They should nerf the passives on all other characters (the most important damage dealing ones) like they did on storm spell then...tjats a wonderful idea
In general: If they keep buffing stuff game will soon be where it was pre-mod 6(WAY too easy). While mod 6 maybe went a bit too far difficulty-wise, in mod 5 it was no challenge at all. Medium geared characters were soloing the T2 dungeons...
That is the reason they cannot get out of for instance the GWF situation with buffing everyone else up to meet the GWF damage-wise. Game will be trivial. And that also is why they have a hard time making new and more challenging content, if they make it challenging for pure GWF teams, or even teams with one GWF, it will massacre everyone else.
As for the Lostmauth set, I would argue it also makes way more damage than was probably intended, so pulling it down a little would make make sense and give more challenge to game. Buffing other sets has the same problem as buffing anything else, it makes game too easy.
But assuming no nerf to Lostmauth set is coming, more sets at same damage levels would be welcome. As a CW I hate being forced to use a STR belt, it feels wrong.
Do people realize just how much they would need to buff the other sets to compare with the lol set?
You say this like it's a reason not to do it. If the lostmauth set is THAT out of balance with the rest, it seems reasonable to most people that it would be better to just turn it down.
Do people realize just how much they would need to buff the other sets to compare with the lol set?
You say this like it's a reason not to do it. If the lostmauth set is THAT out of balance with the rest, it seems reasonable to most people that it would be better to just turn it down.
And that is exactly what I mean. The set bonuses for the others would have to drastically better at what they provide than anything else in the game including what is provided by classes. The original armor set bonus methodology was done away with partly for these reasons and partly for balancing issues -- which is exactly the same concerns lol set is bringing back in and why these sets were not meant to provide any significant bonuses other than the stats on the sets themselves (which was intended to be the main strength of the set but we can see that with the lol set the stats are not even a consideration when choosing the set).
I am not sure what you mean on your second sentence as it sounds like you are going exactly against your first. In both cases your statements are exactly what I mean but the reaction of the players seems to invalidate your second sentence as so far the majority don't want the lol set to be toned down.
Most ppl calling for set nerf have no clue how it actually works or where all that dmg comes from. For gwf huge dmg per hit comes from self & party buffs + ability to proc twice on 1 attack. Huge amount of procs for cw/tr - from dots. All they have to do is disable any buffs so it would really be 100% wep dmg & make it proc only on initial hit. 1 at will or encounter = 1 proc. 1 aoe = 1 proc on each target. That's exactly how it should work. And that's exactly how it works for rangers btw. I wouldn't call that a nerf. A fix rather. As for buffing other sets.. Buffing VT set bonus will virtually do nothing since most of the mobs have like 60-80% cc resistance. I have 65% cc bonus on my cw with (vt set & 2 comps, cc bonus stat) and that does virtually nothing. If pure dmg sets could live with just buffs other stuff really needs rework and not just for the sets themselves but for some in-game mechanics too. Like remaking wizards into smth useful for the party.
Cw & gwf? Guess y never had a good trapper in group heh. Good hr >>>> any cw with/without lost set. And that the reason i don't really play with mine. But i really would like to. Wizards were so much better pre-mod 3. So yeah changing/nerfing 1 set or buffing others - a good step in the right direction but without further adjustments it won't change much.
thats because we are the only class which isnt able to proc anything (not even weapon enchantments) with at wills and encounters. i would love if lostmauth set actually worked on rain of arrow, gushing wounds, plant growth, aimed strike, electric shots...sadly we are not allowed for some reasons.
thats because we are the only class which isnt able to proc anything (not even weapon enchantments) with at wills and encounters. i would love if lostmauth set actually worked on rain of arrow, gushing wounds, plant growth, aimed strike, electric shots...sadly we are not allowed for some reasons.
I think they had a poll asking CW's if it would be okay for HR to proc on these things and the CW's said 'NO'. I mean if the devs are seriously leaving a significant balance issue such as this up to the players then the game has no chance. They think it is a form of democracy but it is actually an oligarchy (All democracies degenerate into an oligarchy and that was the reason the US was not created as a democracy but instead as a republic).
thats because we are the only class which isnt able to proc anything (not even weapon enchantments) with at wills and encounters. i would love if lostmauth set actually worked on rain of arrow, gushing wounds, plant growth, aimed strike, electric shots...sadly we are not allowed for some reasons.
Plant growth procs lost set actually. But only the initial hit. Dot tics don't. As for gushing... Legacy from the time when hr could kill bosses in seconds with gushing/lost loop. Lazy HAMSTER fix ftw. Funny but bugged encounters aside hr is probably the only class in game lost set works almost balanced with. 5-7% dmg boost.
Yes. Please. My SW would go from being passable DPS to being kind of worthless if they made a major buff to Lostmauth. On the other hand if they buffed the Cha set I'd actually be able to go back to using it without sucking.
I've resisted joining the Lostmauth bandwagon and went with Lathander on my main and Seldarine on an alt. Compared to Lostmauth, they're underwhelming to say the least, and VIP has made the Lathander set bonus redundant. However, the AC bonuses they give is a huge help for squishy classes.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
Leave it as it is nerfing things is always bad here its like they go from one extreme to the other. Calling for a slight change in this game is equal to removing the item all together because it'll be nerves into the ground. Let's not even start on the fact the last time they nerfed classes and the such the game was close to failing.
Here's a thought make real raids sorry Tiamat and Edemo yah not what I would call raid content DF again not raid content. Make a couple massive raid dungeons amp the difficulty up in the actual raids. Thought for a raid since we are already killing dragons steep it up. Send us to the planes have us fight demigods or even specific gods. Make it HARD. I guarantee you the hard core serious players will stop saying it's to easy. Make it so tbe planes is the only raids that drop mythical weapons and other artifact items belts and cloaks hey see now we've solved the lost mouth set problem. Hard core players and this is just my opinion DON'T care about mundane dungeons. Hard core players care about being tested on the hardest available content. So yah time for us to ascend to the realm of the gods. Make it hard keep it hard and when that gets to easy open a portal to kyber and open another realm up completely.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
I've looked into using other sets as a GWF but cannot find one that would make as much sense--even if nerfed. The horn does not have the specific stats I am looking for (I want crit, lifesteal and/or HP), nor does the jewelry hit the nail on the head. It is simply the closest thing out there.
That said, I feel less than unique wearing it on my main. If the devs would improve crafting (or even MW crafting should I ever be allowed to do it) I'd like to make a set more customized to what I want my toon wearing.
TL/DR: I don't want the set nerfed but would be using it either way.
Comments
That is the reason they cannot get out of for instance the GWF situation with buffing everyone else up to meet the GWF damage-wise. Game will be trivial. And that also is why they have a hard time making new and more challenging content, if they make it challenging for pure GWF teams, or even teams with one GWF, it will massacre everyone else.
As for the Lostmauth set, I would argue it also makes way more damage than was probably intended, so pulling it down a little would make make sense and give more challenge to game. Buffing other sets has the same problem as buffing anything else, it makes game too easy.
But assuming no nerf to Lostmauth set is coming, more sets at same damage levels would be welcome. As a CW I hate being forced to use a STR belt, it feels wrong.
I am not sure what you mean on your second sentence as it sounds like you are going exactly against your first. In both cases your statements are exactly what I mean but the reaction of the players seems to invalidate your second sentence as so far the majority don't want the lol set to be toned down.
To sum up -- my response to you is Yes and Yes.
i would love if lostmauth set actually worked on rain of arrow, gushing wounds, plant growth, aimed strike, electric shots...sadly we are not allowed for some reasons.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Here's a thought make real raids sorry Tiamat and Edemo yah not what I would call raid content DF again not raid content. Make a couple massive raid dungeons amp the difficulty up in the actual raids. Thought for a raid since we are already killing dragons steep it up. Send us to the planes have us fight demigods or even specific gods. Make it HARD. I guarantee you the hard core serious players will stop saying it's to easy. Make it so tbe planes is the only raids that drop mythical weapons and other artifact items belts and cloaks hey see now we've solved the lost mouth set problem. Hard core players and this is just my opinion DON'T care about mundane dungeons. Hard core players care about being tested on the hardest available content. So yah time for us to ascend to the realm of the gods. Make it hard keep it hard and when that gets to easy open a portal to kyber and open another realm up completely.
That said, I feel less than unique wearing it on my main. If the devs would improve crafting (or even MW crafting should I ever be allowed to do it) I'd like to make a set more customized to what I want my toon wearing.
TL/DR: I don't want the set nerfed but would be using it either way.