Item Level restriction? Are you trolling me? What if 4k iLV toon gonna to unequip all items to 1-2k iLvL and later equip this again?
Troll ??? Wow talk about a no brainer just make it so items can not be added or removed once you are in Q for pvp or even better the program sees the item level change and a auto kick is given.
Firstly, that would work. I'm all in favour. Secondly, isn't it funny that your objection to needing this is that you can achieve the same result in a different way? For anyone who has done sync q, the reality is that it is not 100% reliable and takes more effort than the system that's proposed. How often have you seen 95% of the PVP community agree on something. Surely someone can give this a try!
If 40 people play pvp, what would be the benefit of dedicating any resources towards this for the company? This is something that may have worked back when they first tried implementing the elo system. But now that there isnt any pvp community to speak of, why even bother with a poll on this? Youre the only ones still playing, theres nothing keeping you guys from queuing as premades. Too bad you refused to do this before running off the last of the players that were interested in pvp. If anything youve created your premade queue on your own and dont need any help from the company now.
Fixing this will bring more people into pvp. In terms of development time this should be extremely easy to implement with the new q system.
Where is your reply - devs and community managers? Being able to queue like this would definately be more fun and would decrease pugstomping (which nobody is enjoying). So in the end that means more fun in pvp for all.
If 40 people play pvp, what would be the benefit of dedicating any resources towards this for the company? This is something that may have worked back when they first tried implementing the elo system. But now that there isnt any pvp community to speak of, why even bother with a poll on this? Youre the only ones still playing, theres nothing keeping you guys from queuing as premades. Too bad you refused to do this before running off the last of the players that were interested in pvp. If anything youve created your premade queue on your own and dont need any help from the company now.
LOL someone sounds salty, there are multiple PVP guilds or split PVE/PVP guilds and I don't think they'd like it if you lump us all into the same guild. We have channels formed specifically to try and Q together and/or against each other. There is a smaller end game PVP community primarily because of the introduction of strongholds and PVPers desire not to have to farm that much PVE to get BIS.
You're obviously an angry little troll who's not representing the state of PVP or the reasons it has become this way. That said, a lobbied PVP Q system benefits everyone. It allows us to have fun competitive equal comped, equal geared Premade fights and spares pug groups running into full Premades looking to snipe another guild or trying to sync Q's. I give a hearty +1 to the Lobby idea, there are literally no downsides.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
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jaysun1977Member, NW M9 PlaytestPosts: 177Arc User
no
Players would absuse it for easy glory gains, No thank you!
its like sayin players are abusing to que for demongorgon or tiamat , not good we dont need it )))))) i swear there are some players that do not think ahead.
Except that Demogorgon will fight back, regardless.
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jaysun1977Member, NW M9 PlaytestPosts: 177Arc User
@jaysun1977 and what are we doing with the glory? Stacking up on pvp potions? Lmfao!
To be honest, you cannot abuse it to get easy glory, because the longer the match lasts, the more glory you get. No one will waste like 10mins each time to get the minimum reward of 250glory ...
Top 5 gains bonus glory. Also, you could easily farm PvP Domination Boons. Don't play dumb. You know it would be absused and it would be abused hard.
Nothing can be more boring than q'ing for pvp like 5 people (in useless hope to get the even match), then gettings pugs against you and then getting "gg" on 1st minute of the match. NOBODY wants that to happen, neither pugs, nor premade! NOBODY is HAMSTER lucky about it! It's HAMSTER obvious to everybody who has brain. And it's VERY easy to implement protection from botting. Example: You implement "tokens of unpug gratitude" which can be traded for glory and vise versa. Every member of a team has to have 3 tokens in order to be able to get into Premade Queue. The winning team gets 4 tokens per member, the losing gets 1 token per member. That's freaking all! And there are many other better solutions, i'm sure.
maybe they can change the PVP Q system that premade will remain premade only if the the other tream have similar wins/loss ratio. if not then 2 players automatclay will move to the other team (unless the other team is premade) like this premade players will still play together but maybe one against each other.
maybe they can change the PVP Q system that premade will remain premade only if the the other tream have similar wins/loss ratio. if not then 2 players automatclay will move to the other team (unless the other team is premade) like this premade players will still play together but maybe one against each other.
its to much those one sided mathces
omg..plavia ...don't tell me yu have a dc and you are in the pvp match above with me..lol & xD
i will heal you if you promice not telling them where i m
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited April 2016
yes
even that will not change the current state you dont even need a premade to: duo with gf as tr be in a sh with power boon. gf cast fray tr shocking penetrate through also shields that way ( empower shield -cw shield -dreadtheft incoming damage reduce and break the spirit debuffed tr). NOthing in the parenthesis work against to that synergy be lucky to have dodge or die;p.
ofcourse that is not so skill but a tr other than shocking can be a cap holder since cant deal any serious damage with att wills or encounters. NOT to mention premades rogues executioners with ambush ring because you have stealth on tab deosnt mean you are the only one allowed to wear it make your executioner like is sabo +executioner but anyway i dont take anymore pvp as a serious thing:P
maybe they can change the PVP Q system that premade will remain premade only if the the other tream have similar wins/loss ratio.
just asking... how are you going to determine w/l ratio for THE TEAM? Average? example for you: e.g. i have w/l ratio of 3. My teammates have ratios of 7/2/5/3, average is 4. Now imagine some random guys (maybe high geared pve guys with huge damage and pve gear) decided to pvp with their guild. Any of them had 1 loss and 0 wins before that. They did 4 lucky matches and won all 4 against pugs (with many kills and deaths). Then they q'd into us... is it fair? I can bring many examples, and in any of them there will be either no pops, or bad matchmaking, because matchmaking is hard to implement, because the metric is hard to implement, especially when playerbase is low, lol. Morale: we need PREMADE QUEUE SYSTEM, which allows to invite 10 people and q with em to domi, and 20 people to q with em for GG.
ABSOLUTE
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
yes
I do not pvp, but I think this is an excellent idea.
maybe they can change the PVP Q system that premade will remain premade only if the the other tream have similar wins/loss ratio.
just asking... how are you going to determine w/l ratio for THE TEAM? Average? example for you: e.g. i have w/l ratio of 3. My teammates have ratios of 7/2/5/3, average is 4. Now imagine some random guys (maybe high geared pve guys with huge damage and pve gear) decided to pvp with their guild. Any of them had 1 loss and 0 wins before that. They did 4 lucky matches and won all 4 against pugs (with many kills and deaths). Then they q'd into us... is it fair? I can bring many examples, and in any of them there will be either no pops, or bad matchmaking, because matchmaking is hard to implement, because the metric is hard to implement, especially when playerbase is low, lol. Morale: we need PREMADE QUEUE SYSTEM, which allows to invite 10 people and q with em to domi, and 20 people to q with em for GG.
you are right, win lose ratio is not good. they can do it with the current method they work with... (not sure exactly what it is) either way, if the match will be one sided, the 2 stronger charcters from the strong team will move to the other team.
I am 100% for having a party queue system if it would mean that they also had their own leaderboards and could not encounter players that were solo queued.
Solo queue or PuG PvP should have its own leaderboard as it would be a true indication of personal achievement. Solo queue should also have a filter that organizes teams by player ranking in regard to the new pug leaderboard. This way if you had to players on page one they would go to opposite teams.
If you want to run as a 5 man party, you will no longer be able to PuG stomp. It's that simple. Separate queues, separate leaderboards. Premades would have to fight premades so they can still get bragging rights and move up their own leaderboard.
I think this is pretty unanimous... My FIRST gut reaction is this is just a bandaid to PVP when there are other REAL Issues but after reading this entire thread. I have to agree. They really need to do this.
I guess my only concern would be que times. If you get a 5 man group you cannot ALSO que for regular pvp which means it will ONLY pop if there is another premade group out there... How long will that take and then if its a lopsided game, the losing team probably wont re-Q.
As for the solo-Q. I think this is where you have your ELO based off of (dont need ELO with premade Que system) and also the leaderboards.
The ONLY negative to this entire thing is you remove Neverwinter as being the game that you and your buddy can log into, que for PVP and have fun together. You now have to que individually and hope you get on the same team. However, I think the benefits to this que system FAR outweigh that ONE negative. I think this would also breathe some life back into the game and get players playing again - which once the population has built back up and ELO works and the leaderboards work correctly I think you can address this issue.
I overall think there is a better solution to all of this, but it requires significant game balance and investment into PVP that will NOT happen based on my track record in this game over many years. So this is the next best option and I think it would be foolish to NOT implement it.
If 40 people play pvp, what would be the benefit of dedicating any resources towards this for the company? This is something that may have worked back when they first tried implementing the elo system. But now that there isnt any pvp community to speak of, why even bother with a poll on this? Youre the only ones still playing, theres nothing keeping you guys from queuing as premades. Too bad you refused to do this before running off the last of the players that were interested in pvp. If anything youve created your premade queue on your own and dont need any help from the company now.
Ill just inform you of this. The LARGE majority of the revenue of this game is from PVP. My Source? The developers themselves told me. So why would they invest resources into this? because its where the money comes from to keep it free for everyone else.
The majority of revenue USED to come from pvp. But since theres hardly anybody playing pvp and the ones that are bis have been buying from 3rd party sites or using ad gotten by other illicit means, there is no point allocating resources to this lost cause. The only ones that actually buy zen from cryptic are new players that are just starting out and havent figured out how to exploit yet. And the guys still here that are bis, havent purchased a single thing from cryptic in the last 2 yrs at least, are stomping the one source of revenue left. The new player who actually buys something in their 1st 6 months. Cant make money on a game that has about 40 or 50 people who play pvp religiously and dont spend a dime on the game, but troll in teams the new players starting out who wouldve maybe bought a pack at least before quitting. The end result of shortsighted people who think they somehow own in a p2p environment like NW.
The only benefit of this queue system being implemented would be to remove once and for all the lie that these teams that troll dom dont really want to do it. They're just really looking for other premades. Ha! They would continue to troll dom just like now. Why do you think theres no GG? There was never any reason for those guys to troll gg til no one plays it anymore if they were really looking for a competitive experience.
Would be nice too if one of the requirement for premade Q would to be in the same guild. That will make more competition between guilds. Now nobody cares about guidmates. For exemple some players just do Pm with only the best of each class from other guilds, who wants to fight that?
Comments
Dead🔪Secondly, isn't it funny that your objection to needing this is that you can achieve the same result in a different way? For anyone who has done sync q, the reality is that it is not 100% reliable and takes more effort than the system that's proposed.
How often have you seen 95% of the PVP community agree on something. Surely someone can give this a try!
Where is your reply - devs and community managers?
Being able to queue like this would definately be more fun and would decrease pugstomping (which nobody is enjoying). So in the end that means more fun in pvp for all.
You're obviously an angry little troll who's not representing the state of PVP or the reasons it has become this way. That said, a lobbied PVP Q system benefits everyone. It allows us to have fun competitive equal comped, equal geared Premade fights and spares pug groups running into full Premades looking to snipe another guild or trying to sync Q's. I give a hearty +1 to the Lobby idea, there are literally no downsides.
NOBODY wants that to happen, neither pugs, nor premade! NOBODY is HAMSTER lucky about it! It's HAMSTER obvious to everybody who has brain.
And it's VERY easy to implement protection from botting.
Example:
You implement "tokens of unpug gratitude" which can be traded for glory and vise versa. Every member of a team has to have 3 tokens in order to be able to get into Premade Queue. The winning team gets 4 tokens per member, the losing gets 1 token per member. That's freaking all! And there are many other better solutions, i'm sure.
if not then 2 players automatclay will move to the other team (unless the other team is premade)
like this premade players will still play together but maybe one against each other.
its to much those one sided mathces
ofcourse that is not so skill but a tr other than shocking can be a cap holder since cant deal any serious damage with att wills or encounters. NOT to mention premades rogues executioners with ambush ring because you have stealth on tab deosnt mean you are the only one allowed to wear it make your executioner like is sabo +executioner but anyway i dont take anymore pvp as a serious thing:P
example for you: e.g. i have w/l ratio of 3. My teammates have ratios of 7/2/5/3, average is 4. Now imagine some random guys (maybe high geared pve guys with huge damage and pve gear) decided to pvp with their guild. Any of them had 1 loss and 0 wins before that. They did 4 lucky matches and won all 4 against pugs (with many kills and deaths). Then they q'd into us... is it fair?
I can bring many examples, and in any of them there will be either no pops, or bad matchmaking, because matchmaking is hard to implement, because the metric is hard to implement, especially when playerbase is low, lol.
Morale: we need PREMADE QUEUE SYSTEM, which allows to invite 10 people and q with em to domi, and 20 people to q with em for GG.
they can do it with the current method they work with... (not sure exactly what it is)
either way, if the match will be one sided, the 2 stronger charcters from the strong team will move to the other team.
I am 100% for having a party queue system if it would mean that they also had their own leaderboards and could not encounter players that were solo queued.
Solo queue or PuG PvP should have its own leaderboard as it would be a true indication of personal achievement. Solo queue should also have a filter that organizes teams by player ranking in regard to the new pug leaderboard. This way if you had to players on page one they would go to opposite teams.
If you want to run as a 5 man party, you will no longer be able to PuG stomp. It's that simple. Separate queues, separate leaderboards. Premades would have to fight premades so they can still get bragging rights and move up their own leaderboard.
I guess my only concern would be que times. If you get a 5 man group you cannot ALSO que for regular pvp which means it will ONLY pop if there is another premade group out there... How long will that take and then if its a lopsided game, the losing team probably wont re-Q.
As for the solo-Q. I think this is where you have your ELO based off of (dont need ELO with premade Que system) and also the leaderboards.
The ONLY negative to this entire thing is you remove Neverwinter as being the game that you and your buddy can log into, que for PVP and have fun together. You now have to que individually and hope you get on the same team. However, I think the benefits to this que system FAR outweigh that ONE negative. I think this would also breathe some life back into the game and get players playing again - which once the population has built back up and ELO works and the leaderboards work correctly I think you can address this issue.
I overall think there is a better solution to all of this, but it requires significant game balance and investment into PVP that will NOT happen based on my track record in this game over many years. So this is the next best option and I think it would be foolish to NOT implement it.
That will make more competition between guilds. Now nobody cares about guidmates. For exemple some players just do Pm with only the best of each class from other guilds, who wants to fight that?