First of all I dont play any of the classes who can perma stun and/or kill someone with piercing dgm so before anything else I admit I dont know the mechanics and I've no idea how balanced they are. That said being almost permanently locked in place, unable to move or act while rapidly losing HP to unseen damage sucks and that's putting it mildly. Neverwinter pvp has been down this road once before and it caused a pretty big outrage(nerfs) once enough frustration was accumulated. My toon can stay alive most of the time vs anything because I go into pvp with a full survival setup op thus becoming a punching bag that can take alot and dish zero in return. Its a very lousy way to play but its the only way for a Paladin pug to stand against those high end premade guys who can also stunlock AND deal piercing dmg. Let me ask you, if there are even enough people reading the section, let me ask you is this OK? And if the answer is yes then kindly share your counter tactics to the above..
Thanks
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
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Elven battle enchant is a must or you get locked down with no chanse to either move or hit back.
What is worse is that you face premade 9/10 times at least and if your not in one you will not only loose but become a punching bag for some less then nice individuals (yes there are exeptions)..
PS: Elven battle enchantment.. Let's not flame bait people, ok? Thanks!
Merrily, merrily, merrily, merrily, Life is but a dream.
The class balance is definitly better than it was few mods back, the biggest problem remaining is the premades, they should add a solo queu and private queues, then pvp will get much better.
Right now, PvP HRs have two popular builds, full combat - this one has no stuns except one daily, and usually no roots, does have good burst with piercing. Second, trapper with 15 points in archer - full stuns and roots, and only meh piercing damage.
Basically, if he perma stuns you, he probably can't kill you, if he doesn't perma stun you, he may well kill you.
But HRs can't do both at the same time, unless there's a fairly big difference in item level. I respecced to full combat yesterday, on my 3.8k pathfinder HR, it's very tanky, and damage wise much better than mod9. But that's as far as it goes, HRs have not suddenly become overpowered death machines, what's happening atm. is no-one is used to having to take a PvP HR seriously, because mod8/9 HRs were a joke.
Now, thank God, we're not.
1) When my gf who is not 70 yet meets a trapper with a trans weapon enchant who can lock me down and kill me.
2) At 70 my pally usually survives any HR regardless of IL but Im also unable to do anything beside standing there like a tree. Now before anyone states that this is balanced since we both cancel each other out let me state that my pally sacrifices any and all offensive capability in order to stay alive while that same HR can probably end anybody else who
doesnt have complete damage immunity windowns and stun break on demand.
PS: My main point is not a nerf demand OK. I just want to make this clear, its about the control and how much is too much.
Merrily, merrily, merrily, merrily, Life is but a dream.
as OP you should be more worried about Combat HRs, and vene more against 2 hrs oen trapper and one combat, i think that no class can survive it, if there is no big il gaps.
CRypitc introduced tenacity back in mod2. CAN i ask why?
WE HAVE defence deflection why?
bleeds to death now from hr combat like the aura of courage bug ?
HOW piercing damage helps in pve? YES i mention here pve because if you remove the piercing from both classes BUT OFCOURSE improve them to deal good resistable damage it will not affect pve.
WE ARE GETting boons defence deflect BUT NO piercing damage will ignore it. Crypitc you dont make any sense.
SO improve the tree for hr and improve the whole tr and then add for example on piercing blades thresold to deal 50% more damage resistable when the x hp. SAme and for shocking.
WE discussing a lot with my friends how to improve our characters in pvp add tenacity defensive stats offensive etc and you are coming with those piercings to make us feel we dont have gear.
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if YOU think that piercing make sense then give to everyone piercing.
give also to thaumaturge cw 20% chance assailant to deal unresistable vs player ! YOU forgot the three days of the piercing assailing force i am afraid.
oh and i remembered the 60 sec cooldown lion mount with the blue shield. OH THAT is a rare item you will say.
I did get some 'nice' pm in these days, elaborating on my personality, my mother and my sexual preferences.^^