Hi,
Thorned roots not benefit weapon damage from offhand weapon. For test just unequip bow and hit by hindering stike with daggers then make this time again but with bow and without daggers. If cryptic would add in formula offhand weapon damage then HR will get get next multipler(60%) which going to grant 37.5% more damage from Thorned Roots. Remember that i not count median but maximum increase of damage. For the lowest weapon damage we're going to get multipler 46% which would grants 30% dmage boost. I cant show ACT logs because 0s from ticks is not showing, so i'll post later a video.
https://youtu.be/acXCNT8DXOo#UPDATE
ACT LOGS:
http://imgur.com/qbZpawWFor tests i used Hindering Strike(one time i used Constricting Arrow when i havent equip daggers).
Comments
Or has anyone already tested this extensively??
So add one more thing to the long list of HR bugs and ninja nerfs.
But i think its WAI..., the main has to be equipped for the code to understand that you are armed and melee thorned roots still take base dmg from blades, hopefully.
More accurate dmg tests are needed.
@kievitz
Specially for you i done one test more. I compared Drowned Bow+Daggers with Drowned Bow+Axes of Elemental Fire(transmute one 14-17 weapon damage) and there is no diffrence.
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it seems bugged, KB tested this
Thorned roots have 2 different base damages melee and ranged.
So the only thing here is bugged is that off-hand does not proc thorned roots alone and i think also do devs.
Ex. LM set bonus weapon damage i based on our stance, ranged procs main-hand damage while in melee it procs off-hand damage, WAI.
No HR power should calculate both weapons as base damage at the same time. That is just wrong math.
Please look on 1st post. Specially for you i done ACT logs with a few variants. We need to remember that Thorned Roots is passive damage. I know that meele/ranged powers shouldn't count both weapons damage but with passive damage it's should.
The notion that passives on HR would be calculated by melee+ranged would be just plain wrong.
Besides where do you get the information that passives like roots should be calculated with both damages added?
Do you have information from devs that it should be so, or is said somewhere.
Logic says weapon damage for us is either calculated from melee or ranged weapon damage, because we have 2 stances and there for 2 different weapons.
I think things could get very broken if our roots suddenly started making 2x more damage.
My 2.6IL hr ticked thorned criticals around 13k as full trapper, that with master trapper feat ~10 times
now multiply it by 2.
new dmg would be 2x13kx10= 260K damage purely from root ticks
and that would be bad as we can keep roots tickin infinitely.
I know we are not the best in dps but to not the worst either.
Thorned Roots is based off ranged damage multipliers (AotS ranged stacks, etc.) and mainhand weapon damage.
my weapon damage is 738-901 and bonus from power is 47%
thorned root tick-hindering strikes dmg= 200% weapon damage (i assume wepon has the power multiplied by 47% before this happens)
6500-4400=2100
that would mean in melee stance my weapon damage is truly added 200% to the hindering strike root damage, but wait,
Our roots are doing 6500 dmg. So if our weapons did only 200% damage with thorned roots, we would get a nerf. The thorned roots tooltip says:
Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 40/80/120/160/200% of your weapon damage every second. 250% of your weapon damage is dealt immediately to control immune targets.
so roots are pretty much not working as the tooltip says, in this case we would get a nerf and new design.
roots are not suppose to (according to tooltip) tick hindering strikes damage only the 200% weapon damage.
So im now interestingly waiting what devs have to say.
And please someone with the proper equation how to count this dmg post it here.
Were chasing ghosts here, until we get proper calculation method on the damage for thorned roots. And to the mechanic of stances.
Thank you.