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Maze Engine Preview Patch Notes: NW.62.20160613a.4

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  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    PoM doesn't work:
    - Ward version: spawn rate too low. No gold even if the mobs are killed fast.
    - Abyss: bugged. Already reported..

    Depression mode on...

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    FYI...I just bought a bunch of Major Labor Vouchers on the AH and my coffer won't let me deposit them (and it's nowhere near full).
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    @rapo973 and @defiantone99 : Thanks for the feedback on PoM. How close are you getting to Gold on your best attempts with these changes?

    @hustin1 : If you don't mind, could you PM me with the name of the character who has these Major Labor Vouchers, and which bag slot you have them in (e.g. main backpack or extra bag 1-5)? That'll help me find out exactly which item is affected.

    @beckylunatic : Both the Gateway and in-game Zen Market display issue regarding hidden items are in our bug database. Thank you for the reminder there.

    @hustin1 , @kalina311 , @torontodave , and plenty of others: Featured Foundry projects are currently republishing. They should show up gradually as the process goes, but I checked in-game and about 29 were already showing up in Foundry Search. No ETA on edit yet, but we're hoping to start republishing non-featured projects early tomorrow (Probably before noon PDT, which is GMT -7). If that republish process looks promising, we'll likely then provisionally turn on edit mode for the more adventurous of authors.

    That could happen anywhere from tomorrow to sometime late next week IF the wider republish goes well, and if / when that does happen, there's still the chance of us taking the authoring tools back down (for example, if we see a significant number of crashes either in editing or publishing).

    Just remember - I cannot guarantee that we will turn Foundry edit on within the previously stated timeline. If we do it, it will be in a provisional manner until we're sure it's stable enough again.
  • edited July 2016
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  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    edited July 2016
    Thanks for the detailed feedback! "Technically possible but not reasonable" is (usually) better than "Completely impossible," but it looks like we could stand to make additional tweaks if we want it to feel similar in difficulty to Throne.
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  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    ^5 thanks!
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited July 2016
    terramak said:

    @rapo973 and @defiantone99 : Thanks for the feedback on PoM. How close are you getting to Gold on your best attempts with these changes?

    @terramak

    Protect the Prophecy
    We split in 2 two groups: the first one covering the west area, the second one covering the east area.
    Fight off Demons: ~50% missing to achieve gold
    Repair the Wards: ~20% missing to achieve gold
    Defeat the Balor: no problem
    The spawn rate is quite low during the first phase in particular. I suggest to increase the spawn rate or increase the progress rate for each group of mobs killed..or both if needed. Quite difficult to say more because the results depends on the overall "efficiency" of the group. In our case we had 4k DC, 4.2K GWF and other 2.8k+ dps players (another GWF, SW and a HR). Generally speaking, such a group should be able to achieve gold..but yes...it's very situational.

    Demonic Incursion

    Close Abyssal Ters: No problem and it worked as expected. We achieved gold 50 seconds in advance
    Close More Abyssal Ters: BUGGED . We were closing the ters and fighting the mobs when suddenly the map shut down and we were moved to the next phase. Another player stated that the second phase takes into account the amount of time left from the previous phase. I didn't check that but it seems reasonable because we could play for more or less 1 minute. In few words the timer seems to be the source of the bug.
    Defeat the Balor: no problem


    Post edited by rapo973 on

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • ftrydaftryda Member Posts: 187 Arc User
    @terramak "Technically possible but not reasonable" is not necessarily a bad thing and is good for the game, however the rewards for gold completion should be noticeably greater and be possible with the general requirement of 3dps, 1 tank, 1 healer (even if that means the iLs likely have to be over 3k).

    A team game should reward players that take the time to build strong characters and strong synergistic groups.
    4000 iL Scourge Warlock
    Well Endowed (Xbox)
  • urabaskurabask Member Posts: 2,923 Arc User
    ftryda said:

    @terramak "Technically possible but not reasonable" is not necessarily a bad thing and is good for the game, however the rewards for gold completion should be noticeably greater and be possible with the general requirement of 3dps, 1 tank, 1 healer (even if that means the iLs likely have to be over 3k).



    A team game should reward players that take the time to build strong characters and strong synergistic groups.

    They'd have to move the guaranteed +1 ring to silver though.
    I8r4ux9.jpg
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    rapo973 said:

    terramak said:

    @rapo973 and @defiantone99 : Thanks for the feedback on PoM. How close are you getting to Gold on your best attempts with these changes?

    @terramak

    Protect the Prophecy
    We split in 2 two groups: the first one covering the west area, the second one covering the east area.
    Fight off Demons: ~50% missing to achieve gold
    Repair the Wards: ~20% missing to achieve gold
    Defeat the Balor: no problem
    The spawn rate is quite low during the first phase in particular. I suggest to increase the spawn rate or increase the progress rate for each group of mobs killed..or both if needed. Quite difficult to say more because the results depends on the overall "efficiency" of the group. In our case we had 4k DC, 4.2K GWF and other 2.8k+ dps players (another GWF, SW and a HR). Generally speaking, such a group should be able to achieve gold..but yes...it's very situational.

    Demonic Incursion

    Close Abyssal Ters: No problem and it worked as expected. We achieved gold 50 seconds in advance
    Close More Abyssal Ters: BUGGED . We were closing the ters and fighting the mobs when suddenly the map shut down and we were moved to the next phase. Another player stated that the second phase takes into account the amount of time left from the previous phase. I didn't check that but it seems reasonable because we could play for more or less 1 minute. In few words the timer seems to be the source of the bug.
    Defeat the Balor: no problem


    Loving the phase-by-phase breakdown!

    And yeah, in my "technically possible but not reasonable" comment I used pretty soft terminology. Ultimately for this we expect a group with good gear and good coordination (both are somewhat subjective) to be able to Gold both PoM and Throne with some level of challenge. Though it can be fun and awesome to provide superplay opportunities and reward careful group and gear composition, it doesn't feel appropriate to require superplay level of skill in this location.
  • edited July 2016
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  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited July 2016
    terramak said:

    @rapo973 and @defiantone99 : Thanks for the feedback on PoM. How close are you getting to Gold on your best attempts with these changes?



    @hustin1 , @kalina311 , @torontodave , and plenty of others: Featured Foundry projects are currently republishing. They should show up gradually as the process goes, but I checked in-game and about 29 were already showing up in Foundry Search. No ETA on edit yet, but we're hoping to start republishing non-featured projects early tomorrow (Probably before noon PDT, which is GMT -7). If that republish process looks promising, we'll likely then provisionally turn on edit mode for the more adventurous of authors.
    /blockquote

    @terramak

    Strange I requested other information in my post on the Status of pvp but thanks for answering then i guess :D I hope your team does a good job reviewing and actually implementing the information we supplied


    http://www.arcgames.com/en/forums/neverwinter/#/discussion/1216237/what-new-pvp-mode-would-you-like-to-see-in-neverwinter/p11


    P.S achievement unlocked terramak finally mentions my name in a post : D

  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    edited July 2016
    @kalina311 - I personally don't have an a response for the PvP question, unfortunately.

    As for the Foundry: The republish process has gone relatively smoothly. There are a couple remaining featured projects that we'll need to look into, but we have temporarily enabled the Authoring tools again. (This is on the live server, not Preview!)

    Publishing is disabled until the larger-scale republish finishes. We're hoping to enable publishing soon (possibly next week) if the temporary Authoring uptime turns out not to have any major issues.

    EDIT: Authoring looks relatively stable so far, so we're likely to leave it active over the weekend. More Foundry projects should be showing up in the Catalog as the republish process continues. Thanks all, and have a great Celebration of Lliira!
    Post edited by terramak on
  • scathiasscathias Member Posts: 1,174 Arc User
    @Terramak , would it be possible to look into the 20 hour cooldown on the influence quests given by the boon structures? Those quests should reset when the server resets at 3 am just like every other daily in the game.

    In addition, i think the 10 heroic shards that you can get once daily for completing your first epic stronghold HE in a day is also on a 20 hour cooldown and thus should be changed to reset at 3 AM. There have been multiple days when i go do a epic HE to get my heroic shards but i get nothing but the influence as a reward (and sometimes the resonance stone as the extra reward). I have also not gotten heroic shards on the 3rd day as well, possibly because claiming a epic HE reward resets the timer on the second day? I really have no idea what is going on here so i am spewing out possibilities
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • melindenmelinden Member Posts: 619 Arc User
    edited July 2016
    @terramak

    Thank you for taking the time to work on the foundry on the Friday before a long holiday weekend. That was very generous of your time.

    -DoctorBadger
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
  • cellablockcellablock Member Posts: 253 Arc User
    terramak said:

    @kalina311 - I personally don't have an a response for the PvP question, unfortunately.

    As for the Foundry: The republish process has gone relatively smoothly. There are a couple remaining featured projects that we'll need to look into, but we have temporarily enabled the Authoring tools again. (This is on the live server, not Preview!)

    Publishing is disabled until the larger-scale republish finishes. We're hoping to enable publishing soon (possibly next week) if the temporary Authoring uptime turns out not to have any major issues.

    EDIT: Authoring looks relatively stable so far, so we're likely to leave it active over the weekend. More Foundry projects should be showing up in the Catalog as the republish process continues. Thanks all, and have a great Celebration of Lliira!

    hi terramak was doing pom earlier the closing portal version in which is it skipped the second phase and went to the final, here is a screenshot of rresults prntscr.com/boahfd
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    I know this is a minor thing and not extremely important. However These tooltips for this DC armor show identical stats in the collections. Is this intended? I'm unlocking masterwork mailsmithing now to see what the stats really are... it would be disappointing if they were identical.





    Could this be put on a database to be looked at?

    Thanks for your time :D

    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


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