So I was wondering what you thought about the weapon enchant changes on preview. I'm running something like this build and enjoy being a support DC. I wonder if Terror could make a comeback?
I have to check that out and see. From what I was told, no, but I prefer to see for myself just to make sure.
I considered making a new thread for the following question, but it may be easier just to post here as it seems to be frequented quite often:
So with AA, you can hit a group mates companion sharing 50% of your power. The companion then transfers 300% (assuming rank 12s) to his owner. Cool.
Does the same process work with weapons of light and feated blessing of battle? <- Are companions affected by this and transfer that power the same way as AA?</p>
Yeah, based on the recent statement, I don't see anything really changing with the ranking of weapon enchants, at least not for BiS.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
Even though weapon enchantment damage fixes may be coming to many of the weapon enchantments, if they still do not impact debuffs or heals, it's doubtful their use by DCs will change.
Anointed Army - However, while this means using AA after bonding procs will not benefit you, using it before will. This is as AA will apply to your pet as well as nearby allies and thus create a stronger bonding proc. Thanks @lerapiso818 for this explanation.)
Anointed Army - However, while this means using AA after bonding procs will not benefit you, using it before will. This is as AA will apply to your pet as well as nearby allies and thus create a stronger bonding proc. Thanks @lerapiso818 for this explanation.)
and why no Augment ? o.O
Unfortunately, Augments don't benefit from Anointed Army or any power sharing buffs, as far as I'm aware.
That's one of the reasons bonding companions are really popular, since not only do they themselves benefit from power buffs but they also pass it back to the owner via Companion's Gift (up to 300% of the power buff, since 3x R12 bonding + legendary active gives you 300% of companion's power).
In tougher group content, you're pretty likely at least someone will be power sharing (DC and OP both can put out a solid power share aura).
Basepower are: Gear, Enchants, Boons and Insignias. The 15% Bonus of a Legendary Companion are Buffed also the 100% of all Stats Augments could have are buffed, Mountpower 2k/4k also Buffed ? o:O
Basepower are: Gear, Enchants, Boons and Insignias. The 15% Bonus of a Legendary Companion are Buffed also the 100% of all Stats Augments could have are buffed, Mountpower 2k/4k also Buffed ? o:O
Uh , we need a pro DC to answer this Basepower: gear, boons, insignia insigniabonus? mount? buffood? reinforcementkits? What about those fancy new armorpieces, some trigger a buff based on your frostresist? Legendarybonus does not work I thought.
Uh , we need a pro DC to answer this Basepower: gear, boons, insignia insigniabonus? mount? buffood? reinforcementkits? What about those fancy new armorpieces, some trigger a buff based on your frostresist? Legendarybonus does not work I thought.
Not necessarily a "pro DC" but I tested this extensively when they first made changes to Power Sharing in August 2016.
I compiled a list based on my own tests as well as tests of those in the DC community on the forums. To my knowledge all of the below is still valid (although I haven't retested it recently), and I've only tested some of the new items. Power Sharing "Base" Power Power Sharing in mod10 works differently than before. Your 3 power-sharing skills (Blessing of Battle w/ feat, Anointed Army daily, and Weapons of Light feat) only share your "base" un-buffed power.
Rule of Thumb: "If it's a buff with an icon by your portrait, or it's a Companion of any sort, it doesn't count"
DO Count Towards Power-Sharing "Base Power":
Passive Stat Campaign Boons
SH Power Boon
Cool Resolve (IWD Boon)
Passive Equipment Stats (including dusk party bonus, jarl's gaze equip bonus, other items not tested)
Healer's Lore Offhand Bonus
Insignia Stats
Companion Active Stat Bonus (ex. +power from Sellsword)
Mount Passive Stat Bonus (ex. +power from Guard Drake)
Assassin's Covenant Insignia Bonus
Berserker's Rage Insignia Bonus
DO NOT Count Towards Power-Sharing "Base Power":
Ring of Brutality (neither on player nor on companion)
Companion Legendary Active Bonus (+15% stats do not count, but the legendary stat bonus is based on companion's buffed power)
Eldritch Runestone in Defense Slot Stat Bonus
OP Aura Gifts (sum together but don't interact)
Other DC WoL (sum together but don't interact)
Other DC BoB / AA (only last applied counts)
In situations with multiple DCs, OPs, and companions:
BoB and AA: Only the most recently applied BoB and AA count. Sometimes multiple sets of AA balls of light orbiting you visually overlap, but you don't gain any stat benefit from this.
WoL: each one is applied independently, they add together but don't "feed back" like they used to
Aura Gifts: only one OP Aura Gifts is applied (allegedly the "best" but it's hard to check all situations)
Bonding Companions: Power-sharing buffs companion power, which gets amplified back to the owner through bonding stone's "companion's gift" buff. In a perfect situation, the owner would get 1x power directly + 2.85x from companion's gift + 0.15x from legendary active bonus (if have orange pet) = 4x power aura
Unfortunately, Augment companions do not benefit from power aura.
Edit: I posted this on p6 of this exact thread back in August too hee hee Edit2: I tested the dusk party bonus and jarl's gaze, because those are pieces of equipment I had on hand. Both DO factor into "base" power, but neither feature a buff icon when triggered. So I would defer to the rule of thumb.
I am planning to make an AC/DC within the next weeks, so i have 2 questions:
1)is it true that the devs are planning to nerf Annointed Army?
2)if this build focus on buffing/debuffing (not on DPS or healing) then why is the critical rating so necessary? Is it to proc Fire of the Gods and by consequence proc Bear Your Sins? Isn't possible to proc BYS with another DoT effect (like Plaguefire)? I'm asking this because i was planning to go full Power + Recovery + Gift of Haste 5/5, no critical and no FotG.
Uh , we need a pro DC to answer this Basepower: gear, boons, insignia insigniabonus? mount? buffood? reinforcementkits? What about those fancy new armorpieces, some trigger a buff based on your frostresist? Legendarybonus does not work I thought.
Not necessarily a "pro DC" but I tested this extensively when they first made changes to Power Sharing in August 2016.
I compiled a list based on my own tests as well as tests of those in the DC community on the forums. To my knowledge all of the below is still valid (although I haven't retested it recently), and I've only tested some of the new items. Power Sharing "Base" Power Power Sharing in mod10 works differently than before. Your 3 power-sharing skills (Blessing of Battle w/ feat, Anointed Army daily, and Weapons of Light feat) only share your "base" un-buffed power.
Rule of Thumb: "If it's a buff with an icon by your portrait, or it's a Companion of any sort, it doesn't count"
DO Count Towards Power-Sharing "Base Power":
Passive Stat Campaign Boons
SH Power Boon
Cool Resolve (IWD Boon)
Passive Equipment Stats (including dusk party bonus, jarl's gaze equip bonus, other items not tested)
Healer's Lore Offhand Bonus
Insignia Stats
Companion Active Stat Bonus (ex. +power from Sellsword)
Mount Passive Stat Bonus (ex. +power from Guard Drake)
Assassin's Covenant Insignia Bonus
Berserker's Rage Insignia Bonus
DO NOT Count Towards Power-Sharing "Base Power":
Ring of Brutality (neither on player nor on companion)
Companion Legendary Active Bonus (+15% stats do not count, but the legendary stat bonus is based on companion's buffed power)
Eldritch Runestone in Defense Slot Stat Bonus
OP Aura Gifts (sum together but don't interact)
Other DC WoL (sum together but don't interact)
Other DC BoB / AA (only last applied counts)
In situations with multiple DCs, OPs, and companions:
BoB and AA: Only the most recently applied BoB and AA count. Sometimes multiple sets of AA balls of light orbiting you visually overlap, but you don't gain any stat benefit from this.
WoL: each one is applied independently, they add together but don't "feed back" like they used to
Aura Gifts: only one OP Aura Gifts is applied (allegedly the "best" but it's hard to check all situations)
Bonding Companions: Power-sharing buffs companion power, which gets amplified back to the owner through bonding stone's "companion's gift" buff. In a perfect situation, the owner would get 1x power directly + 2.85x from companion's gift + 0.15x from legendary active bonus (if have orange pet) = 4x power aura
Unfortunately, Augment companions do not benefit from power aura.
Edit: I posted this on p6 of this exact thread back in August too hee hee Edit2: I tested the dusk party bonus and jarl's gaze, because those are pieces of equipment I had on hand. Both DO factor into "base" power, but neither feature a buff icon when triggered. So I would defer to the rule of thumb.
thanks, that´great Despite that AA is OP atm I will not change my DC setup except Bear your sins, lol lately I respecced and threw out Bear your sins... Some day they gonna fix AA or nerf it to the ground, till then I use it. Never was DO before, allways AC, those ups and dows are know for long. If a new meta shows up, all gonna switch, after 1 year everyone is bored again.
I am planning to make an AC/DC within the next weeks, so i have 2 questions:
1)is it true that the devs are planning to nerf Annointed Army?
As far as I know, it was said that the DC will be reworked, not only AA. if it's true that AA is inflated, it's also true that the heroic feats in particular and some powers need a review because they are not efficient or they are not updated to face the current PvE end game content. For example the level of mitigation provided by warding flare is too weak. No one slots it on.
2)if this build focus on buffing/debuffing (not on DPS or healing) then why is the critical rating so necessary? Is it to proc Fire of the Gods and by consequence proc Bear Your Sins? Isn't possible to proc BYS with another DoT effect (like Plaguefire)? I'm asking this because i was planning to go full Power + Recovery + Gift of Haste 5/5, no critical and no FotG.
One reason is because it's easier to stack recovery than crit chance. Moreover more crit means better heal efficiency, better dps and, as you said, fire of the gods. BYS is procced by DoT: Break the spirit, fire of the gods, divinity sun burst do it. Imo you don't need a high crit chance to trigger BYS. Currently my crit chance is in the 33% - 50% range with 1 point only on FotG and BYS is always on when combined with BtS. I still have to test magistrate's patience/restraint to check if they proc BYS.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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jeffsliderMember, NW M9 PlaytestPosts: 112Arc User
I am planning to make an AC/DC within the next weeks, so i have 2 questions:
1)is it true that the devs are planning to nerf Annointed Army?
As far as I know, it was said that the DC will be reworked, not only AA. if it's true that AA is inflated, it's also true that the heroic feats in particular and some powers need a review because they are not efficient or they are not updated to face the current PvE end game content. For example the level of mitigation provided by warding flare is too weak. No one slots it on.
2)if this build focus on buffing/debuffing (not on DPS or healing) then why is the critical rating so necessary? Is it to proc Fire of the Gods and by consequence proc Bear Your Sins? Isn't possible to proc BYS with another DoT effect (like Plaguefire)? I'm asking this because i was planning to go full Power + Recovery + Gift of Haste 5/5, no critical and no FotG.
One reason is because it's easier to stack recovery than crit chance. Moreover more crit means better heal efficiency, better dps and, as you said, fire of the gods. BYS is procced by DoT: Break the spirit, fire of the gods, divinity sun burst do it. Imo you don't need a high crit chance to trigger BYS. Currently my crit chance is in the 33% - 50% range with 1 point only on FotG and BYS is always on when combined with BtS. I still have to test magistrate's patience/restraint to check if they proc BYS.
For the first question, it's just to wait and see. I'm interested as ever to see what this rework is going to be. I haven't updated the guide lately because I'm waiting to see this year, how it's going to be first (I may do a minor update next month however, a final update before any rework comes)
Secondly, exactly as he said, the crit chance is to really help with heal efficiency because we are part healers as well. I myself, have a similar number to @rapo973, which is about 34% - 56%, nothing super major but this gets the job done when I'm a solo healer in ESVA, or FBI, etc so I try my best to explain to people that you don't totally discard crit. Of course, power and recovery is way more important, but you still want to set yourself up for a fair crit chance because of the healing aspect and the whole BYS discussion as well as a little umph of dps. I'll probably upload a vid next month at somepoint with a vid walkthrough of what I currently have slotted/boons/mounts/enchantments etc cuz I recently got a new gpu and was testing recordings cuz this game seems badly optimized. I'm running other games so smoothly on 60 fps, but this game has given me probs. You can see the two test vids and subscribe for later reference here
Forget to add as well about crit. Well I chose the whole WIS/STR route for abilities as well because that was better bang for your buck in my view. You can easily through so much other sources, get your recovery up. I think the 1 CHA - 200 recovery while 1 STR - 400 crit so it made more sense to me to go with STR and just gain the recovery thru various other means. (Like artificer's persuasion/influence, insignias, specific armor pieces etc)
I was wondering about Off-hand artifact powers: Does not having Hastening Light add 10% action points take precedence over Holy Fervor additional damage? At least in whichever runs it is being used?
I've also been meaning to ask, with reference to what counts and not, towards power sharing:
1- Outside of power-sharing (and our own damage/heals) does power have any impact?
I ask that, because considering all the things that do not count, companion and underdark rings mainly, would it not then be more beneficial to switch for the con artist? specially if you have the rings for it?
Would this make the Hellig rings the better ones for us then? since they add base power?
2- In line with your previous comment, we can get recovery from many sources, would we not provide a much larger buff by slotting all radiants, even with SH boon? (i myself want to maintain a balance, just wondering)
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jeffsliderMember, NW M9 PlaytestPosts: 112Arc User
I was wondering about Off-hand artifact powers: Does not having Hastening Light add 10% action points take precedence over Holy Fervor additional damage? At least in whichever runs it is being used?
I've also been meaning to ask, with reference to what counts and not, towards power sharing:
1- Outside of power-sharing (and our own damage/heals) does power have any impact?
I ask that, because considering all the things that do not count, companion and underdark rings mainly, would it not then be more beneficial to switch for the con artist? specially if you have the rings for it?
Would this make the Hellig rings the better ones for us then? since they add base power?
2- In line with your previous comment, we can get recovery from many sources, would we not provide a much larger buff by slotting all radiants, even with SH boon? (i myself want to maintain a balance, just wondering)
Well at this time, I still think the offhand feat for hastening light isn't working. If it's still not, that means it's been since early mod 6, that this hasn't been working. That's actually the only reason I really choose holy fervor's feat over hastening at this time.
In terms of that power question you're asking. I did some time back add the hellig ring on the guide and I actually currently use the regular one (Don't have the luck to get a +5 leg hellig) That ring, in terms of the type of cleric most of us seem to be, is absolutely the best one to use as this time, so getting two legendary of that, you're set for life lol. I still use a brutality ring tho along with my normal helling because that as well, it gives me that sudden boost to help me in that healing/damage aspect as sometimes, when procced, I have hit some insanely high healing numbers. For the main thing you ask, well power is power, the best way to put it. It's our main stat as dc's/power sharing dc's and you explained basically what it does for us
I think you maybe asking about using hellig's in a con artist right?. Well that indeed is a good idea, but for most, I think alot already has loyal avenger/commander gear on their sellsword for starters (Still waiting for that nerf on the stats of the loyal gear, I assume they might take way at least 200 stat points from those gear, who knows). If you mean something else, like using sudden rings in the con artist, I've been against that, only because it's not sustained stats. I really rather sustained stats over those burst/sudden stats.
As for the second comment, the cleric class has so much ways of really going about the all of our ideas. Different people can have the same idea but go about it in a completely different way and that's what I like about the cleric class the most, so much versatility. I personally like where my cleric is in terms of base stats, with 41k power and 15k recovery with a bonding procc of 22-24k, thanks to me maxing out on all cruels(49-53k thanks to artificer's persuasion +influence), but your suggestion, can work excellently, if you merge together a couple of ideas. If you're really looking to go all radiants and use your companion as the means of the recovery, you can go about using helligs in a con artist, with hopefully the highest set of silveries in those offense slots you can find and to really drive home the balance, you should know about elf's idea with the heart of the dragon artifact. It's been an idea that was around for paladins actually since I had a former guildie who stopped playing, had that idea ages ago, even before the mount bonuses were around. He used it to constantly (unnecessarily in my view) to have up the op bubble (back even when the timer for it was 30 secs lol). Elf brought up the idea for clerics and I have had my friend @bonnine tested that idea on her non bis cleric and it worked fine. (You may have to have the heart on mythic tho) so you can check out their post here and see how best everything can work for you
PS :- in terms of this radiants talk, I'm assuming you have your radiants very close to max or maxed out (rank 10-12 possibly) and as well, for mount abilities, you got artificer's persuasion & influence.
I've seen the update to the guide, I just wanted to make sure I properly understand our love relationship with power. I've only gotten the epic helligs so far (I'm on PS4) but have a brutality +5 and Rising Power +4... For my rings, as soon as I get the legendary helligs (if I get them) I'm switching Brutality out...
Also, with regards to the companion, I've been told the debuff from con artist stacks if multiple players have it out (??) ... not sure about that, but since we don't share power from companion, losing out on one offense slot does not seem like a major compromise, and now that I have the rings for him, I ended up testing... he's not bad at all...specially that I can get a lot more recovery from him than my sellsword.
Recently got the Black Dragon, and I can't wait to try it out.. but still have some work to do on upgrading my enchants (although they are at 10 right now)... I won't be completely removing silveries, as I don't want to be at the mercy of my companion, or the "missing" of the heart of the dragon, as my source of recovery..
I do love the cleric class, and the community... Thank you again for taking the time.
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jeffsliderMember, NW M9 PlaytestPosts: 112Arc User
I've seen the update to the guide, I just wanted to make sure I properly understand our love relationship with power. I've only gotten the epic helligs so far (I'm on PS4) but have a brutality +5 and Rising Power +4... For my rings, as soon as I get the legendary helligs (if I get them) I'm switching Brutality out...
Also, with regards to the companion, I've been told the debuff from con artist stacks if multiple players have it out (??) ... not sure about that, but since we don't share power from companion, losing out on one offense slot does not seem like a major compromise, and now that I have the rings for him, I ended up testing... he's not bad at all...specially that I can get a lot more recovery from him than my sellsword.
Recently got the Black Dragon, and I can't wait to try it out.. but still have some work to do on upgrading my enchants (although they are at 10 right now)... I won't be completely removing silveries, as I don't want to be at the mercy of my companion, or the "missing" of the heart of the dragon, as my source of recovery..
I do love the cleric class, and the community... Thank you again for taking the time.
Ah well in terms of power sharing, it won't hurt to switch out your +4 rising power for one of those helligs at this time.
Well in terms of the con artist, yes, the debuff, will actually stack if multiple players have it summoned (Assuming you all at least got it up to level 30 to unlock the debuff in the first place) and as well, the sellsword and con artist, they have the same ability basically so that will work together as well. In terms of the two, the only reason I personally prefer the sellsword is because of the sustained stats over the con artist where most use it for the sudden rings which isn't sustained (although people will debate that battles now a days won't last longer than 10 secs so it won't matter but meh, I still prefer sustained stats) But still, you can use the con artist if you have everything figured out.
Ah nice, you have a heart artifact, well it's pretty easy to use/maintain with the whole artificer's bonuses so you'll have alot of fun (In the post I linked, just keep reading to see suggestions on how to maintain the buff constantly as I'm not sure if I should say it here lol)
No probs man, just here to help (I'll finally update my guide on the second or third Thursday in February, just some minor things and info and will leave it as is until I see a cleric rework start to happen)
jeffsliderMember, NW M9 PlaytestPosts: 112Arc User
Alright, I have updated my guide on both mmominds and on here. I actually thought it would have been done a few weeks from now, but I actually finished it way earlier than I thought. I had some changes all around, more explanations, more clear cut choices and as well, a change to the build (Not really but you'll see what I'm talking about when you see the build's picture and explanation underneath) So I'm good for the time being, here or there changes from now but nothing drastic until a cleric rework comes. Also uploaded a video for the guide & uploading later a power tree explanation. My youtube page, I don't plan a whole lot for it, but it's there for reference/future reference when I want to explain stuff or show my playstyle. HERE is the link
I was wondering about Off-hand artifact powers: Does not having Hastening Light add 10% action points take precedence over Holy Fervor additional damage? At least in whichever runs it is being used?
Well at this time, I still think the offhand feat for hastening light isn't working. If it's still not, that means it's been since early mod 6, that this hasn't been working. That's actually the only reason I really choose holy fervor's feat over hastening at this time.
Hastening Light Offhand bonus should be working now. However I didn't test AC dailies with it, so as far as I know only Guardian of Faith doesn't work with it and possibly Flame Strike. Every other daily I tried out worked with giving the bonus.
I am planning to make an AC/DC within the next weeks, so i have 2 questions:
1)is it true that the devs are planning to nerf Annointed Army?
2)if this build focus on buffing/debuffing (not on DPS or healing) then why is the critical rating so necessary? Is it to proc Fire of the Gods and by consequence proc Bear Your Sins? Isn't possible to proc BYS with another DoT effect (like Plaguefire)? I'm asking this because i was planning to go full Power + Recovery + Gift of Haste 5/5, no critical and no FotG.
I was wondering about Off-hand artifact powers: Does not having Hastening Light add 10% action points take precedence over Holy Fervor additional damage? At least in whichever runs it is being used?
Well at this time, I still think the offhand feat for hastening light isn't working. If it's still not, that means it's been since early mod 6, that this hasn't been working. That's actually the only reason I really choose holy fervor's feat over hastening at this time.
Hastening Light Offhand bonus should be working now. However I didn't test AC dailies with it, so as far as I know only Guardian of Faith doesn't work with it and possibly Flame Strike. Every other daily I tried out worked with giving the bonus.
Wow I definitely need to check this when I get home. When did they make the fix?
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jeffsliderMember, NW M9 PlaytestPosts: 112Arc User
Well the game is currently down for the server restart. We should probably check to really see if that offhand feat is working again whenever the server is up and whoever can log on and test it
Comments
Yep
That's one of the reasons bonding companions are really popular, since not only do they themselves benefit from power buffs but they also pass it back to the owner via Companion's Gift (up to 300% of the power buff, since 3x R12 bonding + legendary active gives you 300% of companion's power).
In tougher group content, you're pretty likely at least someone will be power sharing (DC and OP both can put out a solid power share aura).
Basepower are: Gear, Enchants, Boons and Insignias.
The 15% Bonus of a Legendary Companion are Buffed also the 100% of all Stats Augments could have are buffed, Mountpower 2k/4k also Buffed ? o:O
Basepower: gear, boons, insignia
insigniabonus? mount? buffood? reinforcementkits?
What about those fancy new armorpieces, some trigger a buff based on your frostresist?
Legendarybonus does not work I thought.
I compiled a list based on my own tests as well as tests of those in the DC community on the forums. To my knowledge all of the below is still valid (although I haven't retested it recently), and I've only tested some of the new items.
Power Sharing "Base" Power
Power Sharing in mod10 works differently than before. Your 3 power-sharing skills (Blessing of Battle w/ feat, Anointed Army daily, and Weapons of Light feat) only share your "base" un-buffed power.
Rule of Thumb: "If it's a buff with an icon by your portrait, or it's a Companion of any sort, it doesn't count"
DO Count Towards Power-Sharing "Base Power":
- Passive Stat Campaign Boons
- SH Power Boon
- Cool Resolve (IWD Boon)
- Passive Equipment Stats (including dusk party bonus, jarl's gaze equip bonus, other items not tested)
- Healer's Lore Offhand Bonus
- Insignia Stats
- Companion Active Stat Bonus (ex. +power from Sellsword)
- Mount Passive Stat Bonus (ex. +power from Guard Drake)
- Assassin's Covenant Insignia Bonus
- Berserker's Rage Insignia Bonus
DO NOT Count Towards Power-Sharing "Base Power":- Ring of Brutality (neither on player nor on companion)
- Ring of Rising Power
- Twisted Weapon Set Bonus
- Rampaging Madness (Dread Ring Boon)
- Elvish Fury (Sharandar Boon)
- Companion's Gift (Bonding Runestone Stat Bonus)
- Augment Companion Stat Bonus
- Protector's Camaraderie / Friendship Insignia Bonus
- Companion Legendary Active Bonus (+15% stats do not count, but the legendary stat bonus is based on companion's buffed power)
- Eldritch Runestone in Defense Slot Stat Bonus
- OP Aura Gifts (sum together but don't interact)
- Other DC WoL (sum together but don't interact)
- Other DC BoB / AA (only last applied counts)
In situations with multiple DCs, OPs, and companions:- BoB and AA: Only the most recently applied BoB and AA count. Sometimes multiple sets of AA balls of light orbiting you visually overlap, but you don't gain any stat benefit from this.
- WoL: each one is applied independently, they add together but don't "feed back" like they used to
- Aura Gifts: only one OP Aura Gifts is applied (allegedly the "best" but it's hard to check all situations)
- Bonding Companions: Power-sharing buffs companion power, which gets amplified back to the owner through bonding stone's "companion's gift" buff. In a perfect situation, the owner would get 1x power directly + 2.85x from companion's gift + 0.15x from legendary active bonus (if have orange pet) = 4x power aura
- Unfortunately, Augment companions do not benefit from power aura.
Edit: I posted this on p6 of this exact thread back in August too hee heeEdit2: I tested the dusk party bonus and jarl's gaze, because those are pieces of equipment I had on hand. Both DO factor into "base" power, but neither feature a buff icon when triggered. So I would defer to the rule of thumb.
1)is it true that the devs are planning to nerf Annointed Army?
2)if this build focus on buffing/debuffing (not on DPS or healing) then why is the critical rating so necessary? Is it to proc Fire of the Gods and by consequence proc Bear Your Sins? Isn't possible to proc BYS with another DoT effect (like Plaguefire)? I'm asking this because i was planning to go full Power + Recovery + Gift of Haste 5/5, no critical and no FotG.
Despite that AA is OP atm I will not change my DC setup except Bear your sins, lol lately I respecced and threw out Bear your sins...
Some day they gonna fix AA or nerf it to the ground, till then I use it. Never was DO before, allways AC, those ups and dows are know for long. If a new meta shows up, all gonna switch, after 1 year everyone is bored again.
BYS is procced by DoT: Break the spirit, fire of the gods, divinity sun burst do it. Imo you don't need a high crit chance to trigger BYS. Currently my crit chance is in the 33% - 50% range with 1 point only on FotG and BYS is always on when combined with BtS.
I still have to test magistrate's patience/restraint to check if they proc BYS.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
BYS is procced by DoT: Break the spirit, fire of the gods, divinity sun burst do it. Imo you don't need a high crit chance to trigger BYS. Currently my crit chance is in the 33% - 50% range with 1 point only on FotG and BYS is always on when combined with BtS.
I still have to test magistrate's patience/restraint to check if they proc BYS.
For the first question, it's just to wait and see. I'm interested as ever to see what this rework is going to be. I haven't updated the guide lately because I'm waiting to see this year, how it's going to be first (I may do a minor update next month however, a final update before any rework comes)
Secondly, exactly as he said, the crit chance is to really help with heal efficiency because we are part healers as well. I myself, have a similar number to @rapo973, which is about 34% - 56%, nothing super major but this gets the job done when I'm a solo healer in ESVA, or FBI, etc so I try my best to explain to people that you don't totally discard crit. Of course, power and recovery is way more important, but you still want to set yourself up for a fair crit chance because of the healing aspect and the whole BYS discussion as well as a little umph of dps. I'll probably upload a vid next month at somepoint with a vid walkthrough of what I currently have slotted/boons/mounts/enchantments etc cuz I recently got a new gpu and was testing recordings cuz this game seems badly optimized. I'm running other games so smoothly on 60 fps, but this game has given me probs. You can see the two test vids and subscribe for later reference here
Forget to add as well about crit. Well I chose the whole WIS/STR route for abilities as well because that was better bang for your buck in my view. You can easily through so much other sources, get your recovery up. I think the 1 CHA - 200 recovery while 1 STR - 400 crit so it made more sense to me to go with STR and just gain the recovery thru various other means. (Like artificer's persuasion/influence, insignias, specific armor pieces etc)
I've also been meaning to ask, with reference to what counts and not, towards power sharing:
1- Outside of power-sharing (and our own damage/heals) does power have any impact?
I ask that, because considering all the things that do not count, companion and underdark rings mainly, would it not then be more beneficial to switch for the con artist? specially if you have the rings for it?
Would this make the Hellig rings the better ones for us then? since they add base power?
2- In line with your previous comment, we can get recovery from many sources, would we not provide a much larger buff by slotting all radiants, even with SH boon? (i myself want to maintain a balance, just wondering)
In terms of that power question you're asking. I did some time back add the hellig ring on the guide and I actually currently use the regular one (Don't have the luck to get a +5 leg hellig) That ring, in terms of the type of cleric most of us seem to be, is absolutely the best one to use as this time, so getting two legendary of that, you're set for life lol. I still use a brutality ring tho along with my normal helling because that as well, it gives me that sudden boost to help me in that healing/damage aspect as sometimes, when procced, I have hit some insanely high healing numbers. For the main thing you ask, well power is power, the best way to put it. It's our main stat as dc's/power sharing dc's and you explained basically what it does for us
I think you maybe asking about using hellig's in a con artist right?. Well that indeed is a good idea, but for most, I think alot already has loyal avenger/commander gear on their sellsword for starters (Still waiting for that nerf on the stats of the loyal gear, I assume they might take way at least 200 stat points from those gear, who knows). If you mean something else, like using sudden rings in the con artist, I've been against that, only because it's not sustained stats. I really rather sustained stats over those burst/sudden stats.
As for the second comment, the cleric class has so much ways of really going about the all of our ideas. Different people can have the same idea but go about it in a completely different way and that's what I like about the cleric class the most, so much versatility. I personally like where my cleric is in terms of base stats, with 41k power and 15k recovery with a bonding procc of 22-24k, thanks to me maxing out on all cruels(49-53k thanks to artificer's persuasion +influence), but your suggestion, can work excellently, if you merge together a couple of ideas. If you're really looking to go all radiants and use your companion as the means of the recovery, you can go about using helligs in a con artist, with hopefully the highest set of silveries in those offense slots you can find and to really drive home the balance, you should know about elf's idea with the heart of the dragon artifact. It's been an idea that was around for paladins actually since I had a former guildie who stopped playing, had that idea ages ago, even before the mount bonuses were around. He used it to constantly (unnecessarily in my view) to have up the op bubble (back even when the timer for it was 30 secs lol). Elf brought up the idea for clerics and I have had my friend @bonnine tested that idea on her non bis cleric and it worked fine. (You may have to have the heart on mythic tho) so you can check out their post here and see how best everything can work for you
http://www.arcgames.com/en/forums/neverwinter#/discussion/1223142/a-crazy-idea-for-bis-pve-acdc/p1
PS :- in terms of this radiants talk, I'm assuming you have your radiants very close to max or maxed out (rank 10-12 possibly) and as well, for mount abilities, you got artificer's persuasion & influence.
I've seen the update to the guide, I just wanted to make sure I properly understand our love relationship with power. I've only gotten the epic helligs so far (I'm on PS4) but have a brutality +5 and Rising Power +4... For my rings, as soon as I get the legendary helligs (if I get them) I'm switching Brutality out...
Also, with regards to the companion, I've been told the debuff from con artist stacks if multiple players have it out (??) ... not sure about that, but since we don't share power from companion, losing out on one offense slot does not seem like a major compromise, and now that I have the rings for him, I ended up testing... he's not bad at all...specially that I can get a lot more recovery from him than my sellsword.
Recently got the Black Dragon, and I can't wait to try it out.. but still have some work to do on upgrading my enchants (although they are at 10 right now)... I won't be completely removing silveries, as I don't want to be at the mercy of my companion, or the "missing" of the heart of the dragon, as my source of recovery..
I do love the cleric class, and the community... Thank you again for taking the time.
Ah well in terms of power sharing, it won't hurt to switch out your +4 rising power for one of those helligs at this time.
Well in terms of the con artist, yes, the debuff, will actually stack if multiple players have it summoned (Assuming you all at least got it up to level 30 to unlock the debuff in the first place) and as well, the sellsword and con artist, they have the same ability basically so that will work together as well. In terms of the two, the only reason I personally prefer the sellsword is because of the sustained stats over the con artist where most use it for the sudden rings which isn't sustained (although people will debate that battles now a days won't last longer than 10 secs so it won't matter but meh, I still prefer sustained stats) But still, you can use the con artist if you have everything figured out.
Ah nice, you have a heart artifact, well it's pretty easy to use/maintain with the whole artificer's bonuses so you'll have alot of fun (In the post I linked, just keep reading to see suggestions on how to maintain the buff constantly as I'm not sure if I should say it here lol)
No probs man, just here to help (I'll finally update my guide on the second or third Thursday in February, just some minor things and info and will leave it as is until I see a cleric rework start to happen)