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TRAPPER (Changes)

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  • auntjimimaauntjimima Member Posts: 94 Arc User
    edited August 2016
    marnival said:

    rotation for archery ^^

    What about rotation for trapper?? I envision a few rotations that become more useful utility for pvp situations... Was thinking about finding that command that brings up the hidden powers tool bar for quick exchange during matches.

    Also one question... has anyone tested trapper build with 15 pts in combat for ^^ crit severity (with dread?)

    Yes but you need at least 75-80% crit for it to work.
    If you get eyrie pet + some other pets/boons for 15-20% extra crit severity you can have some fun crit numbers -:).

    However I went back to full trapper as I found it better all in all. With new aimed shot + other changes it can be worth a try after mod 10 goes live. You still need at least 75-80% crit though ( bonding stones + crit ring needed).
    *** For pvp only***
    I only build for pvp mostly. Those crit numbers are impossible there. I really want to try to keep dread enchant for both pvp/pve and find some happy medium. I am looking at endgame 49% crit, just under <90% RI, (possibly) 200+% crit severity-- with that combat feat( NOT SURE HERE), stacking power through artifacts and guild boon lika HAMSTER, using brutality and ambush ring. I think my I want my main rotation to be mauraders rush, constricting, hindering. disruptive and forest ghost... crushing roots, lonewolf(or)serpent.

    And I speak of endgame... so far away... ill have all r12 come next x2... but that legendary mount tho... smh.

    I also like thorn ward, foxes, and hawkeye encounters for certain pvp situations...

    PVP FEEDBACK ONLY PLZ. ----- What's your take? trappers, feats, rotations, dread enchant users....? other helpful feedback? raydarnanr? rexlanor?

    EDIT: will also have 30 dex, and about 28k power (no buffs). 18ish % ls...

    Basically thinking with ambush I will rush in try my luck at high crit sev, escape, rotations, run out of combat, and back in... or fly across map with mauraders escape/rush. Basically a gambling invisible cannon with ultra mobility....
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