Hey folks! I've got a concept of a new class that I wanna share with the community to see how you like it. First of all: If you find mistakes (you will) please be gentle... I'm not a native speaker. Thank you!
![:) :)](https://forum.arcgames.com/neverwinter/plugins/emojiextender/emoji/twitter/smile.png)
I was thinking about a class named
Courageous Bard, which is a hybrid class somewhere between a trickster rogue and the cleric. For his defense he is armed with a rapier and a duelling pistol. There will be two paragon paths: The
Troubadour, who specializes in supporting his group and the
Duelist, who is a skilful fighter and wants to achieve greatness by himself. Feat-wise there will be the
Glory path (DPS), the
Jester path (Debuff/Control) and the
Poet Path (Support). His main attribute is charisma (+Damage+APGain), second attributes are strength (+crit) and intelligence (+ArP+Deflect).
Now I want to present some ideas for the skill tree to you (work in progress):
==========Starting Skills:==========
At-Wills:Swift strike - quick combination of jabs, last one slightly reducing enemies damage resistance
Aimed/Duel Shot - single target charged attack, dealing damage + bleeding effect
Encounters:Hit & Run - short distance teleport to target, dealing damage + short daze effect, teleporting back {--
Jester feat: +1/2/3/4/5 targets
Encourage - Allies (including yourself) get movement speed + damage bonus
Sword whirl - Neat spinning attack, dealing damage to nearby enemies
Daily:Hyperbole - creates 2 illusions (like paranoid delusions) of yourself to help you in the fight
Passive:Encouraging Presence - each time an enemy is killed, allies (inkluding yourself) regenerate a certain amount/percentage of mobs max life of HP+Stamina
==========Further Skills==========
At-Wills:Parrying Sweep - hits multiple targets in an arc, grants deflection for each target hit
Sissy Shot (
Troubadour) - shot at knee joint, reducing targets moving speed + combat advantage against him {-- buffed by
Glory featDisarm (
Duellist) - perfectly executed jab (long animation), reducing enemies Damage for 10% {-- buffed by
Glory featEncounters:Trust - Allies get incresed Damage Resistance, Ap gain and a continous heal
Excluding Shout - Enemies get damaged and knockbacked, allies get healed
Disturbing Chant - Enemies gets damaged and dazed {-- buffed by
Jester featDailys:Song of Glory - Allies get Temp HP, increased Defense + Attack Damage for each enemy killed (stacks up to 5 times) {-- buffed by
Poet featPassives:Fool's Luck - X% Crit Rate & Deflection for each enemy within 20 feet
All for one and one for all (
Troubadour) - Allies get a Damage Resitance + Damage Bonus for every ally within 30 feet
Duelist's Precision (
Duelist) - Every time you do a critical hit, you inflict bleeding damage to your target equal to 1% the target's missing HP for 5 seonds. (Does not stack)
Counterstrike (
Duelist) - on deflect, damage attacker for 200% of your Weapon Damage. (
Jester Feat: Do 10/20/30/40/50% of Weapon Damage on every incoming Hit)
That's it for now. I will expand the list in the time to come and I would be happy about some feedback. How do you like it? Do you have any ideas or suggestions? Let me know! And tell your friend at Cryptic about this thread.
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CU, Sorokan
Comments
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I'll never retrace my steps.
Some of my best friends are Imaginary.
Thanks Cryptic
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