Mamal: My interpretation is they simply don't want 2x of the exact same buff. So it's fine to have all 3, just not 2x of chaos nexus for example
you cannot be affected by a new chaos magic while you have chaos magic. applying two different is against the rule cannot be afffected by a new chaos magic.
THE code is bad. cannot stop if the buffs coming from differnt sources. ON mof is very often is easy to hit with an att will or encounter or anything and at the same time smolder tick. MOF example will do 2 buffs instead 1.
proc different chaos magic conditions at same time? funny thing devs still think they fixed it;p.When you affected by chaos magic you cannot affected by a new chaos magic. YOU will be affected by chaotic fury 0R growth 0R nexus. NOte that is ok i guess to be affected by different chaos magic from other mage. but not the same person proc 2 conditions.
AND when you cast storm pilar to noone you dont deal any damage so another bug proc chaos magic.
( i report this every year;p )
It happens when you cast a Chilling Cloud followed by any Proc. Proc itself adds hat little extra buff. You'd need two spell damage outputs to make a double proc. If another CW casted any of the given procs, you really can't recast it and refresh the procs as a renegade, but you can add the missing proc (three at a time can be activated) if you're lucky enough. It's not that big of a deal, though, since Arpen buff is broken anyways, and healing is not really that potent in 5 man dungeons, so the only real benefit is from the blue buff. Now, if Arpen buff would get fixed, now that would be a great idea. Instead of adding 30% more Arpen, how about 30% encounter cooldown reduction? Now that I would like to see
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Left the Game due to heavy Damage Control & Missing Spanish Language
The fact that Chaos Magic has behaved this way for so long likely means the tooltip is wrong, not the mechanic. It makes more sense this way too....since it's only a chance. It would be a very under powered end cap if changed to both a chance and 1 boost at a time maximum.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
The fact that Chaos Magic has behaved this way for so long likely means the tooltip is wrong, not the mechanic. It makes more sense this way too....since it's only a chance. It would be a very under powered end cap if changed to both a chance and 1 boost at a time maximum.
Actually, back in mod 5 they made some changes to try and prevent multiple procs from happening but they still are, which implies that the mechanic is broken and its not the tooltip which is wrong.
Icy Rays only benefits from Tab when casted on different targets.
It are not bug. But I think devs need change. > .>
Yes, i was wrong. Thanks for pointing that out.
Icy Rays simply deals more overall damage when casted on different targets yet the damage does not increase at all when tabbed despite the tooltip saying otherwise. The only thing Spellmastery seems to do is shooting 3 instead of 2 arrows and thus adding 3 instead of 2 stacks of chill.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
ICY rays marking should give stack of spell twisting. THE logic is based on steal time u use the half steal time you cancel it and you get a stack.
Comments
THE code is bad. cannot stop if the buffs coming from differnt sources. ON mof is very often is easy to hit with an att will or encounter or anything and at the same time smolder tick. MOF example will do 2 buffs instead 1.
Icy Terrain is able to stack Plague Fire up to six times.
If another CW casted any of the given procs, you really can't recast it and refresh the procs as a renegade, but you can add the missing proc (three at a time can be activated) if you're lucky enough.
It's not that big of a deal, though, since Arpen buff is broken anyways, and healing is not really that potent in 5 man dungeons, so the only real benefit is from the blue buff.
Now, if Arpen buff would get fixed, now that would be a great idea. Instead of adding 30% more Arpen, how about 30% encounter cooldown reduction? Now that I would like to see
But I think devs need change. > .>
Icy Rays simply deals more overall damage when casted on different targets yet the damage does not increase at all when tabbed despite the tooltip saying otherwise. The only thing Spellmastery seems to do is shooting 3 instead of 2 arrows and thus adding 3 instead of 2 stacks of chill.
THE logic is based on steal time u use the half steal time you cancel it and you get a stack.