Some tests with the target dumi done recently:
Blade Storm (BS) is a clas featura that, when you hit a target, will deal 5/10/15% of the dmg of the hit in an area around you, with a 25% chance.
Interactions:
ANY DMG TRIGGERS THIS CLASS FEATURE if this dmg goes as a discret hit, even BS can trigger another BS based on the previous BS!
All DoTs' tics can trigger BS (Rain of Sword, Aimed Strike, Gushing Wound, Plant Growth, Plague Fire, Flaming Enchantment, etc.)
All other tipes and sources of dmg that deal DMG as a discret hit will trigger BS (feats(piercing blades, thorned roots), Weapon and Armor Enchantments ).
The main condition of the triggering mechanism is the hit to bee discret (something like a DoT tic).
The chance and dmg is calculated for each target hit. so if you hit with Clear the Ground 2 targets, you have 25% chance for each of them to make your BS proceed.
Also! BS will trigger Piercing Blade feat from combat tree. (and Piercing Blade from the BS can trigger another BS and it will trigger Piercing again and so on
)
More targets, higher dps.
Tested with a combat hr based on interaction betwen Piercing blades from different sources (hits and DoTs) and BS.
anybody tested too? want to compare results.
Edit: i have a misstake in the general formula, it is not the correct one, working to fix it.
Comments
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for me it deals just a little less than Combat advantage does (just what i noticed), i kill mobs at the same speed with CA and BS, and even faster with both of them
PS, played long time ago, now i am just Lvling up a new HR Combat, an decidet to calculate what is better: twin blades or blade storm
BS if ofc better.
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Some ACT logs with RoA Fox and Ward.
first one: 3 targets (dumies), CTG spam
second one: Solo targets (Rother Valley mobs)
third one: skirmish log.
Also, from a total of 5300 hits done, 1800 are Blade Storm hits, and only 1050 are Piercing Blade hits...
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Will run some tests with blade huricane (cap combat feat as i understood) today, and will post them here.
Also, about thorn ward, and other encounters: i plan to use fox+cordon+thorn as my final encounter powers. even if RoA/RoS has 37% dmg, it is too slow, but, on the other hand, it is a drop-and-forget encounter with huge dmg.
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I am a combat hr, lvl 57,
Party with 2 GWFs, one destroyer, twice my iLvL, lvl 68.
Another one, lvl 64, ~1250 iLvL, not destr.
Here is the destroyer GWF:
and the ACT:
And here is my Encounter panel, Feats build, Stats, Gear and iLvL:
As ACT shows, Ward deals 20% total dmg
Rain deals 24%
The cap-feat and piercing blade deals 26% of dmg (top dmg from feats, just LoL)
And, i was not spamming CtG, cause GWF was killing trash to fast (and RoA too), So my main source of Blade hurricane was Aimed Strike. So, i have more DMG from solo targets, not from trash, and this build is supposed to do damage on trash.
My rotation is: (Ranged)-Fox-Ward-RoA-(Mele)-Fox-CtG-RoS-Aimed Strike on Elite mob-Thorned strike-CtG-Repeat.
Sometimes i shift a lil' if i take the agro, or to take a better position, also, i use disruptive on non-control-imune elites to prevent high dmg intake. If the situatin is *trash*, i use Ghost and pass throught all mobs to lifesteal and take a better position. Also, it is possible to not use fox(mele) and keep it to dodge some read areas, or lifesteal from a crowd of mobs with no dmg intake.
If it is needed to deal solo target DMG, then i would change CtG with rapid strike only. and when i'll get gushing, i would take gushing instead of 1 encounter, but i have no idea what encounter to swap.
Is the DPS boost worth potentially changing paths?
Also, you're assuming Combat spec, and yes, the synergy looks great; but I'd wager BS works equally well with all 3 specs.
Anyway, You will kill trash much faster with CtG+BS+combat cap, and you will kill bosses much faster with Combat cap+careful attack.
But, we need a Trapper/Combat HR to do an ACT run and tell us what % of DMG Careful attack has.
BS only procs off a few ranged attacks, Rain of Arrows is one I know of. It should only be proccing off melee attacks as the tooltip suggests.
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And, what class features are you using now? and what are your rotations on trash/solo target?
If there is more than one target, I'll drop CoA -> RoS -> Plant Growth -> spam CtG until they're all dead. On single target I will cycle through all six encounters (RoS, Fox, PG, RoA, Fox, CoA) while using Rapid Strike.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
But i don't know if blade hurricane aplies PF debuff.
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Combat does HAMSTER DPS because it has no burst, it is a pure damage-per-second build. CTG is a good skill but it's an AoE trash clear skill, it has 0 burst value and 0 single target DPS value, hence why it will always fall behind CA.
Depending on dungeon, CA can be anywhere between 6-15% damage; generally around 8% before bosses, can jump to 15% or so at boss, not including Lostmauth and other procs. CA excels mostly in single-target fights and bosses.
"CA can be anywhere between 6-15% damage" any ACT logs?
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But, isn't pathfinder weak when it is needed to deal AoE dmg?
I don't screenshot most of my ACT logs, I do have the text logs but that's hidden behind months of other HAMSTER, so unless you want to search through countless pvp and pve logs for the exact time to import into ACT, I won't be able to provide you with logs so you'll just have to trust me.
Another question, what is burst in NWO? Anyway, constant DPS is better at boss fights i think. but then, for a boss fight, PF build is better...
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There is no such thing as damage/DPS when there's nothing to kill i.e. when everything's dead.
Combat is irrelevant in the meta because by the time you can setup and start your damage, everything is dead. On top of that, Combat has the lowest base damage boosts out of all 3 HR trees (not that HR base damage isn't pathetic as it is), so Combat, especially with CTG, will find it very difficult to compete with other classes as well as other HR trees (notably Trapper, but that's also due to cooldowns mostly, and Thorned Roots).
CTG is a damage-per-second/sustained damage skill for AoE, requires time to actually do damage, especially with Blade Storm which is RNG based, so you have to wait for the procs to happen. In the standard timeframe of a fight, that takes far too long for far too little rewards - you will get far more consistent results out of something like Seeker's Vengeance and Aspect of the Serpent (why do we also have some of the hardest damage buffs to use?).
CTG is a great skill, but in the current meta, the only way you can compete/be relevant is to be PF trapper, especially since the "endgame" content, Demogorgon, is far easier when you focus on single target rather than full AoE, as CTG is.
I can't really say for CTG, but in Module 6 PvE, at boss fights such as Traven and GWD boss, with DC/CW/GF/HR/SW party, I was hitting 300-500k Thorned Root ticks, 100-200k per hit of CA + Lostmauth. Note that I did not use Longstrider's Shot or Seeker's Vengeance during these fights. TR is way good for boss fights since you can actually apply some burst because of the CC immunity mechanic.