when damage is lowered then other factors become more relevant. like stamina/dodging, cc durations, healing skills. If you can no longer burst people other factors come back into play, like stamina/dodge, healing skills and crowd control skills.
Good PvPers know how to dodge bullcharge anyway, which may seem to be less prevalent these days. Unless they are using ambush rings, which brings me back to say that its the new items they keep adding that continuously break the balance of the game.
But its not just that, it's the power creep that is continously introduced through boons, the longer the game goes on the bigger the gap that forms since there are no more diminishing returns, give it a few more mods and you'll see people with 40k power and 300% crit severity and infinite stamina. People will be getting one shot from a single fox shift.
Let we see what type of powers coming from TR by graphs from a few TRs.
TR gonna to get drastically nerf to damage if they are gonna to fix Lostmauth. Truely now only Shocking Execution and crazy ap gaining giving TR something to compete.
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Good PvPers know how to dodge bullcharge anyway, which may seem to be less prevalent these days. Unless they are using ambush rings, which brings me back to say that its the new items they keep adding that continuously break the balance of the game.
But its not just that, it's the power creep that is continously introduced through boons, the longer the game goes on the bigger the gap that forms since there are no more diminishing returns, give it a few more mods and you'll see people with 40k power and 300% crit severity and infinite stamina. People will be getting one shot from a single fox shift.
and also the featured satirical comedic adventure "A Call for Heroes".
TR gonna to get drastically nerf to damage if they are gonna to fix Lostmauth. Truely now only Shocking Execution and crazy ap gaining giving TR something to compete.