I dont understand why a player gets a leaver penalty when the game kicks you from PvP. First, a player should be able to rejoin the match (like we used to a long long time ago). If players were put back into the match they left from it would help stop players from leaving because they would always go back into the same match. If the player goes on to play a different character on the same account or force the disconnect themselves then put on the penalty. Second, if a player is disconnected due to connection/server issue it should not give a penalty.
Something to work on because its hard enough getting a PvP match these days unless you want to run domination.
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Long answer, it was possible, to rejoin a match for more than 2 years after a DC, when the game reentered you on the correct map. They screwed this up, when they 'fixed' the kick abuse.
How comes, it is MY connection, that causes the DCs. I love this fairy tale. I have ZERO problems with other games or internet based connections. I dont have server issues, I dont get DDOSed, I did not decide, where they placed their server and I dont share a single connection with all the ppl I run with, but IF there are connectivity issues 9 out of 10 times many players from all over the world have the problem, not just me. But for some reason ppl keep claiming, that it is a player based issue.
I know about the way internet connections work, thanks. As I said, the fact, that the connectivity is sometimes bad for some players cant be blamed on the players. Cryptic decided, to run its game on one american server for all players (exept russian players). They know about the cognet issue, they know, that sometimes there are issues with connections running from one side of the world to the other. They know, that they have sometimes server issues and they know, that some ppl think it is fun to attack their server. They are the only ones who could do something about some of these issues. They can do whatever they want, but the argument 'dont play it, if you dont like this issue' is no argument at all.
The connection between the kick abuse countermeasure and the penalty is, that before the implemented it, you reconnected and reentered on the map xy, you were disconneted from. You had a disconnect, you reentered and you kept on playing. Now you will not reenter on map xy, but on map z, so the game will remove you from this map, resulting in a leavers penalty.
We are searching for slave labor, will pay with food from our farm!
Thats a plain stupid outcome, and again, its on cryptic. Lets hope it will take them less than fixing gg double/triple kills... oh w8... i think it actually goes on for longer... ehhh...
(Sin)cerely
Kain
I know, that I play on an american server and I know, that it is an disadvantage for me and others if they play PvP, if we are not based in america.
Do yourself and others a favour and check, if you know what you are talking about, before you voice your opinion, plz. Otherwise your argumentation is next to the issue at hand and makes you look .... . Here is a short recap of the things, that are the basis of this issue.
I play since beta. For some years, you were able to leave PvP, whenever you wanted. This resulted in ppl abandoning mismatched fights. To fight that they introduced leavers penalty. Ok so far?
Now they had a problem with ppl stuck in a fight, when several teammates left. They decided, that you wont get a leavers penalty, if 3 ppl from your team left. Good for us.
Now comes the issue at hand:
The issue here never was LEAVING the fight via intentional or unintentional DC. This was in place for month and not many players had an issue with it, bc after a DC you reconnected and kept on fighting.
The issue then was, that it was possible to KICK your teammates and avoid leavers penalty, by doing so. They fixed THAT issue, BUT by doing so they screwed up the map assignment, when you reenter. You reenter on the wrong map, you get booted and you get a leavers penalty.
Your argument, you know what you signed up for, is somehow valid, in regards to problems based on server location. The thing is, that it was no problem for more then two years, bc you reconnected and kept on fighting. You lost 5-10 seconds. Now. if you lose your connection for whatever reason, you get kicked from the team, resulting in a) a leavers penalty for you and b) a missmatched fight. When they introduced this they had, in addition to this 'feature', a problem with grouping, resulting in the fact, that one out of 10 fights started and ended 5 vs 5. Now, whenever one player has an disconnect, the fight is missmatched.
This is a change implemented by cryptic after more then two years. I and many other players I know have an issue with this, bc on top of missmatched team, class balance, AP and stamina drains, rings etc. your gaming expirience gets screwed by random disconnects, whoever is to blame or not to blame for them.