I don't know what to suggest, but more needs to be done to ban gold-spammers, the zone-chat is constantly full of them. To the point where it's basically unusable for anything else. Combined with goldspammers messages being horrible jumbles of nonsense characters (presumably to dodge the filter?) it makes the chat almost unreadable.
It's not just /zone either, it's in every chat window.
Given how big of a deal communication is in an MMO, something has to be done.
0
Comments
I look at gold spammers from a different angle: When there are some, the game is alive. There was a time when the zone chat was empty.
ex. if i put in max 40chars, any chat above 40 characters will be ignored on that channel
The best solutions that players can do are are:
1) Right-Click "Report Spam" on these folks in chat. This will not only place their @ handle in your ignore list, it will also create a ticket for the Game Masters as well as if enough folks report them this way, the system will silence them for 24+ hours.
2) Place Zone, LFG, and Trade in their own tab(s) apart from your Guild, Group, and Custom Channels and only tab to Zone, LFG, and Trade when you need to. Personally, I don't even have LFG or Trade on any tabs and Zone has it's own tab apart from any others.
Using both methods above, I rarely see spam unless I sit in Protector's Enclave with my Zone tab active and even then, 30 seconds of reporting them causes it to become an infrequent occurrence.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
We had a thread about this a while ago.
+ a editable spam filter would be an easy solution
+ the profanity filter, that is allready in place, could be used as base
+ players could add keywords on their own to that new spam filter, if anything triggers the filter, it goes into a new chat channel/window
Instead of ingoring account after account, we would only have to edit the rules of the spam filter maybe once per day, and that would be it. And this was working as mod. from another player in WARHAMMER Online several years ago.
So, why can't that be done here too from the Devs?
With the Maze in game in a day, there should be some Dev time for this change.
And report spam does not help a bit.
+ AD seller create new accounts every minute, and they use a spam account mostly for 1 round
+ the more accounts you put on your ignore list, the slower your game gets. i have thousands of AD seller accounts on my ignore list, and i can't even empty it anymore. when i try, it nearly freezes the game down. don't believe me? go ahead and try it out for yourself...
Besides, even if you avoid the zone/say chat in PE, you might still see their advertisement in for example Neverdeath Graveyard from time to time.
What needs doing is to track the suspicious movement of ADs between accounts, and this needs a human or intelligent computer system. Something worthless on the AH for a million+ ADs. Check the buyer's account and see where the ADs came into it from, track them back to the source. Once you find the same one several times, ban the accounts with the enormous amounts of ADs in them.
To do this you need all the transactions to be logged.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
http://www.arcgames.com/en/forums/neverwinter#/discussion/1207160/updates-on-bans-suspensions-december-22-2015
looks like AD buyers only get a 3 days temp. ban.
Any level limitation won't work in the long run, they can level those characters to any level needed for their spamming...
And a limit to auctions won't hurt the AD sellers either, they just make more accounts.
Yes they will level a char but i naively think that banning a level 70 account hurts them more than banning a level 15.
On a side note - i would ban people buying from those sites for 30+ Days, not 3.
it's like -"Ok i need AD for next week - buy from some bot side on Friday - get a 3 day ban - have cheap AD on Monday and be ready to play"
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
I've seen them in zone, LFG and /trade. Hell, I even got whispers from them today.
I wouldn't even mind so much if the messages were comprehensible, but the jumble they force into their sales pitch to get it past the filter makes each message take up twice as much room as it needs to.
The only spam filter, that would actually work in this situation, would be one we could adjust on our own. As mentioned before, that would force the AD seller to rewrite every single spam message.
They might not run out of new accounts to spam, but they will run out of read-/understandable advertisement pretty quick...
As I said before, just blocking the dollar sign would remove the spam.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
AD seller - regular spammer - [censored] spammer
which would also help us a bit... and all this needs, would be some Dev time to get it done.
If something like that would happen every day, and they would actually ban more then just a few of those bots, then that would be a good start.
That might even take some stress from the server in return...
But to keep the chat clean, we really need a client side spam filter, we can adjust on our own.
* Banning the spammers can't work. The problem is that, just as they have automated parts of the game, they can automate account creation. There is very likely no human player sitting behind those messages.
* Requiring a particular level to use public channels doesn't work, as simply invoking will level a character up to 70 in a short while without ever playing the game. You could perhaps require some endlessly grindy hard-to-automate series of tasks (vigilence tasks?) but then noobs can't get help when they need it.
* @l0th4ri0 has the only feasible solution for the spam itself: distributed, organic, client-side filtering. It offers everything you want from a security solution: no feedback to the bad actor, no ability to predict (or learn) what will get through, organically adaptive in an asynchronous manner.
* Just filtering the spam messages doesn't solve the whole problem, though. There are people using these services, so they continue to impact the economy, which inevitably leads the Cryptic team to make gameplay miserable while trying to counteract it. l0th4ri0's filter concept only works for people who don't want to take advantage of the goldsellers; Cryptic's aim is to also prevent those that want to buy from goldsellers, hence we will not see client-side filtering.
Just remember this, guys. The next time someone says that spam is inevitable and you should just live with it. Turn off all the chat channels, or whatever... there really IS a solution, and it is easy as hell. Try not to get frustrated the next time you are in PE and the chat window is 90% spam. Remember that you really didn't need to see any of it.
This could have been different.
Not to mention, a client sided spam filter doesn't has to mean the end of any server sided spam filter. Cryptic can still continue to filter on their end, and we could at last keep our chat really clean.