Same here, mod2 I always had marauders, since then I always missed a serious gap closer, esp. now when root cc lasts so short a time. In pvp slashers sometimes allows me to finish off a TR on the run, or get in close and personal with a damn repel CW.
Gladiator's Guile stamina recharging capabilities are pretty poor tho. Only reason to keep this bonus (and here it shines) is for managing the rotations in premade vs premade pvp. Slasher's is very questionable for pvp, but in certain situations it can be really good. As for "damn repel cws": this stuff is really easy to handle without any gap closer except for the fox shift. I can write about how to fight other classes in 1on1, but I'm not really sure it's needed due to the three reasons: builds vary, gear levels vary, therefore the playstyles vary. Not to mention that goals vary also.
I still remember Spellplague Caverns... the big worm boss thing was not a place to use Slashers Mark... Once or twice I remember having to un-equip it as it meant certain doom if you accidently used it in there, well on the xbox that was anyhoo
Ah good times, I used to enjoy Spellplague.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
i just gave archery a try pvp wise against a trapper friend... it probably can work with some buffs. wearing an elven battle i killed him really easily. just throw cordon of arrow around and thorn ward...watch him dying. cordon was hitting 32k constantly. piercing damages are very helpful
i just gave archery a try pvp wise against a trapper friend... it probably can work with some buffs. wearing an elven battle i killed him really easily. just throw cordon of arrow around and thorn ward...watch him dying. cordon was hitting 32k constantly. piercing damages are very helpful
That's interesting. But a bit unbelievable, i'd say. Cordon 32k? Did that guy have any tenacity? If you want, you can check that archer build against my trapper on ptr or on live.
OP do you still feel Trans fey is best for PVP rather than Dread since you do a lot of PvP I would like your opinon
That depends on what you want to reach actually.
I care only about premades vs premades, and I'm running tanky build with mediocre dps. People with no skill die regardless of their ilvl. And people with no gear die as well, ofc. But if you are playing against exp players, you won't be able to kill any other player (any class) anyways in 1on1. Feytouched debuff is really good for tankieness.
I didn't actually test dread in depth. Most likely you will see something like 25% on t.dread vs 18% on feytouched against maxed players. Changes not much in terms of dps really, assuming that you still won't be able to kill exp players. But you lose damage debuff which makes you more vulnerable.
Dread can be good, if you focus mainly on wrecking people who try to pvp with bad builds and pve gear, lol. But, no, not my way.
I use T.dread when I pvp. But userutf8 is probably better informed, I'm only casual these days, when we still didn't get any kind of buff in mod9, I kinda gave up on the fulltime pvp bit. I'm more of a pve/pvp jack of all trades build, I just put on my lionsmane, shuffle insignia and change rings/artifacts etc. and soloQ for fun.
For HRs pvp is a horrible return for crazy high investment. Sold my pvp T.fey for 10/11/12 bondings and a shadow demon
thanks with all the insignias and viscous and savage enchants I have become a tanky build also. I can hold a node a long time against others but the players over IL 4k I just tickle I have elemental full burning set w/ trans dread and negation and around 20k power 45% crit with 80% to 90% arm pen . I have tried every thing to increase my damage out but with all the SH boons And Insignias I am A struggling HR. Any suggestions towards PVP would be Appreciated but with our Guild Hall @ level 13 I DONT THINK THERE IS MUCH HOPE
Don't worry about it lol. I have 30k power and 50% deflect in pvp, crit about 45%. 3xlionsmane, and a rosegold duellist, 100k+ HP and 25% LS... full self heal insig bonus and stag bonus to boot... and against bis toons without support I may as well be naked and fighting with chopsticks and a bb gun.
I usually call "at least I didn't get two-shot" a solid win.
Don't worry about it lol. I have 30k power and 50% deflect in pvp, crit about 45%. 3xlionsmane, and a rosegold duellist, 100k+ HP and 25% LS... full self heal insig bonus and stag bonus to boot... and against bis toons without support I may as well be naked and fighting with chopsticks and a bb gun.
I usually call "at least I didn't get two-shot" a solid win.
Summons it up pretty good, but hey according to others we are balanced or even OP with to much control ;-)...
thanks with all the insignias and viscous and savage enchants I have become a tanky build also. I can hold a node a long time against others but the players over IL 4k I just tickle I have elemental full burning set w/ trans dread and negation and around 20k power 45% crit with 80% to 90% arm pen . I have tried every thing to increase my damage out but with all the SH boons And Insignias I am A struggling HR. Any suggestions towards PVP would be Appreciated but with our Guild Hall @ level 13 I DONT THINK THERE IS MUCH HOPE
What level are your boons with GH13? How much HP/defence/deflection/ls do you have without guild boons?
my other option is find a good PVP guild gh boons( our guild is PVE mostly) I can go power or arm pen for boon power is 4k armor pen is 4.8k defense is 6k other boons are 15% heal 7% speed to mount or 18% experience HP112k power 19k 23k with boon crit 44% deflect 49% defense 21% 26% with boon LS 5k armor pen 55% 85% with boon mount is 2k ls or 2k crit and had 3% heal on deflect x2 , heal on crit and magistrates consider
I hate to give advices how to make a build, actually, but, ok: - Survivor's Blessingx2 (heal on deflect) actually doesn't give you 6%, as diminishing was implemented to prevent people from multistacking just one bonus. Also they do not multiproc, as i know. - Vampire's Craving is better as you have at least 12,5% lifesteal, it's another source, which means that you can make 2 bonuses that proc more often to start to tick at once. - Magistrate's Consideration is non-piercing as i recall, so damage will be miserable - Champion's Return is what most people use - Healing on crit might be ok you can also boost it with Cruel Recovery off-hand feat which triggers regardless of passive used or not. - Opressor's reprive is good vs TRs (Smoke Bomb) and HRs - All these HoTs are not affected by either healing depression or bonuses to healing, therefore they depend only on the total HP you have - to make it all work nicely you need higher HP, it's easy to stack about 140-150k HP without SH boon atm - defence is way worse than HP in this module and probably you mistyped, it must be 36% with boon, not 26% - armor pen boon (4k or 5k actually? cannot be 4,8) is better for you, because base arp you have is pretty low - mount with crit is better in your situation anyways - just some heads up: with negation and low HP you have problems against any non-scrub TR/CW/HR and GF: 1) Good TR can daze you for a long time if you use negation, Shocking Execution ignores defence and tenacity as well, so TR with 1st strike will most likely 1shot you, also he can shock you, daze you and finish with at wills, or he can CB you, daze you and then shock. 2) Opressor CW will just keep you in perma control: he will push you off node, cap the node, then maybe kill you. :-) 3) other HR will kill you also, if you are playing with twisted set and you don't switch to Forest Meditation in combat. 4) GF will most likely 1-shot you when you have empty stacks of negation, if he's smart. Or he will 1-rotate you on full stacks. 5) hard to say about GWF/SW, probably you can survive them with Forest Meditation slotted.
THANKS I have met you in game a few times lucky for me you were focused on our GWf not me and I paid attention to your play style. I have learned very quickly to assess other teams weak spots and how to maximize our chances to win or if we have some sort of chance.
I changed the things I could last night the siege champions horse gave me champions return have added 2k crit also went with Arm pen guild boon and 15% healing instead of defense.
with 50% deflect I have used forest med a lot. Its one of my best defensive moves.
I know I need elven battle you are right smoke bomb well placed from stealth is the worst thing for me but I play with a lot of mobility and have learned to look for the little things telling me a TR is coming and all most every one leads with smoke bomb.
I meet very few high end HRs so Im ok there til get EB
I use deferent skills from wheel when fighting GF and try to make them fight me on my terms because I know they will kill me so my goal is tie them up so my team can kill them and then leave the battle before dead
as far as stacking Hit points to 140k How ? most I can get are 3k from our guild level from foods
working on lionsmane armor but most of our guild just does not gear for PVP
All my gear is at max level and enchants are rank 11 or 12 brutals viscous and savages
So thanks again I better understand my weak spots and will correct as can afford Aravein@jhpnw
note: I would have sent this thank you as a Pm but for some reason they have shut down PMs in forum
... I have learned very quickly to assess other teams weak spots and how to maximize our chances to win or if we have some sort of chance. ... I use deferent skills from wheel when fighting GF and try to make them fight me on my terms because I know they will kill me so my goal is tie them up so my team can kill them and then leave the battle before dead ...
as far as stacking Hit points to 140k How ? most I can get are 3k from our guild level from foods
wheel (4000), gwf sigil (2400), vanguard banner (4000), elemental lionsmane (54841+2000 bonus), savages r12 in defence (6*1680 = 10080), HP reinforcement kits (4*800 = 3200) drow set (2268) for total of 80789 boons: 1600 (shar) + 1600*2 (underdark) +1600 (tyrrany) + 2000*3 (EE) for total of 12400 base is 23540; if you have con >10 it adds 471 for 1 point invested. I have rather high con of 16, so i get +2826 sum of all above is ~ 120000 multiply it by 1,10 roughly for toughness rank 3, you get ~132k total. if your con is 10, you get ~129-130k. then you can replace some savages in defence by rads, get artifact with HP as 4th artifact, use 2+2 elemental lionsmane, use rosegold gladiator or other rings with HP, etc. also don't forget about Elixir of Fate, SH food, event foods like carpese, 2000 from VIP (up to 10000) If i didn't forget something, that's pretty much it. Imo healing bonus instead of defence is not worthy, especially if you have negation and planning to use that in future.
... I have learned very quickly to assess other teams weak spots and how to maximize our chances to win or if we have some sort of chance. ... I use deferent skills from wheel when fighting GF and try to make them fight me on my terms because I know they will kill me so my goal is tie them up so my team can kill them and then leave the battle before dead ...
as far as stacking Hit points to 140k How ? most I can get are 3k from our guild level from foods
wheel (4000), gwf sigil (2400), vanguard banner (4000), elemental lionsmane (54841+2000 bonus), savages r12 in defence (6*1680 = 10080), HP reinforcement kits (4*800 = 3200) drow set (2268) for total of 80789 boons: 1600 (shar) + 1600*2 (underdark) +1600 (tyrrany) + 2000*3 (EE) for total of 12400 base is 23540; if you have con >10 it adds 471 for 1 point invested. I have rather high con of 16, so i get +2826 sum of all above is ~ 120000 multiply it by 1,10 roughly for toughness rank 3, you get ~132k total. if your con is 10, you get ~129-130k. then you can replace some savages in defence by rads, get artifact with HP as 4th artifact, use 2+2 elemental lionsmane, use rosegold gladiator or other rings with HP, etc. also don't forget about Elixir of Fate, SH food, event foods like carpese, 2000 from VIP (up to 10000) If i didn't forget something, that's pretty much it. Imo healing bonus instead of defence is not worthy, especially if you have negation and planning to use that in future.
If you want to get some healing going I suggest you get skeleton horse or unicorn with 10% heal when using daily. Forrest med can be used every 10 sec aboutish if aborted and that gives you 10% heal/total hp or 20!!% heal/total hp at legendary(extremely expensive though).
I agree that healing from SH boon is a total waste and hp or defense is a much better choice imho.
I personally think the best SH Defence boon is the HP one... so many things work off HP it is just worth it in the end.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
@marnival yes, this bonus is good. I know a guy who uses that mount bonus, and it works fine for him. However, from my exp HoTs from mounts are more than sufficient. But, however, opinions differ, everyone is free to make a build that suits him better. :-) @wdj40 that's not always right and not for all classes and not for all builds. But in current situation for HR I 100% agree with you. :-)
Is it Ghostwalker even works or it's bugged since module 2? Several times when i tested this i always didn't see any diffrence. Stamina Regeneration in Character Sheet doesn't change(Unshakable Line too not showing, so it's probs this one of the feats what not showing in sheet), if you're in ranged stance. I think there is a time to FINALLY fix this if it not WAI.
Post edited by hawkend on
0
feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
i just gave archery a try pvp wise against a trapper friend... it probably can work with some buffs. wearing an elven battle i killed him really easily. just throw cordon of arrow around and thorn ward...watch him dying. cordon was hitting 32k constantly. piercing damages are very helpful
Yeah, well... When I've had the rare archery holdout use cordon, it rarely has any effect other than moving me closer to him (especially the ones that are dumb enough to set up three overlapping ones - it just yanks you all the way to your target). Archery could work if Cryptic would actually give HRs the ability to do a reasonable amount of damage in pvp, but they made us crit-dependent where badly written pvp code makes crit just about meaningless.
I'd be all for every class having multiple useful builds (and HR not being at the bottom of the pecking order, but apart from TR and (formerly, at least) paladin I don't see it happening any time soon. No balance, no separate queue for premades, no simple fixes, no explanations.
Comments
Slasher's is very questionable for pvp, but in certain situations it can be really good.
As for "damn repel cws": this stuff is really easy to handle without any gap closer except for the fox shift. I can write about how to fight other classes in 1on1, but I'm not really sure it's needed due to the three reasons: builds vary, gear levels vary, therefore the playstyles vary. Not to mention that goals vary also.
Ah good times, I used to enjoy Spellplague.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
it probably can work with some buffs.
wearing an elven battle i killed him really easily.
just throw cordon of arrow around and thorn ward...watch him dying.
cordon was hitting 32k constantly.
piercing damages are very helpful
I care only about premades vs premades, and I'm running tanky build with mediocre dps. People with no skill die regardless of their ilvl. And people with no gear die as well, ofc. But if you are playing against exp players, you won't be able to kill any other player (any class) anyways in 1on1. Feytouched debuff is really good for tankieness.
I didn't actually test dread in depth. Most likely you will see something like 25% on t.dread vs 18% on feytouched against maxed players. Changes not much in terms of dps really, assuming that you still won't be able to kill exp players. But you lose damage debuff which makes you more vulnerable.
Dread can be good, if you focus mainly on wrecking people who try to pvp with bad builds and pve gear, lol. But, no, not my way.
For HRs pvp is a horrible return for crazy high investment. Sold my pvp T.fey for 10/11/12 bondings and a shadow demon
I usually call "at least I didn't get two-shot" a solid win.
How much HP/defence/deflection/ls do you have without guild boons?
gh boons( our guild is PVE mostly) I can go power or arm pen for boon
power is 4k
armor pen is 4.8k
defense is 6k
other boons are 15% heal 7% speed to mount or 18% experience
HP112k
power 19k 23k with boon
crit 44%
deflect 49%
defense 21% 26% with boon
LS 5k
armor pen 55% 85% with boon
mount is 2k ls or 2k crit
and had 3% heal on deflect x2 , heal on crit and magistrates consider
- Survivor's Blessingx2 (heal on deflect) actually doesn't give you 6%, as diminishing was implemented to prevent people from multistacking just one bonus. Also they do not multiproc, as i know.
- Vampire's Craving is better as you have at least 12,5% lifesteal, it's another source, which means that you can make 2 bonuses that proc more often to start to tick at once.
- Magistrate's Consideration is non-piercing as i recall, so damage will be miserable
- Champion's Return is what most people use
- Healing on crit might be ok you can also boost it with Cruel Recovery off-hand feat which triggers regardless of passive used or not.
- Opressor's reprive is good vs TRs (Smoke Bomb) and HRs
- All these HoTs are not affected by either healing depression or bonuses to healing, therefore they depend only on the total HP you have
- to make it all work nicely you need higher HP, it's easy to stack about 140-150k HP without SH boon atm
- defence is way worse than HP in this module and probably you mistyped, it must be 36% with boon, not 26%
- armor pen boon (4k or 5k actually? cannot be 4,8) is better for you, because base arp you have is pretty low
- mount with crit is better in your situation anyways
- just some heads up: with negation and low HP you have problems against any non-scrub TR/CW/HR and GF:
1) Good TR can daze you for a long time if you use negation, Shocking Execution ignores defence and tenacity as well, so TR with 1st strike will most likely 1shot you, also he can shock you, daze you and finish with at wills, or he can CB you, daze you and then shock.
2) Opressor CW will just keep you in perma control: he will push you off node, cap the node, then maybe kill you. :-)
3) other HR will kill you also, if you are playing with twisted set and you don't switch to Forest Meditation in combat.
4) GF will most likely 1-shot you when you have empty stacks of negation, if he's smart. Or he will 1-rotate you on full stacks.
5) hard to say about GWF/SW, probably you can survive them with Forest Meditation slotted.
I have met you in game a few times lucky for me you were focused on our GWf not me and I paid attention to your play style. I have learned very quickly to assess other teams weak spots and how to maximize our chances to win or if we have some sort of chance.
I changed the things I could last night
the siege champions horse gave me champions return have added 2k crit also
went with Arm pen guild boon and 15% healing instead of defense.
with 50% deflect I have used forest med a lot. Its one of my best defensive moves.
I know I need elven battle you are right smoke bomb well placed from stealth is the worst thing for me but
I play with a lot of mobility and have learned to look for the little things telling me a TR is coming and all most every one leads with smoke bomb.
I meet very few high end HRs so Im ok there til get EB
I use deferent skills from wheel when fighting GF and try to make them fight me on my terms because I know they will kill me so my goal is tie them up so my team can kill them and then leave the battle before dead
as far as stacking Hit points to 140k How ? most I can get are 3k from our guild level from foods
working on lionsmane armor but most of our guild just does not gear for PVP
All my gear is at max level and enchants are rank 11 or 12 brutals viscous and savages
So thanks again I better understand my weak spots and will correct as can afford
Aravein@jhpnw
note: I would have sent this thank you as a Pm but for some reason they have shut down PMs in forum
boons: 1600 (shar) + 1600*2 (underdark) +1600 (tyrrany) + 2000*3 (EE) for total of 12400
base is 23540;
if you have con >10 it adds 471 for 1 point invested. I have rather high con of 16, so i get +2826
sum of all above is ~ 120000
multiply it by 1,10 roughly for toughness rank 3, you get ~132k total.
if your con is 10, you get ~129-130k.
then you can replace some savages in defence by rads, get artifact with HP as 4th artifact, use 2+2 elemental lionsmane, use rosegold gladiator or other rings with HP, etc.
also don't forget about Elixir of Fate, SH food, event foods like carpese, 2000 from VIP (up to 10000)
If i didn't forget something, that's pretty much it.
Imo healing bonus instead of defence is not worthy, especially if you have negation and planning to use that in future.
Forrest med can be used every 10 sec aboutish if aborted and that gives you 10% heal/total hp or 20!!% heal/total hp at legendary(extremely expensive though).
I agree that healing from SH boon is a total waste and hp or defense is a much better choice
imho.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
@wdj40 that's not always right and not for all classes and not for all builds. But in current situation for HR I 100% agree with you. :-)
Is it Ghostwalker even works or it's bugged since module 2? Several times when i tested this i always didn't see any diffrence. Stamina Regeneration in Character Sheet doesn't change(Unshakable Line too not showing, so it's probs this one of the feats what not showing in sheet), if you're in ranged stance. I think there is a time to FINALLY fix this if it not WAI.
When I've had the rare archery holdout use cordon, it rarely has any effect other than moving me closer to him (especially the ones that are dumb enough to set up three overlapping ones - it just yanks you all the way to your target).
Archery could work if Cryptic would actually give HRs the ability to do a reasonable amount of damage in pvp, but they made us crit-dependent where badly written pvp code makes crit just about meaningless.
I'd be all for every class having multiple useful builds (and HR not being at the bottom of the pecking order, but apart from TR and (formerly, at least) paladin I don't see it happening any time soon. No balance, no separate queue for premades, no simple fixes, no explanations.