First they nerfed the CW and TR, then take coalescent wards away and the dragon runs without bells from SH, then reduce the bubble to 6 seconds and remove haste from clerics, and now guess what more nerfing! Why don't they fix the broken content? The game is getting killed by these poor decisions. It time to stop the nerfing, restore classes and allow player synergy to work. All we hear are the complainers who nitpick every class they don't like to pieces and the pin head developers who listen and act based upon the opinions of the self centered minority.
The Draconic Brotherhood GH 20 Escape the Ordinary GH 20
Lord Havok GWF Lady Icethorn CW Brother Heals DC Lord Bubble OP Sister Tetera GF
That's PVP which no one cares about, and no one on xbox can claim to be the best. Since they are using PC builds.
If you want to talk about NW as a whole, brother, PVP is definitely a part of the game; an important one to many. If PVE is all you care about, you should relegate your comments to only what you know, not what you do not.
That's PVP which no one cares about, and no one on xbox can claim to be the best. Since they are using PC builds.
If you want to talk about NW as a whole, brother, PVP is definitely a part of the game; an important one to many. If PVE is all you care about, you should relegate your comments to only what you know, not what you do not.
None of my comments mentioned knowing anything, reading comprehension?
That's PVP which no one cares about, and no one on xbox can claim to be the best. Since they are using PC builds.
If you want to talk about NW as a whole, brother, PVP is definitely a part of the game; an important one to many. If PVE is all you care about, you should relegate your comments to only what you know, not what you do not.
None of my comments mentioned knowing anything, reading comprehension?
Oh, what I could do with that comment... However, I am sure the moderator gods already have their smite finger ready.
Bah, so it takes a few more swings to kill the darn things.. its all still gonna die! Buck up fellow GWF's! We will be standing in the front grinding it out. I'm not changing a darn thing, I will wait out not-so-perfect world's Nerfs for years if I have too. TO THE FRONT!
The GWF needs a nerf, as does the SW. Each DPS class should be able to do the same, or at least close to the same, DPS in any given situation. Excluding the broken SW, the GWF can out DPS every other class with the same gear by millions. So that would indicate it needs a nerf. They need to nerf each class like they did to the TR (regarding TR in PvE).
Make DPS competitive again ffs.
That wouldn't make any sense... -.- EACH CLASS HAS DIFFERENT PROS AND CONS, a tr uses daggers a gwf uses a gaint sword... they should have a decent dmg difference... sure they'll attack faster, but in the end what would be more of a problem to you? A massive dent in your car or a bunch of tiny ones?
I think GWF's are indeed Overpowered. I agree that GWF's should deal some more dmg than other classes because they are melee fighters, cant dodge nor block, neither do they have any decent group buffs but GWF's hit for way too much if compared to other classes.
Every class should be different, if you sit down and think about it, should a guy with a giant sword deal more damage than idk daggers? Are enemies maybe a bit more resistant to magic than normal weapons? Is it the other way around? I just want you guys to think.
I think that a giant sword indeed deals more dmg than some tiny daggers but the daggers can hit much faster and therefore should have more dps. I also think that magic should deal more dmg than physical attacks because I just cant see how metal, leather or cloth armor could protect your from fire/ necrotic/ etc. spells. But this game is missing Mana, so without that force limiting the use of spiritual spells the dmg should probably be lower.
Should be "magic damage" instead of power for certain classes, since they shouldn't be the same thing.
The GWF needs a nerf, as does the SW. Each DPS class should be able to do the same, or at least close to the same, DPS in any given situation. Excluding the broken SW, the GWF can out DPS every other class with the same gear by millions. So that would indicate it needs a nerf. They need to nerf each class like they did to the TR (regarding TR in PvE).
Make DPS competitive again ffs.
That wouldn't make any sense... -.- EACH CLASS HAS DIFFERENT PROS AND CONS, a tr uses daggers a gwf uses a gaint sword... they should have a decent dmg difference... sure they'll attack faster, but in the end what would be more of a problem to you? A massive dent in your car or a bunch of tiny ones?
Daggers hitting you 20 times or a sword hitting once.....the daggers will do more damage (or should do more damage)
And as for you awful metaphor regarding a car. A bunch of holes and dents in the car would also be worse for it than one dent. But since you may be very young, you probably don't even have a permit to drive yet. So you wouldn't know that.
First they nerfed the CW and TR, then take coalescent wards away and the dragon runs without bells from SH, then reduce the bubble to 6 seconds and remove haste from clerics, and now guess what more nerfing! Why don't they fix the broken content? The game is getting killed by these poor decisions. It time to stop the nerfing, restore classes and allow player synergy to work. All we hear are the complainers who nitpick every class they don't like to pieces and the pin head developers who listen and act based upon the opinions of the self centered minority.
Developers should really read this post !!!
Coalescent Ward away and Dragon Runs changes where really big insults.
Honestly no matter how much my guild want to run dragons, need fangs or whatever, i simply REFUSE to pay for Bell. I will never drop even ONE cent on this as its something that should simply be free.
And as one guy said, yes there is indeed guild boons that help now, but remember not every guild is leveled that high, hell some people actually don't want to be in guilds all together. They shouldn't be penalized bad for that.
The GWF needs a nerf, as does the SW. Each DPS class should be able to do the same, or at least close to the same, DPS in any given situation. Excluding the broken SW, the GWF can out DPS every other class with the same gear by millions. So that would indicate it needs a nerf. They need to nerf each class like they did to the TR (regarding TR in PvE).
Make DPS competitive again ffs.
That wouldn't make any sense... -.- EACH CLASS HAS DIFFERENT PROS AND CONS, a tr uses daggers a gwf uses a gaint sword... they should have a decent dmg difference... sure they'll attack faster, but in the end what would be more of a problem to you? A massive dent in your car or a bunch of tiny ones?
Daggers hitting you 20 times or a sword hitting once.....the daggers will do more damage (or should do more damage)
And as for you awful metaphor regarding a car. A bunch of holes and dents in the car would also be worse for it than one dent. But since you may be very young, you probably don't even have a permit to drive yet. So you wouldn't know that.
So what your saying is, you rather be stabbed by a a sword than bunch of tooth picks? lol
The GWF needs a nerf, as does the SW. Each DPS class should be able to do the same, or at least close to the same, DPS in any given situation. Excluding the broken SW, the GWF can out DPS every other class with the same gear by millions. So that would indicate it needs a nerf. They need to nerf each class like they did to the TR (regarding TR in PvE).
Make DPS competitive again ffs.
That wouldn't make any sense... -.- EACH CLASS HAS DIFFERENT PROS AND CONS, a tr uses daggers a gwf uses a gaint sword... they should have a decent dmg difference... sure they'll attack faster, but in the end what would be more of a problem to you? A massive dent in your car or a bunch of tiny ones?
Daggers hitting you 20 times or a sword hitting once.....the daggers will do more damage (or should do more damage)
And as for you awful metaphor regarding a car. A bunch of holes and dents in the car would also be worse for it than one dent. But since you may be very young, you probably don't even have a permit to drive yet. So you wouldn't know that.
So having little dents would be a bigger problem? lol Thats a lot easier to fix that a massive one. :T Daggers would do less if you think about the enemies we face pve and pvp. A sword should be more effective either way, there's a reason you didn't see people fighting with daggers as a primary choice in melee combat... In NW's case the daggers should deal less since your hitting things like a dragon with scales and semi-tough skin with a small dagger... It wouldn't take much to weild it compared to a sword meant to leave a deep gash behind and a gwf is strong enough to swing it fast countering the tr's fast daggers, sure they'll leave a mark, but be honest who would a dragon care about more? I know I would go for the guy thats pretty much chopping my leg off over the guy poking barely into my skin... :T In PvP more the time your hitting armor.... -.- daggers wouldn't be wise
Can you guys keep your bickering out of proper discussions? None of the 'weapons' are real, ok?
It's fair to say that all classes should have different roles and /or styles but be equally useful to parties in the game.
Currently, parties find 50% of the game's classes to be less useful than the other 50% - Cryptic have a clumsy way of trying to address these things and if we're hoping that feedback via the forum is of any use at all, it certainly isn't when the children start saying "my class is better than your class, neeeeeeerrrrrr".
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
The GWF needs a nerf, as does the SW. Each DPS class should be able to do the same, or at least close to the same, DPS in any given situation. Excluding the broken SW, the GWF can out DPS every other class with the same gear by millions. So that would indicate it needs a nerf. They need to nerf each class like they did to the TR (regarding TR in PvE).
Make DPS competitive again ffs.
That wouldn't make any sense... -.- EACH CLASS HAS DIFFERENT PROS AND CONS, a tr uses daggers a gwf uses a gaint sword... they should have a decent dmg difference... sure they'll attack faster, but in the end what would be more of a problem to you? A massive dent in your car or a bunch of tiny ones?
Daggers hitting you 20 times or a sword hitting once.....the daggers will do more damage (or should do more damage)
And as for you awful metaphor regarding a car. A bunch of holes and dents in the car would also be worse for it than one dent. But since you may be very young, you probably don't even have a permit to drive yet. So you wouldn't know that.
A man has survived getting stabbed 20 times, not seen a man survive without a head from a single swing of a big sword..... :P
The classes should do what they are intended to do, HR traps them, CW groups them, GWF smashes them, TR deals with single big target, DC heals group etc etc.
NOT every class should compete for the paingiver title, its ruining the game.
I think GWF's are indeed Overpowered. I agree that GWF's should deal some more dmg than other classes because they are melee fighters, cant dodge nor block, neither do they have any decent group buffs but GWF's hit for way too much if compared to other classes.
Every class should be different, if you sit down and think about it, should a guy with a giant sword deal more damage than idk daggers? Are enemies maybe a bit more resistant to magic than normal weapons? Is it the other way around? I just want you guys to think.
I think that a giant sword indeed deals more dmg than some tiny daggers but the daggers can hit much faster and therefore should have more dps. I also think that magic should deal more dmg than physical attacks because I just cant see how metal, leather or cloth armor could protect your from fire/ necrotic/ etc. spells. But this game is missing Mana, so without that force limiting the use of spiritual spells the dmg should probably be lower.
Should be "magic damage" instead of power for certain classes, since they shouldn't be the same thing.
The mmorpgs that I used to play before handled it like this: Each character has power, critical chance, spell power and spell crit. Clerics and Mages stacked up on spell power + spell crit, while warriors, rogues and those classes stacked up on crit and power, of cuz a warrior could stack up on spell crit and spell power as well but that would be a waste. There was also Mana in those games, as more mana you had, the higher your mana regeneration was. Mages and Clerics alike had to stack up on Mana so they could use more than just two spells before running out of mana. Warlocks were the only class that could drain life, it was not a stat like crit, it was a feature of their class. Due to Warlocks perfoming in dark and forbidden arts, their dmg output was much higher compared to a mage but they consumed shitloads of mana and went out of mana pretty fast. Therefore Mages stacked up on spell power and spell crit while warlocks mainly stacked up on mana.
I actually liked it. And most classes were also able to crossover, for instance a warrior was able to make use of magic. They were called magiknights or something like this.
I really love the ability to crossover, I like warriors and I like warlocks, so a warrior making use of black magic/ necromancy would be the perfect class for me (kinda like Sauron of the Lord of the ring trilogy).
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
IMO, there really isn't a need for a GWF nerf. I play a MoF Rene CW atm and buff whoever decides to play DPS, because its hard to find a MoF rene and content clears faster if you have more buffers, but when I still played DPS (about 1 month ago) I went toe to toe with the top GWFs, SWs, HRs and TRs on the PC. ATM, all the classes are viable for the roll of DPS when played correctly. The thing is though, at the moment the game isn't really about who hits the hardest and its a fallacy to think that, its about which team has the largest buffs. Why? Because buffers are boosting team dps more than extra DPS ever would.
CW/SW/GWF/TR/GF will all 1 shot any boss in the game with the right buffs atm and you can't get much faster than a 1 shot. If they toning down the damage of 1 class, then all the classes need their damage toned down, but a more effective manner of dealing with things would be addressing the power of support classes, because the current support meta is completely and utterly trivializing everything.
Again with the trivialising everything please knock it off, its only trivialising things for the BIS crowd, Having faced Nerfs on MY Pally and my DC and now possibly on the New GF I have just got to 3.4 and is starting to be really worthwhile, how do you think players will react to constant nerfing on Xbone? the bleating for nerfs and the Devs responding to them needs to end. Every day this place becomes more like the cod community......"wah that Weapon is OP noobs should not be able to kill me" etc!
Constant tinkering with evolved classes (NWAI excluded), is death for a game imho.
IMO, there really isn't a need for a GWF nerf. I play a MoF Rene CW atm and buff whoever decides to play DPS, because its hard to find a MoF rene and content clears faster if you have more buffers, but when I still played DPS (about 1 month ago) I went toe to toe with the top GWFs, SWs, HRs and TRs on the PC. ATM, all the classes are viable for the roll of DPS when played correctly. The thing is though, at the moment the game isn't really about who hits the hardest and its a fallacy to think that, its about which team has the largest buffs. Why? Because buffers are boosting team dps more than extra DPS ever would.
CW/SW/GWF/TR/GF will all 1 shot any boss in the game with the right buffs atm and you can't get much faster than a 1 shot. If they toning down the damage of 1 class, then all the classes need their damage toned down, but a more effective manner of dealing with things would be addressing the power of support classes, because the current support meta is completely and utterly trivializing everything.
If only more people would learn their class, than it wouldn't be an issue. : p But the hitting the hardest thing, it helps to speedrun pug Q's lol
Why is everyone acting like there is a huge nerf coming for the GWF, I hardly think that SS, WS, abd WMS getting damage penalties for hitting multiple targets is a " huge" nerf. Maybe a baby nerf
The problem most people have is they are lazy and look for someone else to build a character and explain how things work for them. Amagine the state of the GWF of Lazalia or Lia Knowles didn't pave the way and lay it out in black and white. Same thing for the SW, Vell Crowe and Kala.
Point is no one wants to figure it out for themselves, they all just wait on the newest update for the build they follow. Too many carbon copies of other player for the sake of topping the paingiver. @mahburg COD analogy is spot on.
nothing wrong with using a tried and tested build if it helps you understand the game mechanics, too often been in a dungeon with a high IL player that has a poor build and been stuck for ages. would you keep that 4k GWF that hits as hard as a lvl 50.
Pc have had the game longer, get the updates sooner, can go to preview and other servers to extensively test things. why would anyone use a build that they know is going to negate the items they have worked hard to get.
'Oh look the car that is finishing first all the time is using an engine that is available to us but nevermind we will use what we have and continue to finish last'
Comments
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)
Escape the Ordinary GH 20
Lord Havok GWF
Lady Icethorn CW
Brother Heals DC
Lord Bubble OP
Sister Tetera GF
https://youtube.com/watch?v=BT50rW-8awM
I will just say that you said:
Ipso facto, you claim to know that people care not for PVP. An honest mistake to be sure, but again, it would be wise to stick with what you know.
OP - Sunshine: 16000 IL
Casual Dailies
Now back on topic:)
And as for you awful metaphor regarding a car. A bunch of holes and dents in the car would also be worse for it than one dent. But since you may be very young, you probably don't even have a permit to drive yet. So you wouldn't know that.
Coalescent Ward away and Dragon Runs changes where really big insults.
Honestly no matter how much my guild want to run dragons, need fangs or whatever, i simply REFUSE to pay for Bell. I will never drop even ONE cent on this as its something that should simply be free.
And as one guy said, yes there is indeed guild boons that help now, but remember not every guild is leveled that high, hell some people actually don't want to be in guilds all together. They shouldn't be penalized bad for that.
It's fair to say that all classes should have different roles and /or styles but be equally useful to parties in the game.
Currently, parties find 50% of the game's classes to be less useful than the other 50% - Cryptic have a clumsy way of trying to address these things and if we're hoping that feedback via the forum is of any use at all, it certainly isn't when the children start saying "my class is better than your class, neeeeeeerrrrrr".
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)
NOT every class should compete for the paingiver title, its ruining the game.
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)
There was also Mana in those games, as more mana you had, the higher your mana regeneration was. Mages and Clerics alike had to stack up on Mana so they could use more than just two spells before running out of mana. Warlocks were the only class that could drain life, it was not a stat like crit, it was a feature of their class. Due to Warlocks perfoming in dark and forbidden arts, their dmg output was much higher compared to a mage but they consumed shitloads of mana and went out of mana pretty fast.
Therefore Mages stacked up on spell power and spell crit while warlocks mainly stacked up on mana.
I actually liked it. And most classes were also able to crossover, for instance a warrior was able to make use of magic. They were called magiknights or something like this.
I really love the ability to crossover, I like warriors and I like warlocks, so a warrior making use of black magic/ necromancy would be the perfect class for me (kinda like Sauron of the Lord of the ring trilogy).
CW/SW/GWF/TR/GF will all 1 shot any boss in the game with the right buffs atm and you can't get much faster than a 1 shot. If they toning down the damage of 1 class, then all the classes need their damage toned down, but a more effective manner of dealing with things would be addressing the power of support classes, because the current support meta is completely and utterly trivializing everything.
Every day this place becomes more like the cod community......"wah that Weapon is OP noobs should not be able to kill me" etc!
Constant tinkering with evolved classes (NWAI excluded), is death for a game imho.
Regarding GWF At-Wills:No intentional changes were made to any of them this module.
Point is no one wants to figure it out for themselves, they all just wait on the newest update for the build they follow. Too many carbon copies of other player for the sake of topping the paingiver. @mahburg COD analogy is spot on.
Character: Vendetta
Pc have had the game longer, get the updates sooner, can go to preview and other servers to extensively test things. why would anyone use a build that they know is going to negate the items they have worked hard to get.
'Oh look the car that is finishing first all the time is using an engine that is available to us but nevermind we will use what we have and continue to finish last'
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)