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Difficulty of dungeons. Usual->Epic->Legendary.

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  • edited March 2016
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited March 2016

    I can't believe how many people are complaining that the dungeons are too easy! I have over 100 Epic Dungeon keys sitting unused in my inventory because Epic Dungeons can't be completed by a queued party. That is ridiculous. I don't have the time, energy, or money to waste with a guild that requires an insane amount of participation or AD every month. I have responsibilities and this is my stress reliever. Can't there be at least one epic level dungeon that is able to be completed by a queued party?!?!?

    As @magenubbie said it isn't actually that difficult to get into a guild that can help you out. @ironzerg79 has unrepentant which as far as I am aware still has no requirements other than not being a horrible person (correct me if I am wrong) and the same is true of mercs (my guild). Furthermore, channels like legit exist:
    http://www.arcgames.com/en/forums/neverwinter#/discussion/544112/nw-legit-community-channel-info-discussion
    Which are able to help you run dungeons. Struggling to run dungeons with random groups is a choice, its not the norm. I suggest either taking a look for one of those guilds, joining a friendly channel or both :) You will find that dungeons are not as challenging as random groups artificially make them.
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User


    The average PuG is stupid. Plain and simple. They think that just because they can solo to 70, they know how to do dungeons. And this is most definitely NOT the case. For example: CWs using Repel and Ice Storm in dungeons and skirmishes should be rewarded with bonus injuries to their heads for not using them.

    I still saw stupid people playing in the most stupid ways possible and even feel offended when you PM them with well-meant advise on how to improve their efficiency in parties. It's not something new. The only problem is that there are a lot of this type of players. Half of them not speaking English doesn't help either.

    LOL so true!
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • kemi1984kemi1984 Member Posts: 849 Arc User
    dolrey said:

    Ow

    asterotg said:

    As long as there is not an increased reward for the new tier.

    I honestly don't like the idea overall because another way to do an already tired assed dungeon does not sound very exciting to me.

    There should be better rewards, to compensate for the higher amount of time spent to finish the dungeons. When a T2 run is done in 10 minutes and a T2 HM run in 1 hour, the T2 HM run deserves better loot, than the T2 run.

    Old dungeons could get interesting again, bc they would ask for tactic and teamplay instead of 'burn it down'. You would have to open the caskets in VT again, for example. I ran VT a few days ago and, as a joke, posted 'I take 12-3' in the party chat. One guy got it, one guy thought, I want to troll, and two party members did not even know, that there is (was) a mechanic for this bossfight.

    Thank you for your comment :) In our server we also haven't destroying caskets for a long-long time :) There is just no need to do this :) It is much profitable to focus our damage on boss and complete it faster :)
    I'm actually trying to not forget there was indeed a mechanic in this fight.
    It's just "burn em all!!!" politics on each fight.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    kemi1984 said:

    dolrey said:

    Ow

    asterotg said:

    As long as there is not an increased reward for the new tier.

    I honestly don't like the idea overall because another way to do an already tired assed dungeon does not sound very exciting to me.

    There should be better rewards, to compensate for the higher amount of time spent to finish the dungeons. When a T2 run is done in 10 minutes and a T2 HM run in 1 hour, the T2 HM run deserves better loot, than the T2 run.

    Old dungeons could get interesting again, bc they would ask for tactic and teamplay instead of 'burn it down'. You would have to open the caskets in VT again, for example. I ran VT a few days ago and, as a joke, posted 'I take 12-3' in the party chat. One guy got it, one guy thought, I want to troll, and two party members did not even know, that there is (was) a mechanic for this bossfight.

    Thank you for your comment :) In our server we also haven't destroying caskets for a long-long time :) There is just no need to do this :) It is much profitable to focus our damage on boss and complete it faster :)
    I'm actually trying to not forget there was indeed a mechanic in this fight.
    It's just "burn em all!!!" politics on each fight.
    @kemi1984 remember epic dread vault in mod 0-2? :p That boss fight had mechanics.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User

    kemi1984 said:

    dolrey said:

    Ow

    asterotg said:

    As long as there is not an increased reward for the new tier.

    I honestly don't like the idea overall because another way to do an already tired assed dungeon does not sound very exciting to me.

    There should be better rewards, to compensate for the higher amount of time spent to finish the dungeons. When a T2 run is done in 10 minutes and a T2 HM run in 1 hour, the T2 HM run deserves better loot, than the T2 run.

    Old dungeons could get interesting again, bc they would ask for tactic and teamplay instead of 'burn it down'. You would have to open the caskets in VT again, for example. I ran VT a few days ago and, as a joke, posted 'I take 12-3' in the party chat. One guy got it, one guy thought, I want to troll, and two party members did not even know, that there is (was) a mechanic for this bossfight.

    Thank you for your comment :) In our server we also haven't destroying caskets for a long-long time :) There is just no need to do this :) It is much profitable to focus our damage on boss and complete it faster :)
    I'm actually trying to not forget there was indeed a mechanic in this fight.
    It's just "burn em all!!!" politics on each fight.
    @kemi1984 remember epic dread vault in mod 0-2? :p That boss fight had mechanics.
    The only mechanic I remember is certain players thinking they are bunnies !
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    micky1p00 said:

    kemi1984 said:

    dolrey said:

    Ow

    asterotg said:

    As long as there is not an increased reward for the new tier.

    I honestly don't like the idea overall because another way to do an already tired assed dungeon does not sound very exciting to me.

    There should be better rewards, to compensate for the higher amount of time spent to finish the dungeons. When a T2 run is done in 10 minutes and a T2 HM run in 1 hour, the T2 HM run deserves better loot, than the T2 run.

    Old dungeons could get interesting again, bc they would ask for tactic and teamplay instead of 'burn it down'. You would have to open the caskets in VT again, for example. I ran VT a few days ago and, as a joke, posted 'I take 12-3' in the party chat. One guy got it, one guy thought, I want to troll, and two party members did not even know, that there is (was) a mechanic for this bossfight.

    Thank you for your comment :) In our server we also haven't destroying caskets for a long-long time :) There is just no need to do this :) It is much profitable to focus our damage on boss and complete it faster :)
    I'm actually trying to not forget there was indeed a mechanic in this fight.
    It's just "burn em all!!!" politics on each fight.
    @kemi1984 remember epic dread vault in mod 0-2? :p That boss fight had mechanics.
    The only mechanic I remember is certain players thinking they are bunnies !
    But I am! *sulks*
  • This content has been removed.
  • blinxonblinxon Member Posts: 567 Arc User
    metalldjt said:

    well i like the new Castle never, i belive they made a wonderful thing with it, if they do what they've done with the other dungeons aswell and put proper rewards into them, that would be wonderful.

    Really? I like CN too, but not the final boss...his bashing damage is just insane...or is this a boss where the tanks/meeles are sitting in the corner and wait for some trash/rifts/balls to kite?
    Any hint how you can avoid this insane incoming damage from orcus at GFs/Ops? (Besides things like steel defense..).
    Did our gf a bad job or is he wrong specced ( SM, 85% DR, 130k Life)? He gets 800k damage from orcus with his shild up...how can he avoid this?

    P.S.: I saw the livestream with strum.......sry guys.....that was just lame....godmode? 1 Hit Endboss and than "Yeah we did it"???
    Srly?
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    blinxon said:

    metalldjt said:

    well i like the new Castle never, i belive they made a wonderful thing with it, if they do what they've done with the other dungeons aswell and put proper rewards into them, that would be wonderful.

    Really? I like CN too, but not the final boss...his bashing damage is just insane...or is this a boss where the tanks/meeles are sitting in the corner and wait for some trash/rifts/balls to kite?
    Any hint how you can avoid this insane incoming damage from orcus at GFs/Ops? (Besides things like steel defense..).
    Did our gf a bad job or is he wrong specced ( SM, 85% DR, 130k Life)? He gets 800k damage from orcus with his shild up...how can he avoid this?

    P.S.: I saw the livestream with strum.......sry guys.....that was just lame....godmode? 1 Hit Endboss and than "Yeah we did it"???
    Srly?
    What ? I did CN at the last preview and we killed it so fast no one from the party even thought of dying.
    I did die from the green balls, following green shiny things doesn't always pays off.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    blinxon said:

    metalldjt said:

    well i like the new Castle never, i belive they made a wonderful thing with it, if they do what they've done with the other dungeons aswell and put proper rewards into them, that would be wonderful.

    Really? I like CN too, but not the final boss...his bashing damage is just insane...or is this a boss where the tanks/meeles are sitting in the corner and wait for some trash/rifts/balls to kite?
    Any hint how you can avoid this insane incoming damage from orcus at GFs/Ops? (Besides things like steel defense..).
    Did our gf a bad job or is he wrong specced ( SM, 85% DR, 130k Life)? He gets 800k damage from orcus with his shild up...how can he avoid this?

    P.S.: I saw the livestream with strum.......sry guys.....that was just lame....godmode? 1 Hit Endboss and than "Yeah we did it"???
    Srly?
    I can probably solo Orcus on CW. Stand well out of melee range and cheese him from a distance.
  • blinxonblinxon Member Posts: 567 Arc User


    I can probably solo Orcus on CW. Stand well out of melee range and cheese him from a distance.

    This is excactly what i mean:
    I saw some Combat Logs with over 800k damage from orcus to GF or OP. With his bash...so tanks dying instantly. Orcus dont move a inch during the whole figh. So no melee need anymore in CN? Yeah....the good ole "LFM CN ONLY CWS PLZ" times coming back? Hurray...........
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited March 2016

    kemi1984 said:

    dolrey said:

    Ow

    asterotg said:

    As long as there is not an increased reward for the new tier.

    I honestly don't like the idea overall because another way to do an already tired assed dungeon does not sound very exciting to me.

    There should be better rewards, to compensate for the higher amount of time spent to finish the dungeons. When a T2 run is done in 10 minutes and a T2 HM run in 1 hour, the T2 HM run deserves better loot, than the T2 run.

    Old dungeons could get interesting again, bc they would ask for tactic and teamplay instead of 'burn it down'. You would have to open the caskets in VT again, for example. I ran VT a few days ago and, as a joke, posted 'I take 12-3' in the party chat. One guy got it, one guy thought, I want to troll, and two party members did not even know, that there is (was) a mechanic for this bossfight.

    Thank you for your comment :) In our server we also haven't destroying caskets for a long-long time :) There is just no need to do this :) It is much profitable to focus our damage on boss and complete it faster :)
    I'm actually trying to not forget there was indeed a mechanic in this fight.
    It's just "burn em all!!!" politics on each fight.
    @kemi1984 remember epic dread vault in mod 0-2? :p That boss fight had mechanics.
    Yeah It had, and that's why it was interesting and difficult until people learned how to make it work.
    Now we do not need to think much, so that's that.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • willson#2163 willson Member Posts: 87 Arc User
    edited March 2016
    Well I had high hopes for CN.
    But its very far from the old CN in difficulty and coordinating.
    Its better than elol/edemo farm but thats all.
    After we learn some hard points it will be pretty doable.

    Its a shame too that its only 2000IL. And its only 3 bosses instead of 4 and lots of area was cut out.

    My only reamining hope is the legendary dungeons for 3-3.5+ ppl.
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