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Maze Engine Preview Patch Notes NW.60.20160410a.7

terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
Highlights

Events
The Siege of Neverwinter will return in just one week! Angered by the constant setbacks suffered at the hands of Neverwinter's adventurers, the Cult of the Dragon has coordinated another assault on the city. With this renewed siege comes a few updates.
  • A daily repeatable quest has been added for players with Strongholds.
  • A one-time quest has been added from the Stronghold to the Siege of Neverwinter event map. Completing this quest allows Stronghold vouchers to drop in the Siege of Neverwinter.
  • A new mount has been added: Neverwinter Champion's Charger.
    • This mount is Rare quality, and has one Illuminated and two Enlightened Insignia slots.
    • A new pack, Battlefield Scavenger's Pack, is now offered by the Siege Defense Coordinator for four Medals of Heroism, and can include items like Insignias and Quartermaster's Enchantments.
    • Masterwork Crafting resources can now be used in a new task to create Defense Supplies.
    • Medals of Heroism can now be purchased from the Zen Market in packs of 10, increased from 7. The price remains 350 Zen.
    • Salvager Enchantment has been changed to Quartermaster's Enchantment, and can now increase in rank up to 12.
      • The packs this enchantment drops can now be donated directly to your Stronghold coffer, typically for a greater value than its contents would.
      • The quality of loot given by this enchantment has improved, and having higher ranks of this enchantment also increases the chances for further improved loot, such as Refining Stones.
    • The bonus Hit Points restored by the Champion's Battle Horn have been increased.

    Release Notes

    Content and Environment
    General
    • Hourly PvP bonus events are once again active.

    Combat and Powers
    Classes and Balance
    • Guardian Fighter: Crushing Surge can once again apply Weapon Enchantment effects.

    Items and Economy
    General
    • Overload Enchantments once again properly decay over time.
    • Players who managed to get an Astral Diamonds dungeon completion bonus in their inventory, then ended up with a blank slot in that spot, once again have that Astral Diamonds pack in the inventory.

    User Interface
    Inventory
    • Players can no longer open boxes or other reward packs if a currency inside would push them over the currency's cap.

    Performance and Stability
    General
    • Completing certain Elemental Evil quests no longer causes a map-wide disconnect.
    • More hitches in the Queue System have been smoothed out.

    Localization
    General
    • All: Artifact Power selection once again properly contains text.
    • German: Certain Enchantment text is now properly up-to-date.

    Edit: Corrected the slot allocation on the Neverwinter Champion's Charger.
    Added the Battlefield Scavenger's Pack to the list of new Siege event details.
    Addressed the highlight text to avoid implying that Siege was starting this week. It's currently scheduled to run starting May 12.
Post edited by terramak on

Comments

  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    terramak said:

    • A new mount has been added: Neverwinter Champion's Charger.
    • This mount is Rare quality, and has one Enlightened and two Illuminated Insignia slots.
    So it can't match any insignia bonuses?
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    Some preemptive responses:
    • No fix yet for the High Forest Bear mount or others that are reclaimable, but cannot be discarded.
    • I'm currently not able to discuss future class balance changes. Dev blogs are your best bet for news on any major changes in game balance or powers.
    • We're still looking into the issue where some skill nodes drop nothing. Some further information that may be of use to us:
      • Where exactly was your character when this occurred? (Map name, output of /loc command)
      • What level is your character?
      • How frequently do you notice this? (e.g. "I feel like it's about every other node I check," or "This seems to be randomly about one in 25 nodes," or "I'm fine for like 30-40 nodes, but then it feels like half the nodes after that are broken.")
      Also a note for the Foundry:
      We've got a fix on the backend that addresses the issue keeping us from republishing existing projects. We're going to get the republish running after this build is live, and once that's done, as long as we don't turn over a new, different issue during the republish process, we'll be able to turn the Foundry back on for editing. Thank you for your patience.
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    edited May 2016
    two30 said:

    terramak said:

    • A new mount has been added: Neverwinter Champion's Charger.
    • This mount is Rare quality, and has one Enlightened and two Illuminated Insignia slots.
    So it can't match any insignia bonuses?
    Whoops. I got them reversed, fixing the patch notes now.
  • anim3kanim3k Member, NW M9 Playtest Posts: 60 Arc User
    Dear terramak any chance to increase drop rate legendary rings +5 in Epic Demogorgon fight? Or made it same drop rate like in Castle Never?
    3,5 month farming and still 0 is a little strange for me;/
  • dragaonativo1dragaonativo1 Member, NW M9 Playtest Posts: 2 Arc User
    anim3k said:

    Dear terramak any chance to increase drop rate legendary rings +5 in Epic Demogorgon fight? Or made it same drop rate like in Castle Never?
    3,5 month farming and still 0 is a little strange for me;/

    same here, i make big farms every week, and don't see any ring...
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    terramak said:


    We're still looking into the issue where some skill nodes drop nothing. Some further information that may be of use to us:
    • Where exactly was your character when this occurred? (Map name, output of /loc command)
    • What level is your character?
    • How frequently do you notice this? (e.g. "I feel like it's about every other node I check," or "This seems to be randomly about one in 25 nodes," or "I'm fine for like 30-40 nodes, but then it feels like half the nodes after that are broken.")
    The problem is directly tied to not replacing the removed refinement drops with anything at all. It can occur in Biggrin's Tomb, Well of Dragons (interior/exterior), and any lair from Tyranny of Dragons. I am not aware of any other locations that have nodes like this. It's probably not specific to any coordinates, or any variable other than the skill node loot table. One possible result on a skill node in these locations was a lone refinement item (it was a rank 4 when they were level 60 nodes, rank 5 at level 70). And since refinement drops weren't replaced with anything but a null value, if you roll that result on your node loot table, it will be empty.

    *Empty* nodes should not happen with nodes sub-70 because these don't ever only roll a single refinement item, but all nodes after the Tower District (up to the final Tower lair which is where enchants first started to drop from nodes) suffer from greatly reduced contents, which makes it feel bad to bother using kits on them.

    tl;dr - Not a node problem, a loot table problem. Adjust the loot tables so the nulls give more profession stuff and you'll fix all the nodes.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2016
    terramak said:


    Events
    The Siege of Neverwinter will return in just one week!

    Couple things about Siege that have occurred to me relating to the original reward pack (I'm sorry; I don't remember the name of it), and I'm hoping that someone has considered them. (But... it isn't too late, right?!)

    A - The loot table contained companion fortification kits, which have long since been replaced in lockboxes with a much less awful companion pack. Since the refiner's cache has been allowed to keep pace with game developments, this event reward should also get a once-over to make sure that it's up-to-date.

    B - Another possible prize was a Medium Black Horse, the same model as the one from the Zen shop but single use and BoE. The event mount converted to BoP when Maze Engine came out (I still had one unbound). Not sure if this is still part of the loot table or replaced with this new mount because of not wanting BoP and BoE versions of the same mount out there. If the Medium Black Horse is still an event reward, correct the bind behavior, please (especially since it probably wouldn't be discardable). I'd also kind of like to know if I should just decide on a character to grab my existing horse on, since I was fortunate enough to have left it in shared storage prior to the change in bind status.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    Terramak - i have legendary ring of "combat regeneration" which doing NOTHING because regeneration dont work at combat, can you bring a vendor where i can change him for another?
  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    Oh damm. Wish you guys had never noticed the overload enchants. But whats fixed is fixed i guess. Maybe you can forward it that some people would like to see the combat timer on these enchants either prolonged towards 4 or 6 h or removed completely.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    LMAO off at glyph prices.

    Like... suddenly, nobody will be able to get them ever, ever again, now that they're going to tick down.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    terramak said:


    I'm currently not able to discuss future class balance changes. Dev blogs are your best bet for news on any major changes in game balance or powers.

    That's bad, something went live apparently and something is on on the preview server.


    We're still looking into the issue where some skill nodes drop nothing. Some further information that may be of use to us:
    • Where exactly was your character when this occurred? (Map name, output of /loc command)
    • What level is your character?
    • How frequently do you notice this? (e.g. "I feel like it's about every other node I check," or "This seems to be randomly about one in 25 nodes," or "I'm fine for like 30-40 nodes, but then it feels like half the nodes after that are broken.")
    I rarely open the skill node, because I don't like garbage. But yes it happened to me.
    -WoD - prison cult mini-dungeon.
    - Devoted cleric - level 70
    - Till now once only becuase I open them rarely - but I think that just one is enough for an urgent patch. The assumption to rework the skill node was to fight bots, right? Now you're fighting the players with zero rewards. "How frequently" is a bad question: frequence must be zero, always.

    PS: For the first time NW has less than 2.000 players on Steam in the last 30 days: not a good sign. .
    http://steamcharts.com/app/109600


    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • abspabsp Member Posts: 22 Arc User
    edited May 2016
    terramak said:


    Combat and Powers
    Classes and Balance

    • Guardian Fighter: Crushing Surge can once again apply Weapon Enchantment effects.
    How about DC Divine Glow that not apply Weapon Enchantment effects?!
    http://www.arcgames.com/en/forums/neverwinter#/discussion/1214546/divine-glow-still-doesnt-proc-enchantments-needs-to-be-fixed
    Dozens questions about it, and i cant find any dev team answer...
    http://www.arcgames.com//en/forums/neverwinter#/search?Search=Divine Glow enchant

    Eventually, please specify: its considered as bug or not(just nerfed long time ago) :/
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    I second the request above that Divine Glow be fixed. This is one of the primary powers of buff/debuff DCs and not having it trigger weapon enchants that specifically state they trigger on encounter use (dread in particular) is just wrong. No way thhis is WAI.

    Regarding the empty profession nodes, I think beckylunatic got it absolutely right (see above). This happens when/where you would have gotten a single enchant (or two) before. I have only seen this with my L70, on maybe 5% of the nodes I open...mostly inside the various minidungons.
    Hoping for improvements...
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    Empty skill node: Biggrin's Lair, dungeoneering node.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    Thanks, it looks like we've tracked down the cause now.
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    @terramak it has been said a lot of times. Please just up the timer in Prophecy of Madness for another 30 seconds to make it at least realistic to get gold. I doubt it is a hard fix and we the players would be very happy about it.
  • mekolsmekols Member Posts: 210 Arc User
    @terramak when will the new build be live then? when will foundery be up
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    Build's live as of yesterday morning (~9AM PDT).
    Foundry issue fix uncovered another issue which, unfortunately, continues to block republish.
This discussion has been closed.