IN case when gf is tactician need to have active the capstone which recharge ap and for him and for allies. BOOST also my survivability and activate the guard assault for more debuff.
AND in first place i use tab enforced threat and aggregrative why should be here that defender companion?
so when you have defender happens this: boss hit him and me . the hit gone on the companion is lesser ap source for me............................ and when is no cleric in pt lets say vs orcus my daily fighter recovery + assault + some damage from aggregrative will heal me dont mess gf survivability with defenders companions please.
0
Comments
It's not that hard for players to deal with the presence of both if they bother to pay attention. Surely they know better than to stand right next to the GF, so why don't they just go "oh, hey, a Yeti is right next to me, maybe I should move". Defender companions are pretty damn obvious, so it's not that hard to plan your positioning. And I also play a high-dps GWF, in which case the GF loses aggro to me anyway on a fairly regular basis. So also pay attention to the paingiver here and there to see if someone's got massive damage, and arrange yourself under the expectation that bosses may turn on them at any moment.
But, yes, depending on the group and how well-built the GF is, defender companions can cause more difficulties than they solve. In that sense it's a shame that they made so many defender companions so very good for (affordable) offensive production. Why the heck does the Yeti even have three offense slots? What sense does that make?
i need to move the boss to have his face to other side and here coming the companion to turn the boss and we eat the tail in our face omg. even if the pt doesnt have tank ( IN all cases except orcus) players can manage better the threat and the positioning than any defender companion just because players are smarter.
While it's a fair expectation to have a party that can play their role, why shouldn't we also prefer party members that can be real understanding people? It's a game-- No one is born perfectly playing in a MMORPG. It's up to people to be able to learn to adapt- which is why we're not all still bashing each other with rocks on the head like primates and we're on the internet with limitless information at our fingertips. If you have a tank companion and only a tank companion kitted out for bonding runestones then you probably wouldn't unsummon it even if you had the best tank ever in the game because 1. you wouldn't be able to tell because aggro would not be managed effectively and 2. you'd be losing your CG stats..
Also- What person actually doesn't just unslot their bondings if they need to change companions? 6-12 gold at least sounds significantly cheaper than hyperbolic R12s.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
As this thread can highlight, you are told to suck it up.
My way to get around it so far, is to threaten to quit left and right if that yeti (yeah usually it's a yeti, but the dog or the mercenary are pretty common as well) doesn't GTFO pronto. Sometimes it works =D. If it doesn't I quit and leave them in the dust (defender companions don't really save the day in dungeon bosses.), I've done dungeons over and over, so one less won't make any difference for me.
Now imagine, on the other way around, if tanks took out a super dps pet that somehow reduced other player's dps by 50-75% (this is what tanking companions do to our tanking, pretty much). Can you imagine the outcry? That's something I'd love to see.
@klangeddin I wholly agree, the crying that would happen if we could bring out a companion and then make the DPSer's obsolete . . . . . really what would be more akin to what the Yeti's etc do to us Tanks is a companion that stopped them from being able to do damage or "DPS" in dungeons at all, a companion that could rush ahead and one shot all the mobs and take all their damage away . . . . . .the forums would crash under the mass of hysteria.
I wonder how much sucking it up would happen then?
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
They're just gonna pout and not do it anyway, like they don't dimiss the pet right now.
This has to be IMPOSED AUTOMATICALLY or you may as well do nothing. If you meet the 1 of 200 player that actually listens he's gonna dismiss the pet anyway.
Edit: Still it should be common courtesy to remove a defender when the tank asks for that, likewise i am not spamming my "push mobs away so ppl can't aoe" skill when in a party.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Yes, If I've done a few runs with you and knew how good you are, I will gladly listen and do what you ask. However, if I don't know you, why should I be expected to do what you ask? I've done it before with other tanks only to die. Hell, just today I had a GF that insisted on battling my yeti for control of the other scorp for no reason what so ever. We all started running for the right scorp so I attacked the left scorp to let my yeti keep it busy while the team focused on the right one. Sure enough all the sudden the GF just had to run to the left scorp and try tanking it leaving me (TR) and the GWF to keep dodging the right scorps agro.
Now he had absolutely no reason to do what he did, the scorp my yeti was tanking facing away the rest of us, it posed no danger to us. So in fact what the GF did by trying to fight my yeti for control was actually worse the me having it out in the first place. Since he dragged the right scorp closer to the left scorp meaning we now had to dodge attacks from both scorps instead of just one.
And my point in telling you that is just to show you why most people don't listen to others....and we all have to deal with that problem at some point
Note:There is a way to not spin Lostmauth or Orcus when someone uses defender companion.All you have to do is to watch around and position yourself where the companion is.But that requires to be not pig-headed,self-righteous jackass.
Really, they need to completely remove the knock-back from RA, as everything else about the skill is highly desirable. They don't move faster with shift, they don't have a passive that buffs their own move speed, etc., so they tend to be the last guy to the party if everyone isn't intentionally standing around to let the OP lumber in first. RA needs to basically be identical to the GF's lunge.
Nevertheless, the vast majority of tanks and healers have no idea how to play their class well in a party. So for the most part I assume these members are unreliable until proven otherwise, and a Yeti+bell tends to perfectly compensate for their failure by giving a tank that doesn't really need to be healed. On average, runs go smoothly and succeed more often this way.
Anyway i can see your point of view too, having a dps pala or gf wanabe tank that gets oneshooted is a valid reason to get out the yeti but being with people you know that they can do their job - a pet change should be done.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
To stay on topic if i am the tank asking for a pet to be removed and getting a no as a answer even thou i did not cause any wipes i would consider leaving the group (let the yeti tank and go where someone needs me as a tank)
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
or how a striker is hindering a dps ?
It is not like - omg your blink-dog hit the target now i can't dps or
omg your priestess of sune healed the tank, now i can't heal...
while a active defender is actually blocking GF and OP skills by making them not being the target of the boss or/and not recieving damage...
Would you be so kind to list the skill that gets blocked to CW/SW/GWF when a striker companion is attacking their target i am sure all those classes will be more than happy if you do so.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Healers get AP from healing. Strikers get AP from damage. Ergo, the more healing/damage the companion does, the less AP the healer/striker gets. And for strikers and healers that actually care about their dailies (ie, non-GWFs) that's relevant. It's also possible for things like blink dogs to screw up the grouping of mobs. A GWF with a blink dog, say, tosses out daggers, the dog warps behind one of the fringe ones, and now that guy wants to fight the dog where it is while everything else rushes together and away from him to get the GWF. I usually don't see healer companions getting aggro in dungeons, but I've seen strikers and defenders do it.
Because why do I want to sit around waiting for Mr. Slowpants to get in on the action when I can waltz in with ITC up and plop a stealth smoke bomb down that completely neutralizes everything for 4+ seconds, deals plenty of damage, and attracts them all towards a central point (me) for everyone to get more AoE damage done?
RA's knock is only relevant when the OP's already well ahead of everyone else, which means he's either ditching the party before the previous fight is over and putting them at risk or isn't actually a tank. Otherwise its complete and entire use is to taunt things, maybe give him a short buff like the GF's lunge, and to let him play catch up with the much more mobile strikers that'll be up for AoE hits about the same time RA lands. Which means the knockback is completely and utterly counterproductive. As the other poster said, knockback is almost always a bad, counterproductive thing in group play and should not be used unless you see you're in a weak group and you can't hold the aggro of literally everything the entire time, and so need to put distance between the mobs and the weaklings regularly. That OPs were overnerfed into being largely irrelevant for group play without very high end gear isn't the problem of your group; that's yours and Cryptic's to deal with. Don't try to pass the buck and make your nerfed character into a nerfed team.
RA either needs its knockback completely removed, or Paladins need a massive movement speed buff for themselves with minimal opportunity cost so that they can actually land the RA before it screws up what the rest of the party is doing.
I can ask this.Why does a tank need AP gain (so bad that you risk getting smashed by Orcus) in a proper group format with a healer/buffer cleric/paladin around.I am really curious because I dont even use my GF's dailies(except Villain's Menace maybe) in bossfights unless our cleric is inept or newbie
Everyone has a set own routine which they work on/perfected .
As a tank i would improvise the situation and make it to my advantage.
I'm an OP tank and I bring my own yeti.
the concept is simple monster hits the monkey is better than hits me or team mates .
My opinion on this..is the defender tank can act as another layer of defense ...which its can be use to help the tank to absorb damage and taking threat off the tank and every other party member
Loosing threat change facing of the boss.
Unless party members decide to stand next to the pet/tank
the tank and party members can always move around , move behind or besides where the monster cant reach you.
Normally i will stand on 3'o clock and my yeti is default goes in straight in will be at 6' o clock i'm there to tank in case i lose aggro its better the yeti takes over at 6'o clock then some crazy gwf dps takes it at 12'o clock .
So far it has been working fine.