HighlightsEventsThe Siege of Neverwinter will return in just one week! Angered by the constant setbacks suffered at the hands of Neverwinter's adventurers, the Cult of the Dragon has coordinated another assault on the city. With this renewed siege comes a few updates.
- A daily repeatable quest has been added for players with Strongholds.
- A one-time quest has been added from the Stronghold to the Siege of Neverwinter event map. Completing this quest allows Stronghold vouchers to drop in the Siege of Neverwinter.
- A new mount has been added: Neverwinter Champion's Charger.
- This mount is Rare quality, and has one Illuminated and two Enlightened Insignia slots.
- A new pack, Battlefield Scavenger's Pack, is now offered by the Siege Defense Coordinator for four Medals of Heroism, and can include items like Insignias and Quartermaster's Enchantments.
- Masterwork Crafting resources can now be used in a new task to create Defense Supplies.
- Medals of Heroism can now be purchased from the Zen Market in packs of 10, increased from 7. The price remains 350 Zen.
- Salvager Enchantment has been changed to Quartermaster's Enchantment, and can now increase in rank up to 12.
- The packs this enchantment drops can now be donated directly to your Stronghold coffer, typically for a greater value than its contents would.
- The quality of loot given by this enchantment has improved, and having higher ranks of this enchantment also increases the chances for further improved loot, such as Refining Stones.
- The bonus Hit Points restored by the Champion's Battle Horn have been increased.
Release Notes
Content and Environment
General
- Hourly PvP bonus events are once again active.
Combat and Powers
Classes and Balance
- Guardian Fighter: Crushing Surge can once again apply Weapon Enchantment effects.
Items and Economy
General
- Overload Enchantments once again properly decay over time.
- Players who managed to get an Astral Diamonds dungeon completion bonus in their inventory, then ended up with a blank slot in that spot, once again have that Astral Diamonds pack in the inventory.
User Interface
Inventory
- Players can no longer open boxes or other reward packs if a currency inside would push them over the currency's cap.
Performance and Stability
General
- Completing certain Elemental Evil quests no longer causes a map-wide disconnect.
- More hitches in the Queue System have been smoothed out.
Localization
General
- All: Artifact Power selection once again properly contains text.
- German: Certain Enchantment text is now properly up-to-date.
Edit: Corrected the slot allocation on the Neverwinter Champion's Charger.
Added the Battlefield Scavenger's Pack to the list of new Siege event details.
Addressed the highlight text to avoid implying that Siege was starting this week. It's currently scheduled to run starting May 12.
Comments
- Where exactly was your character when this occurred? (Map name, output of /loc command)
- What level is your character?
- How frequently do you notice this? (e.g. "I feel like it's about every other node I check," or "This seems to be randomly about one in 25 nodes," or "I'm fine for like 30-40 nodes, but then it feels like half the nodes after that are broken.")
Also a note for the Foundry:We've got a fix on the backend that addresses the issue keeping us from republishing existing projects. We're going to get the republish running after this build is live, and once that's done, as long as we don't turn over a new, different issue during the republish process, we'll be able to turn the Foundry back on for editing. Thank you for your patience.
3,5 month farming and still 0 is a little strange for me;/
*Empty* nodes should not happen with nodes sub-70 because these don't ever only roll a single refinement item, but all nodes after the Tower District (up to the final Tower lair which is where enchants first started to drop from nodes) suffer from greatly reduced contents, which makes it feel bad to bother using kits on them.
tl;dr - Not a node problem, a loot table problem. Adjust the loot tables so the nulls give more profession stuff and you'll fix all the nodes.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
A - The loot table contained companion fortification kits, which have long since been replaced in lockboxes with a much less awful companion pack. Since the refiner's cache has been allowed to keep pace with game developments, this event reward should also get a once-over to make sure that it's up-to-date.
B - Another possible prize was a Medium Black Horse, the same model as the one from the Zen shop but single use and BoE. The event mount converted to BoP when Maze Engine came out (I still had one unbound). Not sure if this is still part of the loot table or replaced with this new mount because of not wanting BoP and BoE versions of the same mount out there. If the Medium Black Horse is still an event reward, correct the bind behavior, please (especially since it probably wouldn't be discardable). I'd also kind of like to know if I should just decide on a character to grab my existing horse on, since I was fortunate enough to have left it in shared storage prior to the change in bind status.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Like... suddenly, nobody will be able to get them ever, ever again, now that they're going to tick down.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
-WoD - prison cult mini-dungeon.
- Devoted cleric - level 70
- Till now once only becuase I open them rarely - but I think that just one is enough for an urgent patch. The assumption to rework the skill node was to fight bots, right? Now you're fighting the players with zero rewards. "How frequently" is a bad question: frequence must be zero, always.
PS: For the first time NW has less than 2.000 players on Steam in the last 30 days: not a good sign. .
http://steamcharts.com/app/109600
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
http://www.arcgames.com/en/forums/neverwinter#/discussion/1214546/divine-glow-still-doesnt-proc-enchantments-needs-to-be-fixed
Dozens questions about it, and i cant find any dev team answer...
http://www.arcgames.com//en/forums/neverwinter#/search?Search=Divine Glow enchant
Eventually, please specify: its considered as bug or not(just nerfed long time ago)
Regarding the empty profession nodes, I think beckylunatic got it absolutely right (see above). This happens when/where you would have gotten a single enchant (or two) before. I have only seen this with my L70, on maybe 5% of the nodes I open...mostly inside the various minidungons.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Foundry issue fix uncovered another issue which, unfortunately, continues to block republish.