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Mastercrafting Unfairly biased against ranged classes

bronto111bronto111 Member Posts: 110 Arc User
I have completed mastercrafting on every proffesion and when i say the mastercrafting is unfairly biased against ranged classes i am Not
talking about the stats of the crafted items such as rosegold rings samite armour or adamant armour or Umbral armour.
The bias is in the amount of resources used to craft items here is a key example :
Samite armour requires gold wire ...gold wire is made out of gold ingots...gold ingots are made out of gold nuggets.
Thats quite a logical progression and very sensible but uses a large amount of resources to make one gold wire or one gold ingot.
Then you look at adamant armour
adamant wire is made out of ...sand and molybdena!,adamant ingots made out of adamant bloom and paint!!(dark lacquer makes no sense)
and since adamant ingot uses dark lacquer and dark lacquer and adamant blooms are both a single stage process ,
that makes 3 x tasks to make adamant ingot compare that to gold ingot which needs 3 x nuggets and concentrated aqua regia(which is anouther 3 x tasks to make) 6 x tasks.
you imediately see that any item that has gold ingots or gold wire has double the number of tasks to craft.
And that has a major knock on effect on armourments and armour ,
the armaments for melee classes use adamant items like ingots wire etc have less tasks to make the items and therefore use less resources and are cheaper to make than any armaments or armour that use gold ingots or gold wire.
So ranged classes require a lot more resources to craft their items than melee,this bias is made worse by the many tasks that require unequal amounts of base resources
(i should note i only count base resources as those that require spending guildmarks to buy maps to get them as all other resources such as green vitriol can be crafted for free in much lower level proffesion tasks)
For example :
dark laquer the first item in artifacing requires 4 x lacquer branch (this should be reduced to 3 x branches or other tasks increased to 4 x resources)
adamant bloom first item in weaponsmithing requires only 3 x adamant sand
aqua fortis in alchemy 2 x alum and 1 x nitre (total 3 resources)
Taw hard aberrant leather requires 3 x alum
gold nugget only requires 2 x gold ore ( should add an aditional resource to balance the other items either 1 x nitre or 1 x sal amoniac)

Anyway im not going to sit here for hours pointing out each item and how unbalance the quantity of resources and number of tasks are to make them ,
I only hope some consideration will be given to tweaking the recipes to balance out the resouce and number of tasks required that go into making the final items to make it fair for all classes.

In reality i believe it should cost the same amount of resouces and the same number of tasks to create all armaments ,and likewise with the many mastercraft armours.

Thanks Devs



Comments

  • edited April 2016
    This content has been removed.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I've seen it mentioned that it's hugely more expensive to produce wizard armor than any other because of the massive amount of resources samite takes.

    This does strike me as extremely unbalanced.

    In standard professions, it's clear that an effort has been made to have them roughly equivocal in items required for/produced by same-tier tasks. There are a few anomalies, but you can see the intent.
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  • josiahiyonjosiahiyon Member, NW M9 Playtest Posts: 396 Arc User
    edited April 2016
    I can confirm what the OP is saying. DC and CW Masterwork gear and Armaments are 2 to 3 times more expensive than the gear for the other 6 classes. This is because DC and CW Masterwork equipment disproportionately requires Samite, Gold Wire, and Gold Ingot. Other classes require much lower tier, less expensive resources to craft.

    Gold Wire is the 2nd highest tier (most expensive) resource at tier 4, behind only Samite at tier 5. Samite requires 2xGold Wire to make and thus costs more than twice the price of the 2nd most costly resource.

    Cost variance by tier (rough):

    Tier 5: 3x Tier 4 [24x Tier 1]
    Tier 4: 2x Tier 3 [8x Tier 1]
    Tier 3: 2x Tier 2 [4x Tier 1]
    Tier 2: 2x Tier 1

    CW Executioner Chest piece: requires 3x tier 5, 1x tier 3, 6x tier 2. 72 + 4 + 12 = 88 Tier 1 equivalent in price

    GWF Gladiator Chest piece: requires 5x tier 3, 1x tier 2, 2x tier 1. 20 + 2 + 2 = 24 Tier 1 equivalent in price

    88/24 - 1 =~ 265% more expensive.


    This cost variance between DC/CW (caster) and the other 6 classes is consistently true for every single piece of masterworks class-specific gear. An entire 4pc GWF set is cheaper than the cost of the CW chest piece. This is ~20M more AD that a caster has to pay for masterworks 4pc gear + 2pc armaments than the other classes have to pay.
    Post edited by josiahiyon on
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  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited April 2016

    I can confirm what the OP is saying. DC and CW Masterwork gear and Armaments are 2 to 3 times more expensive than the gear for the other 6 classes. This is because DC and CW Masterwork equipment disproportionately requires Samite, Gold Wire, and Gold Ingot. Other classes require much lower tier, less expensive resources to craft.

    Gold Wire is the 2nd highest tier (most expensive) resource at tier 4, behind only Samite at tier 5. Samite requires 2xGold Wire to make and thus costs more than twice the price of the 2nd most costly resource.

    Cost variance by tier (rough):

    Tier 5: 3x Tier 4 [24x Tier 1]
    Tier 4: 2x Tier 3 [8x Tier 1]
    Tier 3: 2x Tier 2 [4x Tier 1]
    Tier 2: 2x Tier 1

    CW Executioner Chest piece: requires 3x tier 5, 1x tier 3, 6x tier 2. 72 + 4 + 12 = 88 Tier 1 equivalent in price

    GWF Gladiator Chest piece: requires 5x tier 3, 1x tier 2, 2x tier 1. 20 + 2 + 2 = 24 Tier 1 equivalent in price

    88/24 - 1 =~ 265% more expensive.


    This cost variance between DC/CW (caster) and the other 6 classes is consistently true for every single piece of masterworks class-specific gear. An entire 4pc GWF set is cheaper than the cost of the CW chest piece. This is ~15M more AD that a caster has to pay for masterworks 4pc gear + 2pc armaments than the other classes have to pay.

    Yeah this is really insane how much the difference is. As a CW I cant afford it its way to expensive. Even the Stronghold Weapons are more expensive for CWs. They really should fix the Samite requirements.

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  • bedwyerbedwyer Member Posts: 85 Arc User
    CW items are too expensive to craft...samite is very expensive to make, I have every masterwork prof all the way done, can make any item...too expensive to do CW and the pay off is little...DC is tough also.
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  • edited April 2016
    This content has been removed.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    bronto111 said:

    In reality i believe it should cost the same amount of resouces and the same number of tasks to create all armaments ,and likewise with the many mastercraft armours.

    I can't check your math, but this I agree with. Processes and items may vary, sure. But I see no reason why it would be harder to produce mats for the same item for different classes. If your values are correct, this should be rectified.
    His values are correct, the costs involved for CW related masterwork stuff is ridiculous...Compared to the cost of other classes masterwork stuff, let alone the cost in and of itself.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    THAT is not new thread but i have to say after three months the issue is same. I dont know who did that thing but AT LEAST a gold ingot should give back concetrated aqua regia and 1 gold nugget on failure and not : 1 gold nugget!
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