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A Complete Analysis of Mod 10:

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  • szejhuludpuchaczszejhuludpuchacz Member Posts: 306 Arc User
    I would love to salvage rusted gear, even for 2k like t1. Now we can either discard or sell for gold. Cost of restoration is stupid high, making 2nd set just for transmutation cost way to much. Why we cant salvage rusted gear or use it as transmute?
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  • frozenfirevrfrozenfirevr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,475 Community Moderator
    Um... Maybe we can go on a strike and refuse to enter FBI till they change their ways? :p

    There's just soooooo much dissapointment and anger everywhere about mod 10.
    FrozenFire
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    MOST boons if not all are for pvp. THE best we can do is to just do the tasks get the boons and wait cryptic to change their mind and remove the requirement.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    gather pitchforks and torches, and make LOUD noises, make sure they cant sleep.
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  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    One of the devs, @asterdahl , has posted on another thread about how the two potions work. It turns out the everfrost resistance element does not stack even though an icon for both potions appears against your character. To quote him:

    'I wanted to clear the confusion that might be being caused by the way Excavator's Potion of Everfrost Resist displays its buff effects on the buff bar. Upon drinking an excavator's potion you'll be granted 2 separate buffs, Everfrost Resistance and Ostorian Excavator. The former is the same buff regardless of its source, the excavator potion or the standard potion. The latter buff is only granted by the excavator's potion.

    Because the two buffs feature the two different potion icons, if you were to drink the standard potion then the excavator's potion and not closely examine the description of the two buffs, it could be confusing and construed as the effects of both potions stacking. The functionality of these potions changed during development and in order to preserve the effect of not being able to accidentally overwrite the excavator's effect with the lesser potion, this somewhat confusing situation arose.

    I've passed along the feedback and we'll look at seeing whether improvements can be made to clarity.'

    So taking the two potions at the same time only gives you 5% not 10% of Everfrost Resistance. So you have to find the other 5% from other items that are available.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    wylonus said:

    gather pitchforks and torches, and make LOUD noises, make sure they cant sleep.

    Loud Noises
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  • grimahgrimah Member Posts: 1,658 Arc User
    All I see so far is the same recurring problem.

    Dailies tasks = Content.

    The volinblood thing actually breaks the mold a bit. But still, theres not much content so far that is what people would call "fun" but just another carrot on a stick.
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  • mahburgmahburg Member Posts: 598 Arc User
    Lets be honest here did anyone really expect anything else?
    Looks like many of us wont bother with it except perhaps the Boons (maybe).

    The issue is too few people in the company seem to actually understand gamers!

    Be interesting to see what happens when this hits xbox, I never bothered with Black Ice armour due to the deteriorating nature of it and this is Black Ice gear on Steriods lol.

    Pass!
  • asterotgasterotg Member Posts: 1,742 Arc User
    A friend of mine is at the state of gearing his CW. He wanted to wait for the new set. After he heard about the reinforcement costs, he went for 2x dusk/2x elemental drow.
    Chars: CW, DC, GF, GWF, HR and TR.
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    @thefabricant Thank you for your concise analysis that exactly sums up my own frustrations with this mod.

    Since I haven't heard this suggestion I will make it:

    Gigantic enchantments do not appear to have a utility function. Wouldn't it be nice if they actually gave EF resistance? Maybe those could be the loot rewards for running big HEs occasionally instead of the random rank 5?

    It might actually make them worth farming/upgrading to supplement the ef requirement and relieve some of the frustration about gear maintenance. I could pretty much willingly put them in the extra utility slots I have already and their worth would be great since I could shift them around to alt characters without feeling completely locked into a gear dependant grind.

    Sorry if someone has said this already- just trying to think outside the box. :)
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  • ajlir#7970 ajlir Member Posts: 367 Arc User
    I pretty much stick to the old 2x dusk/2x elemental drowcraft. I don't have the IL to do Fangbreaker. But this is my own problem and there's no reason to hasten my toon improvement plans with money.

    NW legit community channel in this mod is less active than now. Can't help it since Voninblod farm is more important to progress.

    And Bryn Shander zone channel, some people think it is a good idea to get 3k+ IL to run HEs around. So....what happens to the lower IL players? They're busy figuring out how to fish in Lonelywood. Good thing that devs separate area quests to 2 Lonelywood, 1 Bryn Shander for Defending the Dale quest. I drop whatever quests that I don't like.

    The sick refugee quest really need a bit of tweak. Promoting objective-stealing and being forced to change map instance isn't right.

    Steel Blitz change is good. Really good. Not sure why I start to lag every time I start swinging my sword with this passive for 2 seconds before ping stabilize itself again. Could be graphics glitch. I don't know. I keep using it because it suits my playstyle more than Wrathful Determination.

    I'm taking advantage of 3-stats enchantment tweak. I'm motivated to do Sharandar daily quests again.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    @thefabricant Thank you for your concise analysis that exactly sums up my own frustrations with this mod.

    Since I haven't heard this suggestion I will make it:

    Gigantic enchantments do not appear to have a utility function. Wouldn't it be nice if they actually gave EF resistance? Maybe those could be the loot rewards for running big HEs occasionally instead of the random rank 5?

    It might actually make them worth farming/upgrading to supplement the ef requirement and relieve some of the frustration about gear maintenance. I could pretty much willingly put them in the extra utility slots I have already and their worth would be great since I could shift them around to alt characters without feeling completely locked into a gear dependant grind.

    Sorry if someone has said this already- just trying to think outside the box. :)

    Seems like a really good idea to me, but I haven't seen anyone else propose it.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    The sick refugee quest really need a bit of tweak. Promoting objective-stealing and being forced to change map instance isn't right.

    The refugees can be slightly hard to see, but there are a ton of spawn points for them. I suspect they're using a similar mechanic to the relic nodes where as soon as one is used, another pops up elsewhere. It's certainly more convenient with no competition, but I haven't even seen any where you had to fight stuff to get near it. If someone steals one from right under your nose, checking back the way you came from is pretty effective, in my experience.

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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User

    I would not mind all of this but the problem is that all it gets us is access to ONE dungeon. There should have been REAL skirmishes and other dungeons that unlocked along the way. These should have given us some Ten Towns supplies, Lanolin, Secrets and whatever else is needed so we could grind them out if we want to.

    I did my dailies in less than 10 minutes today. Yes, Cold Run will add some more to do, but I am not expecting much there.

    I can't really argue against this...

    But

    They can be added and most likely will be at some point (IMO)

  • stretch611stretch611 Member Posts: 123 Arc User
    So it looks like my expectations for this module are true... grind only for the sake of grind. I have not started this campaign, and it now appears that I won't; not without a major rework of it.

    While a new dungeon/new content is sorely needed and desired, I agree with the assessment that without having decent rewards, it won't be run once the newness factor has worn off. And what a missed opportunity for PWE as well... Everyone is suggesting that they add a skirmish or something to grind some campaign items/voninblood... They had a wonderful chance to reintroduce an epic version of Frozen Heart dungeon. Frozen Heart would have made people happy, and it would have been a nice place to drop ruined ancient boots. (for the record, normal FH just makes people sad, by having its content trivialized making it so easy to solo on a single character, ruining people memories of the old content.)

    IMHO, people should just ignore the new campaign. Trust me, they spent time and money to create mod 10, if no one runs it, the failure of their development investment will ring soundly with the higher ups.
    @stretch611

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  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Lol, yeah, remember when you needed a fast tank to tow a huge crowd of adds around in a circle while the dps nuked the boss. Fun times.
    No idea what my toon is now.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    yeti got some kind of "immunities" to my GF attack skills, my melee was fine. i never seen this immunity behavor like this before.
    tanks are all suppose to interupts, ignore hostile's buffs, even should stop spinning attacks in track, and raising the shield should increase taunt levels.

    yeti seem to break everything, even the chargings when my shield are up, that is full of baloney decision made by devs. yeti's immunities is dead wrong on all counts.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Right now, I have no desire to run FBI... or collect the gear. I am looking to finish the campaign and collect the boons. Right now I am making quite a lot of gold and having fun with these new quests... as I find the solo content quite challenging. Considering that I can enter any other zone and drop smoke and watch mobs die without attacking... this is fun. This reminds me of when I was leveling to 70... paying attention to CDs and health... CHALLENGE.
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  • sneak#6191 sneak Member Posts: 86 Arc User
    You don't need 55k voninblood for the boons, you only need 49k.
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  • emilemoemilemo Member Posts: 1,718 Arc User
    jonkoca said:

    Lol, yeah, remember when you needed a fast tank to tow a huge crowd of adds around in a circle while the dps nuked the boss. Fun times.

    ah Frozen Throne, fun times indeed
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  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User

    You don't need 55k voninblood for the boons, you only need 49k.

    Not too sure where you get 49k from. The requirements for the five boons are as follows (VB = Voninblod, SO = Secrets of Ostoria, TTS = Ten Towns Supples):

    Boon 1: 3000 VB, 18 SO, 15 TTS
    Boon 2: 6000 VB, 34 SO, 25 TTS
    Boon 3: 10000 VB, 48 SO, 35 TTS
    Boon 4: 15000 VB, 80 SO, 45 TTS
    Boon 5: 21000 VB, 100 SO, 55 TTS

    Totals: 55000 VB, 280 SO, 175 TTS

    I double checked these figures in-game before posting them :)


  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited September 2016
    Good thing that killing thangtonkalon gives you 2000 von in blood each time.
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  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User

    Good thing that killing thangtonkalon gives you 2000 von in blood each time.

    Who's that, where is he..? I want to kill him.
    No idea what my toon is now.
  • reposterzreposterz Member Posts: 293 Arc User

    So it looks like my expectations for this module are true... grind only for the sake of grind. I have not started this campaign, and it now appears that I won't; not without a major rework of it.

    While a new dungeon/new content is sorely needed and desired, I agree with the assessment that without having decent rewards, it won't be run once the newness factor has worn off. And what a missed opportunity for PWE as well... Everyone is suggesting that they add a skirmish or something to grind some campaign items/voninblood... They had a wonderful chance to reintroduce an epic version of Frozen Heart dungeon. Frozen Heart would have made people happy, and it would have been a nice place to drop ruined ancient boots. (for the record, normal FH just makes people sad, by having its content trivialized making it so easy to solo on a single character, ruining people memories of the old content.)

    IMHO, people should just ignore the new campaign. Trust me, they spent time and money to create mod 10, if no one runs it, the failure of their development investment will ring soundly with the higher ups.

    +1 From me, agreed.
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    reposterz said:

    So it looks like my expectations for this module are true... grind only for the sake of grind. I have not started this campaign, and it now appears that I won't; not without a major rework of it.

    While a new dungeon/new content is sorely needed and desired, I agree with the assessment that without having decent rewards, it won't be run once the newness factor has worn off. And what a missed opportunity for PWE as well... Everyone is suggesting that they add a skirmish or something to grind some campaign items/voninblood... They had a wonderful chance to reintroduce an epic version of Frozen Heart dungeon. Frozen Heart would have made people happy, and it would have been a nice place to drop ruined ancient boots. (for the record, normal FH just makes people sad, by having its content trivialized making it so easy to solo on a single character, ruining people memories of the old content.)

    IMHO, people should just ignore the new campaign. Trust me, they spent time and money to create mod 10, if no one runs it, the failure of their development investment will ring soundly with the higher ups.

    +1 From me, agreed.
    I must ditto that ditto.
    Very sad. I really wanted to love this Mod.

    I convinced a former guildy who abandoned NW (after the dumpster fire that was EE) to return for Mod 10.

    We have completed all dailies, weeklies possible. 2-3 hours/day 6-7 days per week. A reasonable effort.

    We bought zen to support the Devs.

    >100 hours of grinding later, It is clear to us that @thefabricant is right. This is an unsustainable grind with no fun rewards.

    To quote of my friend (a Caturday survivor) who I brought back:

    "I see not much has changed. I'm done. Call me when Mod 11 comes out."
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  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    what if Mod 11 is worst than mod 10? try not to expect something good and hope, i always dreaded what new bad stuffs that we faced with...
    more junks in our limited bags and bank vault.
    more mob's dropping the junks.
    same kind of mobs, mostly reskins
    new armor set get uglier or not on par for defense value, mostly seeing lot of "trade-downs" for junk shiny new armor.
    need more to add? too many problems to list.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    IF they keep or further empowerment after this mod, it will be lights out here.

    Sadly , they do not listen when we tell them we dont like something.

  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User

    As far as the time to get all the boons and completely finish out the campaign, I'm fine with 8-9 weeks. That's a good chunk of content to focus on...

    Sorry. Cannot agree with your opinion. 8-9 weeks of repetitive grinding does not = "content". It's a badly veiled monetization scheme intended to drive players to invest $$$ in new stuff...or to quit the game. I'm currently on the fence.

    You noted the similarities to IWD's campaign - totally agree with that. Mod 10 is IWD on steroids. It's making it very easy for me to lose interest in the game.
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