Well, like we know ITF is the GF main weapon. Seeing how bondings are working at preview if this go live ITF will be way overpowered... for example: Neverember Guard + bondings proc at the same time + no cooldown = 56k ITF all time (for some of us)
Then comes the angry people complaining about this.... You can guess what will happen to ITF if they dont fix bondings.
The problem is i think they will use this to nerf ITF and only after a ITF nerf they fix bondings claining that its the right think to do...
GF Your Personal Yeti - Strawberry Yakuza
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Even with ITF change, whine won't stop for sure (why not me but ... GF is best cc, GF is best burst, GF is best tank, GF is best single target damage etc...).
— (The unwritten rule)
Tanking well is more dependent on being swordmaster than it is about what paragon feats you choose.
actually when comparing geared GF and geared OP pallys can still tank better than GF. But GF with massive buff dont need to do long tanking so have this advantage
OP might be a bit easier but GF has no problems tanking anything if it's geared properly.
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
(forgive me)
Neverwinter Census 2017
All posts pending disapproval by Cecilia
As for OP tanks, I ran my GWF with a 2.6 OPP in CN and he tanked the dungeon and Orcus just fine.
There's no reason to do a complete rework on GF, each path is viable with the exception of maybe the flakey Tactician Capstone. It's probably one of the most flexible classes there is with maybe the exception of the CW (I haven;t really played my CW since mod 5) and the worst being the GWF which all pretty much rely on a copy paste build with maybe some variation on the last 15 feat points.
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
A top paladine can hold orcus doing infinite rounds, no DC, with 100% aggro and a party with no dps.
Try to tank orcus with your GF with a low dps team, no DC/OP and stay alive during 7-8min tanking orcus (like i already did), then you can say to me im wrong about pallys. I did it but it was a pain to stay alive so much time.... a top pally would do it with no problems.
BTW GF have no 100% aggro fighting Orcus
If you run with a GF, drop DC and take a low dps group. Tanking Orkus for 10 minutes is boring, but without the proper concentration you are dead.
If you are running with a DD in a PuG group without DC and a tank, that cant hold aggro or dies after 10 seconds, it is difficult, too.
Same goes for DC and any other class I play. I have a near BIS CW and tactican GF, righteous HP DC, MI exe TR, SM destro GWF and pathfinder trapper HR, all 3k+. All build with the help of information by good players and the forum (special thanks to @thefabricant for compiling all this useful links, you saved me a lot of time respecing my HR). The problem is neither GF, nor DC, bonding runestones, SW, TR, GWF or anything else. It is the power creep combined with buffs. They can get stacked sky high and work MULTIPLICATIVE instead of additive resulting in insane numbers.
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS