OK. I just started a op a few days ago I'm nearing lvl 60 now will be 70 soon.
Around this level is when I start paying attention to my stats as they are about to matter.
My question is can some other op who run the bubble give me some tips.
Like what should my power, critical, arm pen, recovery, defense, etc be at or around?
Which ones are more important for my class?
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The problem is the upcoming nerf to the bubble - it's dropping down to a maximum 6 second duration - making it pointless.
Some high spec pallies or those with high AP gain from the snail or wherever think they'll still manage perma but as haste is also getting nerfed, most DC's are going to switch builds so there won't be any haste DC's to help you along.
All pallies will receive a full respec token when the change drops and most will reroll to healadin (oath of devotion paragon path).
Some will have a go at seeing if it's possible to run a proper old fashioned tank (I'm going to try it) but currently the class has a real problem with threat generation - it doesn't work very well. The thing is, if you stack defence & utilise appropriate skills so your Damage Reduction is close to 80% then you can tank anything but that only works for your party if you can keep the enemies fighting you and leave your party alone (i.e. threat gen).
I'm experimenting with 4 points in Aura of Radiance atm and it does help - the LM set nerf may also reduce the threat generated by the DPSers in the party but we're just not sure right now.
It may well be the case that Protection Pallys will need to reduce emphasis on Recovery, bring Resistance Ignored up to 55% (more dmg, more threat) and stack more Power - partly for dmg but also because most builds give 25% of the Pallys power to party members so its a major buff.
note: If you run with a good companion & use bondings you can get your power very high - there's a screenshot from one of my guild's pallies with over 107k power. That's over 26k extra power to every other party member during a fight. It would also help with his own threat gen.
Personally I'd say put Radiants in your own Defence slots for health (hit points) and put Azures in your Companions defence slots for a rising defence stat when in combat. With the right gear including artifacts your defence should be around 8k - 10k passively if you want to use binding oath effectively - I hate it personally but it's usually considered a 'must have'.
If you want to try a proper aggro tank then your defence needs to be above 15k plus a good negation or run aura of Protection at 4 points until you get one for an extra 12.5% DR.
Like I said though, it's not even confirmed that a viable pure tanking build exists for the Pally atm but the above is where I'm currently experimenting. To play safe, stack power & recovery evenly, plus high defence and reroll to healadin when the changes arrive.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
As in people would still like it but would have to be smarter( not stand in red like idiots) but I guess this would just mess up the binding oath? Or maybe I should drop binding oath so if opl stay in red I don't die. Keep the bubble get high recovery to pop it quickly and communicate not to stay in red if bubble has been up a few seconds
The next issue is most Pallys under about 2.8k IL run with a haste unless they have a snail mount. That's to get their bubble popped every 20 seconds - you would need to fill your AP over 3 times as fast to perma. You could try chaining binding oath - most people can manage it for a few rounds before divine call and luck dry up but binding oath doesn't hold aggro as intended - it appears to have a small aoe and is more of an 'encouragement' rather than an irresistible compulsion.
As I said, I will try to make it work. Increased defence and 4 points in aura of radiance etc. I'm an optimist by nature but a realistic one. I understand you've put a lot of time into your character & it's disappointing to maybe be forced into being something you didn't want.
I do think that if the path dries up completely, the developers will fix threat gen -the thing is, most GF's spec as buffers now, that leaves a huge gap at the lower end where defence is more of a requirement. This up to now has been filled by the Pally so newer players are going to have a hard time.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Just to put this into context. I am a 3.3k pally on the PC version. I currently have 18.5k base recovery. This gives me a Recharge speed increase of around 120% and an AP gain of 75%. I have a legendary neck (4% ap Gain in combat). I use 2 sprite comapions (3% total ap gain). I have a ring of rising focus +3 (950 recovery when maxed). I went the light tree for the last feat on the bottm row. Cant remember the name but gives 20% increase to recovery when party members are within 30 feet.
So during dungeons and skirmishes, depending on other buffs from team members, i have anything from 20k Rec to 32k Rec. AND I STILL AM NOT PERMA. I can get bubble every 8 secs plus cast time of 1 sec. With a Haste DC and a GF i can get 6 sec buuble (plus 1 sec cast time). when it matters like boss fights. Actually perma for 3 rotations with the DC artifact. I still have a way to go though as all my enchants are still a mix of 9's and 10's.
So, unless you are prepared for a long grind, or some serious money input, or are bloody minded like me (like when someone tells you you cant do something, you wanna prove them wrong), then dont bother with a tank. Either make a healer or a PVP pally.
Thanks all
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
In fact, the only things that the GF is better at is Buffs and Threat, that's it.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I do top the IMMOVABLE OBJECT charts everytime with the GF taking about half my damage. But, ultimately GF's provide better party mechanics and buffs. Shame really cos i do enjoy playing my pally.
I've a Pally too and congratulation for your recovery score! But.... i'm 3350 IL and my recovery is 13K base score. I'm always permabubble (no nerf) and i found very very interesting your post.
Do you have new elemental weapons?
do you have snail?
do you have armour reinforcments?
Because i think that permabubble is possible (not easy eh) with the nerf using the right equips and mounts. Because recovery is very important also is AP gain.
I would like to debate and find a solution different thai is not to transform my pally in Heladin
Best regards
Andrea
PS
My gamertag on XBOXONE is MIDENTAL
Besides the companions and artifacts, this build did not cost too much.
https://account.xbox.com/en-us/screenshot/fc76df1d-1e2a-4fd6-ae2f-da90ae475cf5?gamertag=MangyitBasher&scid=8dd60100-6cc0-42f2-bb3e-c47b184a79f5
OP - Sunshine: 16000 IL
Casual Dailies
That being said. Its possible to perma with a good group but damn it was the most frenetic run I have ever done. Taking larger hits from the team now when they are in the bubble (from 80% down to 50%) makes it much harder too. Teams just need to readjust their style and not simply keep their characters mindlessly hacking away. I used to be able to pick people up during a fight and redo the bubble. Not any more.... you are at the mercy of other teammates.
I'm thinking about switching to light paragon for the added recovery but that would take away from the judge which gives a 35% cooldown on encounter powers......which builds AP blah blah blah....
I think I will wait and see what others think before changing.
Don't forget its not all about the bubble. The shield of faith gives everyone a 30% damage reduction, couple that with a gf knight valor and maybe that's the way to go...
To add to armadeonx's post. I am trying everything to get the threat to me. Seems like a menacing looking ant gets the bosses attention before I can!!
Some people make HAMSTER characters, others follow what others post (and may still be HAMSTER characters), then there are those that will Respec a character 3 or 4 times just to get the max out of that character, whether is is damage, DOT, healing etc. But you will always have people complain about the game. 'My character can't be their character because of XYZ.' We all hear it. Sometimes it is true. But different classes have different abilities. in D&D, I'd never try and take a thief against a Paladin 1 on 1. That thief would be toast. I'd wait until his back was turned (or better yet, asleep) and I had some serious damaging items, Because that would be one pissed of Paladin and I'd be dead. They try and make the characters 'evenly matched' for PvP. PvP is the secondary reason for this game. You're playing D&D. Group up with friends and go kill monsters. So PvP has been around since Neverwinter Nights on AOL, and that through a fluke someone discovered. (Yes I am that old).
If you don't like it, that is fine, this is just the opinion of an old D&Der that has played for years, the played Never Winter Nights on AOL, through the other Neverwinter games, to this one, first on PC and now on Xbox.
Rathar Issmuss
Grand Master
Knights of the Eternal Flame
Kellendros - CW
Licasia Fey-Branche - DC
Also, as a side note: Some of my fastest CN runs, talking 10min runs, were with 1Bubble, 1GF, 1DC, and 2DPS. So Bubble is very useful.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Zero skill? I ran with bubbles in the beginning and now my main, a GWF, and my second, a SW, can ,and more times than not, does out dps anyone else I am in a group with. My SW is only 2700IL and the only people that can out DPS her are people that are literally 100% BiS lol. Almost the same goes for my GWF. So even though I ran with a bubble....I still seem to know what I am doing. So I guess that means your second point is ALSO very invalid and false.
You just seem like a bubble hater through and through. You have no real reasons behind why you hate the bubble, but you will spew non-sense and claim its a reason. So go ahead, say what you will.
Did every bubble hater run every single dungeon without a bubble when they were gearing up? Maybe. Most likely not. No one was forcing players to run with a bubble. If you wanted more of a challenge you ran with a premade of your choosing. I've run T2s in numerous party variations, with or without Pallys, whether premade or pugging.
To say it's a shame people can still build a perma if they want is ridiculous. If someone wants to invest that much into trying to go perma again thats their right.
It's like saying a DPS should be capped off at a certain level of damage before they makes things too easy with their damage output.
The only thing accomplished by nerfing the bubble so badly was to ensure that newer players give up faster since no one wants to spend a year grinding to get IL 2500. Was the bubble extreme? Sure. But maybe fixing the build altogether before killing an entire class feature was the better response.