apathy408 said:While you sheep may be okay with that,
Why would you do that; why would you ruin what was at least a reasonable debate, with such comments? By doing so, its an admission that you points are weak and not defensible with reasoned responses.apathy408 said:Anyone with half a brain can easily see...
As any company should. You happen to think that it is in spite of the players; I do not.apathy408 said:Mod 6 was created to maximize neverwinters profits.
If only that were true bro; and that it was so with all facets of life. That did make me laugh, however (seriously, I chuckled).apathy408 said:the general consensus from players is that we are not. As a minority you're entitled to your opinion..... Just recognize that the majorities opinion beats yours out 100% of the time.
MOD 6 brought with it a lot of survivability changes, not the least of which was Life Steal and Regen. With it, people (myself included) were in for a rude awakening on how to stay alive. In the beginning, I needed those stones; now, however, they are unnecessary and unmissed. Do I still die, sure. Has it made the Cleric and Healadin relevant in MOD6, absolutely. For the record, in MOD5, they might as well have given the Cleric rank 9 pom poms for raids as they were not good for much else but to cheer a team on. A team of squishies could make it through the toughest content with barley a scratch in MOD5. With MOD6, they made a Cleric pretty much a requirement (which is a good thing).apathy408 said:'Funny how the same week that mod 6 releases we receive our very own free healthstone to get us into the habit of using them.'
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