I know this has been brought up before, but now that all the fashion sets and dyes are in the t-bar store, people are playing more with fashion. It's really annoying to put a little thought and time into getting a look you want for a character and then getting out of the character window to see that nothing you did can actually even be seen because the armor enchant is covering it all. It would be awesome if the fashion tab was excluded from the armor enchant effects.
Kianni Ravenmoon and Izyana Sol'Eetah 0
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It means that somewhere there when mounting there is something that deactivates the enchant shader if it's enabled.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
I'm all for toning the effects down. At least as an option. I don't care for visual "I have it" signs. Or as Unrepentant has had it: Changing items and stuff is easy, changing people is not. All I care for is friendly and respectfull teaming up, which I am happy to report most of the times is as I wished for. And I'd be happy, if peops would could consider the idea, that roleplaying as in MMORPG does not end in DPS and DSP and some more DPS, so as to get items to do more DPS, but is about fictional characters in some strange world and their story therein. The underdark story campaign did shift focus back to story mode, and I appreciate it. It is my believe, that a MMO cannot breath with story going short, whereas for MOBA some "Urrgh" "Ahhh" "Hhhh" "I feel pretty, oh so..." is sufficient for 15 min battle arena.
But here's an idea which could be implement:
- So when your character are "out of combat" is your armor enchant disabled / no visuality.
- When you "enter combat" is your armor enchantment " activated and visible" till you are out of combat again.
So basically when you are doing social things/ hanging out on PE or something like that
you can enjoy your characters look.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Champions Online Advanced Forum Search
You could make 6 right off the bat that add to each ability score. For example, a Strength Enchantment. Make 12 just by making each available as both armor and weapon enchants. Make even more that give a bonus to 2 or 3 ability scores.
Further, give us the option to use an armor enchantment slot as a defensive slot and a weapon enchantment slot as an offensive slot. If I want to see my armor, I'll just stick another Radiant in there.
Champions Online Advanced Forum Search
Hazel and Piniwin for some neat simple clothing.
And M’tari Prin’tal and Wylandar Ilmarin for their spaghetti bras. These must have been made as an extremely rare proof of their abilities by some very talented wizards!
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
We know they can add enchants to the game (Dread/Shadowclad) so simply add for example "Of invisible negation" - with transparency 255 as color - i know i would like that.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Oh well, just kidding.
Maybe something like chosing the appearance for companions could fit in here? Like, tone down the visuals of an enchantment to personal preferences? Hmm, yes, it also could tone down the greed spreading from aiming towards empowerments. If I'd have to choose from power or visuals, I'd choose visuals. I, we, spend quite a lot of time looking at it.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12