So I was checking things out and I found something I consider a little disconcerting. Not sure if it has been brought up before, but here goes.
Total Stat Points from Weapons (Underdark/Stronghold)
TR - 7934 (Pwr/Crt/Rec)
HR - 7934 (Pwr/Crt/Rec)
GF - 8171 (Pwr/Crt/Rec/Defl/Def)*
GWF - 9831 (Pwr/Crt/Rec)
DC - 9831 (Pwr/Crt/Rec)
CW - 9831 (Pwr/Crt/Rec)
OP - 10680 (Pwr/Crt/Rec/Defl/Def)*
SW - ??
All the stats on these new weapons are Power/Crit/Recovery regardless of class. *OP and GF have defense and deflection on their shields.
Why do some classes get more stat points than others? Quite a bit in some cases. If someone can give me a reasonable explanation I'll grudgingly accept it. Sans that I call shenanigans.
(This stat discrepancy exists on current mod6/7 weapons as well to a lesser degree)
Neverwinter Module 6: The only MMO expansion in the history of MMO's to remove more content than it added.
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Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
If all gear (head/chest/arms/feet) has identical stat allowances across classes (which it does), it stands to reason that weapons should do the same.
Giving certain classes 2-3k more of an offensive stat allowance for no good reason though? C'mon son.
Simple math example. Double base dmg = twice the damage. To genarate this with power, you would have to add 40k power. I dont claim, that their math is right, I jst say, that you cant compare artefact weapon sets based on stats and ignore base dmg.
If base dmg is not a good reason for different stats, I would gladly accept, that they drop the stats of my artfact set and double the base dmg. You get 7-8k stats, lets make it an even 10k, and I get the eqivalent of 40k power...
Neverwinter Census 2017
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