In other cryptic games when people quit groups / missions etc they are prevented from joining another queue for normally an hour. WIth the time frame on tiamat people quitting the mission Litterally 10 seconds after starting can normally cause it to fail for everyone else in that raid.
Which when your waiting to complete tiamat and this happens on a regular occurance couldnt cryptic implement a short term ban for say an hour and a half to prevent people from just quitting the raid thus condeming it to everyone else.
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if you are having issues with queuing for tiamat you should premake a tiamat queue group with your guild/alliance/friends and enter that way, same with dungeons. Solo queuing into stuff like that is just asking for the pain and suffering you have been experiencing
We are searching for slave labor, will pay with food from our farm!
Not that I alone constitute a meaningful reason they're still profitable, of course.
Just like people can grief in PvP by camp sitting or otherwise not contributing.
What should not be devs concerns = how players fail to interact with community.. not their concern.
Why should it be?
IT distracts them from actual game.
The only fix they ever had to do was basically make it so 3 poeple had to kick instead of 2. Even then I didnt care per se..
other then that.. join people who know what they are doing.
If I que PuG I dont mind carrying more, then an equal share, but I did not opt for a solo run. I dont expect from a PuG group, that they clear CN in 10 minutes, but on the other hand I dont want to fail for 1 1/2 hours.
To all you ppl talking about 'contract' or 'responsibility' etc. First of all, this is a game, so there are ZERO obligations. Second, even if you assume some code of conduct, this is an arrangement with multiple parties. If one or more of them try to cheat me, I have ZERO obligation, to carry their sorry asses.
BTW I know, that good players with certain parties can do everything at min IL, but this just shows, that some synergies are OP, not, that ppl with min IL contribute much to the team in 99% of the runs.
2nd Demo run I got my butt spanked in healing but I went with my traditional dungeon loadout and not a group healing loadout like I did the firs ttime thorugh. I liked both and both were not all that hard. Maybe in the Tiamat run there was some preformed groups and I simply help filled it out with my OP heals.
I keep seeing players state noobs, etc...I hope so on the PS4 as most players have not really got into this game and many are just hitting end game. IMO, many of the more experience players are the noobs, because they forget that not everyone gets to end game in 2 days or buy there way to best gear.
I personally like to enjoy the game while also trying to get to to end game as soon as possible. If I don't enjoy a game I simply quit. Also, end game IL is not really based solely on gear but more on enchantment level and it will take most players a while to achieve a high IL, unless of course the players buys a ton of keys to open up a ton of LB.
I like to find a nice balance between buying and grinding. I like where I am at which is slightly above 2500 IL. I will work my way up to 3K but not at the pace some players have. Slow and steady IMO is the best way to truly enjoy a game like this.