Hi!
Many players have many different toons and do profession on multiple characters. Lately Ive started to do some professions on multiple toons and it didnt take me long before I got tired of moving resources, workers and tools between each char.
I therefor suggest that the profession bags are made account-wide so we dont have to move stuff back and forward all the time. Like if I have AD on one toon and need tools/workers or other things on different toons then I have to spend time mailing stuff to my self and log in and out from all my different chars. Its just tiresome. Moving AD the same way is also equally tiresome.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
0
Comments
Neverwinter Census 2017
All posts pending disapproval by Cecilia
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
I actually try to use professions quite a lot, but hate how much of my time is wasted by shuffling stuff at the mail because I ran out of blades on character A but character B still has hundreds of them, and character C has the rare task I was looking for, but character D has the tools. And if I'm Gatewaying, I can't access any of it.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I don't even know why this is still a thing.
Same goes with AD transfering from one character to the other.
All the other event crafting stuff can be mailed already, so I don't see why it would make any difference.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
I agree that making some things account wide would be great. It can become a nightmare to organize everything if you have many characters. Especially since there are some boxes that contain profession resources but are character bound. So you have to open them on one character then send the resources to your other characters through the mail system, 5 items at a time.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Lets not get out, because a bus can run us over - instead of looking both ways when crossing the road.
Or lets never have relationships, people can cheat.
Lets not have lockboxes, they can be exploited (known historical fact).
Lets not have dungeons, they can be exploited (known historical fact).
Or Lets not make software at all, all of it can be hacked, cracked and exploited.
etc.... I think the point is clear here...
This is why in software development there are best practices, enormous verity of test types , design methodologies, and many other practices that meant to make a better, more robust and less exploitable software.
But I believe in this case, actually doing minimal testing is all that takes, or for a change actually doing something about player reported bugs - which will give minimal incentive for players to actually test, reproduce and even report them.
Look at other companies:
https://bugcrowd.com/programs
facebook
google/youtube
This game had it for free and done almost nothing with it, now most people wont even bother to report / reproduce.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
With the new stronghold crates I have non-Leadership professions running on everyone, and once a week I spend an hour mailing the resources I've accumulated to the crafter who actually uses that resource. I used to keep Leadership resources for rare tasks in the mail -- marks of gratitude, dragon scrolls, prisoners -- but I've given up on that; too much work.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!