Please make the companions able to only use the companion's gear/rings.
Sudden rings are ridiculous on companions with Bonding Runestones.
Please fix this.
I can understand your wish to make Sudden rings not work with Bonding Runestones but why extend this to only allowing companions to use companion specific gear and rings ? These items are hard to obtain as they are only obtainable through playing the SCA Epic Dungeons on the Gateway, random drops from SH Heroic Encounters or even more random drops from Lockboxes. While I personally enjoy playing the SCA Dungeons, not everyone does. SH HEs are restricted to players who are members of Guilds, so solo players have no access to them at all. Lockbox drops are simply too rare to be considered by most people. Limiting companions to only using companion specific gear would be a major problem for an awful lot of players, so I can see no good reason for introducing it.
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
Legendary rings: there are also 2 offense slots;
Ring of Rising Power: 1350 power 2 offense slots
VS
Ring of Adorable Bites: 521 Power 348 Crit 2 offense slots
Dead ๐ช
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
In the end, they do not matter though. Most players melt things instantly not even using a pet with ring slots. The UD rings have cooldowns anyway. So, this is making a mountain out of a molehill.
Except that the cooldown doesn't apply to companions. So some players do have a permanent 33600 extra power buff from their pets. That's not counting what they put in their offensive slots.
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
In the end, they do not matter though. Most players melt things instantly not even using a pet with ring slots. The UD rings have cooldowns anyway. So, this is making a mountain out of a molehill.
we need a fast fix please. everyone is running around with 100% crit chance and a !@#$ton of hard obtained stats!
It's breaking the game and killing all the fun..
If only those dudes who kept making threads about it wouldn't do that and thus spread the word more...
Kind of a Catch 22, there.
Everyone has been using these rings for a long time, the only companion you'll see people using is the fire archon, it's not a secret, since everyone knew about it and has been using it.
if nobody says anything about this problem then it won't get fixed..
we need a fast fix please. everyone is running around with 100% crit chance and a !@#$ton of hard obtained stats!
It's breaking the game and killing all the fun..
If only those dudes who kept making threads about it wouldn't do that and thus spread the word more...
Kind of a Catch 22, there.
Everyone has been using these rings for a long time, the only companion you'll see people using is the fire archon, it's not a secret, since everyone knew about it and has been using it.
if nobody says anything about this problem then it won't get fixed..
Didn't people talk about how much bubbledins ruined the game all the time? It only took them, what...a year to nerf?
we need a fast fix please. everyone is running around with 100% crit chance and a !@#$ton of hard obtained stats!
It's breaking the game and killing all the fun..
If only those dudes who kept making threads about it wouldn't do that and thus spread the word more...
Kind of a Catch 22, there.
Everyone has been using these rings for a long time, the only companion you'll see people using is the fire archon, it's not a secret, since everyone knew about it and has been using it.
if nobody says anything about this problem then it won't get fixed..
Didn't people talk about how much bubbledins ruined the game all the time? It only took them, what...a year to nerf?
Well, better late than never.
I want them to notice how much of a problem this has became, since everyone is keeping quiet about it here.
It wasn't this bad until recently, 90% of the people I play with seem to be using them, which is why I created this thread.
There's probably a good chance they will nerf bonding runestones instead of the gear. It'll probably be a similar approach to how they addressed the indomitable runestones, where only the highest rank enchant gives the bonus, thus only making it viable to use one instead of three.
"I don't know, I'm making it up as I go..." Featured Foundry Quest:Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
There's probably a good chance they will nerf bonding runestones instead of the gear. It'll probably be a similar approach to how they addressed the indomitable runestones, where only the highest rank enchant gives the bonus, thus only making it viable to use one instead of three.
Serene Runestone, Indomitable Runestone - oh, I thought they completely forgot about them. They should remove it from the game.
>making it viable to use one instead of three make Empowered viable? +700 power stat.
Comments
there are also 2 offense slots;
Ring of Rising Power:
1350 power
2 offense slots
VS
Ring of Adorable Bites:
521 Power
348 Crit
2 offense slots
Dead๐ชJust calc it!
Dead๐ช6x Black Ice Enchantment, Rank 12
Ring of Brutality +5
Ring of Rising Power +5
Ring of Rising Precision +5
Initial:
460; 230; 230
4000; 1350; 1350
Output:
47.24%; 19.45%; 9.83%
75.74% (Power dmg 400*1%) - Brutality proc.
Dead๐ชThat way BiS Pet Fire Archon:
5x Radiants, 12s
Ring of Brutality +5
Ring of Rising Power +5
Avenger or something
Output:
4.65% (Crit)
14.00% (Arm. Pen.)
57.16% (Power)
85.66% (Power) - Brutality proc.
Bondings+Underdark are so ^ cute ^
Dead๐ชhttp://www.arcgames.com/en/forums/neverwinter#/discussion/1220183/bug-underdark-rings-icd-on-dot-companions
Dead๐ชWell I personally don't like that such a "feature" exists in the game.
But I use it.
Dead๐ชDead๐ชIt's quick and easy to swap between accounts.
Dead๐ชTo get 1350, it means it proc 10 times in 4 seconds. Can the pet proc that fast?
DoT powers
Dead๐ชI do not run that pet but she has DoT:
i.e.
Dead๐ชIt's breaking the game and killing all the fun..
Kind of a Catch 22, there.
if nobody says anything about this problem then it won't get fixed..
I want them to notice how much of a problem this has became, since everyone is keeping quiet about it here.
It wasn't this bad until recently, 90% of the people I play with seem to be using them, which is why I created this thread.
It's getting out of hand..
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
>making it viable to use one instead of three
make Empowered viable? +700 power stat.
(840-700)*2*0,95 = 0,665% power dmg loss...
They should remove Empowered as well.
Dead๐ช