We all have complaints about PvP, but let us put our money where out mouths are and come up with PvP solutions.
Solution 1. I would get rid of Paladins...well lets start with the bubble.
Why? Well, let's remember the game Pre OP. TR's 1 shot dunked everything, PvP was about killing people and nodes could be contested. PvP Today there are about 0 deaths in high tier PvP and it's only about Knockbacks and following your person from node to node. In short, how did we get to this place? When OPs were introduced on PC the PC had the original node design which meant that 1 OP per node and you win the game, but the games were 3+ hours on high tier PvP. On XBox we had this on Mod 5 with Perma stealth vs Perma stealth and Perma Stealth vs Bulwark GF, and games were maybe 90 minutes max. The introduction of the OP made it that ALL games would go that way since throwing a bubble isn't nearly as hard as staying a live forever as a Perma Stealth or a GF hiding behind a shield. OP's mechanics single-handedly changed the mechanics of PvP.
What mechanics broke the Paladin? Well, for one the change to regeneration hurt the Bulwark GF so they became obsolete in being Node Trolls. Just can't do it past Mod 5. The Bubble of the OP changed the game completely since OPs can build full tank and take everyone damage and have the Bubble up 100% of the time
Without a Haste Cleric. This can also be done as a DPS OP so the OPs ability to have the full bubble up for their team is not dependent on their Paragon path since the bubble is just a daily and not somewhere in the Bulwark tree.
For a partial fix to Bubble maybe they should take out the Bulwark Paragon Fear "To My Side" which is useless since it gives some of your teammates that are within 150' of you but farther than 30' from you up to 15% movement speed and make a Paragon Feat named "I Got Ya Bro!" which states something like, " Each point into I Got Ya Bro extends the protection effects of Divine Protector to 1/2/3/4 allies per point up to 5 allies and redirects 100% of ally damage to the OP with the final point put into this Feat (5/5)." Then, have the Divine Protection just as it is in the daily Tree for Oath of Protection just taking away the aspects of the Feat I pointed above and put it deep into the Bulwark tree so only Full Bulwarks can have it and not Every Paladin. You wanna Bubble you're gonna have no DPS.
What would this do?
1. No more Justice Paladins using the Paragon Exploits to be 100% invincible without a bubble, with great damage with 100% up time on the Bubble for their teammates while reflecting everyone to death. If they could not Bubble their team there's a change they would fall out of fashion pretty quickly in PvP since they would actually be a DPS class and GF>OP DPS hands down. You guys just have no idea how dominating a good GF is since there's only one on the xbox server running it right and he's busy leading his PvP guild and not doming so much =/.
2. OPs would have to be Bulwark to get the full extent of the bubble for their team. Yes, the Paladin would still be unkillable and his team still unkillable, but so far we have gotten rid of one problem.
Solution 1a. I would put a timer down for all Dailies. An OP has the bubble up for 20 seconds and can get his AP back up within 15 without haste. DC Sigil + 25% AP Mount + Stacking Recovery/AP Gain just makes it really easy. What should be done about this? Maybe a 25second timer on ALL dailies of ALL classes so there is at least a 5 second window in between bubbles at minimum. This would change up OPs/DCs and many classes builds since we would now not be dumping so much into Recovery since there is a "Ghost Cap" on it with the 25 second cooldown which would create different builds. People have suggested making it that you can't gain AP during a daily or 25 seconds after you did a daily, and that breaks the mechanics of the Flail Snail and of the general game which would be impossible to code and just generally not a good idea.
So far, Bubble is only on those who go full into Bulwark tree and there's a 5 second window between the dailies that is forced. Would that be good enough in PvP? No. I don't know how to make this class correct. When I was a GF in Mod 5 full Bulwark and tanking the snot out of TR's and going up against the Best TR's and tanking them for 25+ minutes I thought that was a bit overdone. I never killed a TR without Tennies, but I could hold them for pretty much forever while being severely out-geared. It was great, it was difficult and it was rewarding. Now, I can tank 6 people without all my gear on and Heal myself and cycle multiple invincibilities so I can do it until they give up.
Here for an example of me with no Helm on Tanking multiple people for 5+ minutes. I don't see how to really balance out the Paladins without changing the philosophy of the Paladin. Change the Philisophy of the class then yes it can be done so, even though I love this Paladin and enjoy tanking too many people, I believe it really should be taken out and completely reworked. To compensate the Devs should give each Paladin a choice of any of the other classes and just transfer equal gear over. So say your Paladin had 4 mythic artifacts, you get to choose 4 mythic artifacts for your new toon, everything at the same level. It's a lot of work, but you gotta do what you gotta do if you care about the game.
2. Take out the bubble completely so OPs can use Shield of Faith which is a 50% damage reduction for allies and they gain 20% more healing for 24 seconds. That one could be reworked in the Bulwark tree taking out the +20% healing and making it another +20% Damage reduction and for the Justice(DPS tree) it can be +20% damage and for the healing making it +20% healing. I mean that daily there is good enough and balanced enough and can be tailored to each Paragon tree. Or even better can make it that it's 50% damage reduction and isntead of +20% extra damage reduction from a Bulwark, allies get 25% of the Bulwark OPs HP or 25% of the Justice OPs Armor Penetration. Things like that. Really, to hell with the Bubble daily.
3. No Drains/Wards and if you have them make them balance out to 0 and take out the damage exploits you can do with the wards. Come on...
4. No perma stealth rings and infinite repels for everyone. I'm not looking forward to AFKing at a node with my bubble up repelling everyone off the node while watching Netflix. If my optimal play is not being engaged in a PvP match and just facing a wall then it's not working.
5. Fix Elven Battle
6. Have your Zen prices compete with the AD black market prices. We live in a consumer market where the consumer will go to the cheapest pace to get their deal no matter the risks. Cryptic strait up loses a lot of money because of how expensive Zen is to AD and there are multiple ways of getting around their bans. Cryptic is failing to make money here and if Zen/AD was comparable in game everyone would just buy Zen which would equal out of GS gap just a little bit because those who are buying Zen are paying 5x as much so they have 5x less of the gear score. GG
7.Make PTR servers for XBox so we can all go play with Max gear and test out the nonsense. I'd pay a subscription to be able to play on a server as such. It would be more money than what Cryptic is getting from the vast majority of the deep pockets, which is $0.
Still editing
Comments
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
And number 7 won't ever happen due to Microsoft, they don't like unverrified updates so any "testing" wont happen on console.
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Format:
-Have Gear Loadouts where you can purchase PvP only items through leveling up 1-70 these items start out as basic common items.
-Items Available to purchase have to be Purchased From the bottom to top Ranks, no skipping through progressive leveling.
-Different level enchantments, Gear and Artifacts can all be purchased and obtained by reaching a certain level and purchased with currency. Unlock new pieces of equipment that are character specific with a options per each new tier achieved.
-For Enchantments in game to progress them From Rank-1 to Rank-2 you have to level up completely to 70 and start back at Player Level 1 and grind forth again to open for purchase Rank-3 Items.
This is a bit generic like but an idea none the less. Here is a system that has worked for years in many game that still remain competitive and still played by a new and dedicated fan base.
(Just think of the Glory booster packs the developers would sell)
Hate or love it please comment
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
But I feel something that only has a chance to proc (RNG based with an ICD and feat pt based **specifically like the DC ability cleanse that only has a chance to proc on heals....in the case of Dispel it would be damaging abilities of the DC or appropriate class) and is limited to 1 beneficial buff (not stacks of 1 buff) is fair given it could be any number of buffs that would be removed. If you think about how many buffs you have going when you are attacking I don't see the harm in 1 buff being removed; using my TR as an example; it could be any number of buffs such as Shadowy opportunity, Dying breath, Vicious pursuit, Secondary Shocking Execution buff, lurkers Assault the list goes on and on that is also not including any other buff put onto your character by another character (DC HoTs as an example)
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Shou is right that if a pally can bubble then they should have negligible damage, just like haste clerics make poor healers, full defence capability should mean poor offensive ability. Bubble should be the last point on the Bulwark heroic feat tree, that gives the opportunity to proc when receiving damage, not fire at will. On the upside, this means it could trigger whilst permastunned, but 20 secs on followed by 40 sec cooldown...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I think the they should bring the old domination system back, and nerf Pallys in a way they can either kill or be killed without mess with their "tankness type " ofc. Ofc, they as a tank, should hold a node like GFs did, but deal less damage, this sort of stuff.
I also think GIFT OF FAITH and GIFT of Haste are completely broken skills that should be removed of the game, DCs should be able to heal and stuff, but not be imortals or keep people alive even when they are not even close of that thing...
The roots/dazing from HRs should have an ICD to prevent it from being too broken. and if the game is really balanced this way, I would even accept GWFs have a slight damage nerf for balancing purposes.
DENIAL
I can definitely see what you are saying about the company; and I understand where you are coming from about the broken mechanics...Pallies are OP as hell and I can see how the have's are pushing the have not's away based on some of these broken mechanics (pvp glyphs, pallies, immortal DCs etc etc)....however I don't agree that broken PvP mechanics are pushing Droves of players away from the game completely when this game isn't even PVP oriented...it is a PVE game with PVP as an after thought. The shear amount of PVE content over shadows the PVP content significantly. If droves of players are leaving: I highly doubt it is only based on PvP (unless you are only playing PVP in this game and no PVE content then I can see that side of the argument)..just my .02$
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
5PM vs. 5PM or 4PM +1PUG
4PM+1PUG vs. 3PM+2PUG or 4PM+1PUG or 5PM
2PM and below should be ok... if they fix OP+DC combo
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
It wouldn't fix everything by any stretch, but it help eliminate decked out Lionsmane/12's/Transcendents/Mythics curb stomping the folks running around in blues & 7's.
Secondly, no group ques, eliminate the premades... Could still roll premades in IwD if that's your thing.
Both those "fixes" would be relatively easy to implement.
If you wanted to get creative...
Adding an open world (ie everywhere) "challenge or duel" system where you could send or accept "challenges" would be a new twist. Unfortunately, would need to figure out a way to deter griefers from spamming.
Adding PvP specific Paragon paths & Feat specs you could toggle on and off would be very interesting (and will likely never happen).
There's a lot that could be done, but I'm not holding my breath, PvE is the focal point of this game.