK.

    Thats why we keep talkin about a potential TANK specc on Sentinel.
    Your answer to @terramak therefore is "yes" not "yes and no".

    You yourself stated that your concerns were related to a potential future tank spec for sentinel.

    Since this spec doesnt exist yet you dont need the extra threat since you cannot tank.

    Removing it also makes sense since it wasn't documented.

    If I understand correctly how marks work, you'll still get some extra threat by attacking the targets you marked with daring shout.

    On a side note, I do wonder, however, how this minor defect came to be on the dev's priority list with so many important skills for various classes not working correctly or not working at all.
  • polaris1986polaris1986 Member Posts: 320 Arc User
    Owlbear Cub: Infantile Compensation no longer deals 0 damage with certain powers, such as the Devoted Cleric powers Blazing Light and Daunting Light.


    thanx. (but what it will do?)
    "sometimes the world doesn't need another hero, sometimes what it needs is a monster"

  • rifter1969rifter1969 Member, NW M9 Playtest Posts: 516 Arc User
    edited September 2016
    @terramak, thanks for the patch notes, some really nice stuff in there.

    I'm still interested in those Ostorian Relic boxes that you get when using a trowel of higher quality than white.
    I am still unable to open any of them.


    Thanks. :)
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer

    @terramak, thanks for the patch notes, some really nice stuff in there.

    I'm still interested in those Ostorian Relic boxes that you get when using a trowel of higher quality than white.
    I am still unable to open any of them.


    Thanks. :)

    I *think* you should be able to open them if you have the required quality of trowel in your inventory (and not in your bank). If that's not the case, I'd like to know so we can investigate further.


    General comment: The goal of this thread is to collect new bugs and feedback based on recent changes. DPS comparisons and arguments about fix priorities are best saved for other threads or other locations.

    I understand the concern about the loss of threat on this GWF power, but the class is not currently in a place where we can call it a tank. If we change this in the future, as with any role, it is extremely likely to be supported as a full feature, with time on Preview prior to a module release, changes to other powers to support it, etc. (I am talking purely hypothetically here.)

    Again, I want to separate the feedback of "I use the threat gain all the time for this purpose in my role in a party" from "Taking threat tools away from GWF is a step away from my desire to have the GWF be a viable tank in the future."

    The former helps me analyze whether a positive change is providing an unexpected negative consequence in practice.
    The latter tells me some players' desires for the future, which is nice, but not the goal of this thread.
  • sh00termcl0vinsh00termcl0vin Member Posts: 287 Arc User
    edited September 2016
    @terramak great changes to ambush rings to help bring them back to being inline with the other rings that have a cooldown attached to them like vanishing presence.

    I do have a couple of question though since I am not able to test the changes myself. Is receiving damage while stealthed or walking in range of sight considered "cancelling" of the effect, and thus will trigger the cooldown? Also can the cooldown can be bypassed by leaving combat like the vision ring?
    image
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  • rifter1969rifter1969 Member, NW M9 Playtest Posts: 516 Arc User
    terramak said:

    @terramak, thanks for the patch notes, some really nice stuff in there.

    I'm still interested in those Ostorian Relic boxes that you get when using a trowel of higher quality than white.
    I am still unable to open any of them.


    Thanks. :)

    I *think* you should be able to open them if you have the required quality of trowel in your inventory (and not in your bank). If that's not the case, I'd like to know so we can investigate further.

    @terramak, OK thanks for that piece of information. I will certainly give that a try :)
  • hawkendhawkend Member Posts: 179 Arc User
    @terramak

    Combatant's Manuever not works with the most powers of HR. Any type of roots couldn't proc this insignia.

    Works with:
    -> Disruptive Shot(daze)
    Not working with:
    -> Any type of roots
    -> Dazes from Crushing Roots

  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    hawkend said:

    Combatant's Manuever not works with the most powers of HR. Any type of roots couldn't proc this insignia.

    Works with:
    -> Disruptive Shot(daze)
    Not working with:
    -> Any type of roots
    -> Dazes from Crushing Roots

    I tried with an Oathbound Paladin's Templar's Wrath (aoe stun) and Burning Light (aoe disorient). Neither triggered Combatant's Maneuver. I tested on test dummies and real enemies. No buff and nothing in the combat log.
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  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    @hawkend , @two30 -
    Thanks for the updates on Combatant's Maneuver. I don't think we'll be able to get a fix to that in by the time this build goes live, but I'll make sure to relay this information.

    @sh00termcl0vin - I haven't tested this functionality personally, so I can't provide a good answer. Sorry!
    @metalldjt - The concern was that it's the only power on a DPS role that straight-up had an undocumented taunt, so the case we wanted to address was that players would use it, unknowingly taunt off the tank, and it could result in poor party dynamics. (e.g. one person thinks "Why can't the tank hold aggro?" while another thinks "Why is the GWF peeling adds off the tank all the time?")

    I could be wrong about the specifics, as I didn't make the change myself, but that's the general gist at least.
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