Im opening this thread to put into discussion how to manage being a small guild (20 active player) and upgrading stronghold. Being a member of a smaller guild we found ourselves under a discussion regarding merging with bigger guilds (wich would make us lose our guild identity) adding smaller guilds on our guild (wich happened but after 1 month those agreggated members left for an bigger guild) our forgeting about being able to upgrade stronghold until 2020
Is that possible that somehow our stronghold upgrades could be based on the number of players in a guild? We have spend some AD/ZEN buying boxes to speed up our upgrade, but now its simply not viable to get to SH rank 4 by this mean being a guild smaller then 100 actives.
At this point i simply dont know if devs want to have only massive player base guilds (100+) or if they want the smaller ones to be here longer
Time gated? You mean you lose things over time, or the game decides you can't make it anymore? I belong to two even smaller guilds, and we seem to be taking forever on the surplus gear and enchantments despite every member playing regularly (though rarely all at once).
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tundrrabloomMember, NW M9 PlaytestPosts: 297Arc User
I think by time gated he means once you build SH4 it takes several days for the upgrade to complete. So you work on quarry 3 in the mean time, then you have to wait for that one to build before hitting the construction button on another building.
Supposedly the SH is based on number of members currently, but its not as wide a difference as people want. The reason? Nothing stops you from gaming the system so that it costs as little as possible to upgrade. If 25 accounts is the sweet spot (most players with least resources), thats what the guilds will be at when the time comes and they will rotate people through. Exploitable as all get out and not likely to happen.
I would suggest fighting for guild alliances....say, any guild with less than 50 accounts can ally with another guild thats less than 50 accounts....up to a maximum alliance of 150 accounts. That is fair and practically bullet proof as far as exploiting goes.
I would suggest fighting for guild alliances....say, any guild with less than 50 accounts can ally with another guild thats less than 50 accounts....up to a maximum alliance of 150 accounts. That is fair and practically bullet proof as far as exploiting goes.
I like the alliance idea, tecnically it would mean guild A, guild B and guild C would share same stronghold instance. It would work out and keep guilds identity unchanged. I can forsee some bitching around building / boon choices, but that would be a fair tradeoff for us smaller guilds
I do believe at some point though, once the majority of large guilds are done, the pricing will be reduced considerably. Would almost have to if they plan to have SH's relevant going forward.
About building and boons in an alliance, the most advanced guild Stronghold could be displayed and entered, but the boons stay separated for each guild in the alliance.
Donations on the other hand could again count for all guilds in the alliance...
And as mentioned in other threads, it might be an good idea to place Stronghold Vouchers into Leadership, to help smaller guilds in building their own Stronghold.
About building and boons in an alliance, the most advanced guild Stronghold could be displayed and entered, but the boons stay separated for each guild in the alliance.
Donations on the other hand could again count for all guilds in the alliance...
And as mentioned in other threads, it might be an good idea to place Stronghold Vouchers into Leadership, to help smaller guilds in building their own Stronghold.
Vouchers as a drop from a chest via leadership or node farming, yes Retooling leadership to fit strong holds mold, NO. The AD/Leadership thing is already to much to swallow after all the work for so many, don't HAMSTER us off further by making leadership a SH slave profession.
If you are so strapped for vouchers that you want to wreck the rest of us' leadership to get them, how about rather advocate for a SH resource trader? Got to much of X but want Y? See SH trader and trade for them.
Please don't wreck leadership further than they have already, it's like advocating we go to a all PvP format to "improve" PvE.
I'm just trying to offer an reasonable idea to a. improve leadership right now, without creating the need of another nerf to it further down the road b. help smaller guilds to earn enough resources in a reliable way
These Stronghold Vouchers could also be unbound, and players with leadership could earn some AD through their profession again.
Two birds, one stone.
And before someone comes around complaining about "botters" again, let me point out that it will take MONTHS to level up leadership, before you will even see a single Stronghold Voucher from rank 21-25 tasks...
Supposedly the SH is based on number of members currently, but its not as wide a difference as people want. The reason? Nothing stops you from gaming the system so that it costs as little as possible to upgrade. If 25 accounts is the sweet spot (most players with least resources), thats what the guilds will be at when the time comes and they will rotate people through. Exploitable as all get out and not likely to happen.
That's easy to avoid. Just add a timer that doesn't let you rejoin the SAME guild for a few months. I don't think that anybody will then be willing to leave a guild to reduce stronghold resource requirements.
Post edited by fdsakhfduewhfiuf on
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darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
Supposedly the SH is based on number of members currently, but its not as wide a difference as people want. The reason? Nothing stops you from gaming the system so that it costs as little as possible to upgrade. If 25 accounts is the sweet spot (most players with least resources), thats what the guilds will be at when the time comes and they will rotate people through. Exploitable as all get out and not likely to happen.
That's easy to avoid. Just add a timer that doesn't let you rejoin a guild for a few months. I don't think that anybody will then be willing to leave a guild to reduce stronghold resource requirements.
That is one of the most terrible ideas I've ever heard.
Players would be enslaved to their guild, but the GM -- or anyone in the guild with kick privileges -- could grief all their guildmates by kicking them and shutting them out from joining another guild. Or any guild that imploded would make the remaining players have to make a choice between staying in their dead guild or being guildless.
Adding vouchers to leadership won't solve the problem - large guilds still scale at the same rate meaning they will start levelling even faster.
Solution is either to pool resources through alliances or to scale small guilds so they don't require As many resources. Difficulty is still having a healthy 20v20 subgame so alliances seem to be the answer.
You are all hypocrits while you are buying super cheap botted enchants in AH and on the other hand condem the botters and exploiters.
So basically what you are saying is, nobody can buy RP off the AH at all, else we are exploiting or benefiting from it. Since it is impossible to know who botted their AH listing and who got it legit, there is no way to avoid it. You either benefit directly from a bot and add to his purse, or you benefit from the bot forcing the market lower so the legit guy had to reduce prices to compete.
So in your eyes, the only legit way to play the game is to not buy anything off the AH or get anything from anyone else. Makes sense..../sarcasm.
And before someone comes around complaining about "botters" again, let me point out that it will take MONTHS to level up leadership, before you will even see a single Stronghold Voucher from rank 21-25 tasks...
I didn't care either way about the vouchers. Re-levelling Leadership is a NO.
I was thinking if small guilds could pledge fealty to a larger guild and through this vassalage they would gain access to all boons and all vendor unlocks the "Lord's" stronghold has attained.
This would allow alt guilds to benefit from the main guild without clogging it up or going through the insane requirements for stronghold levelling. It also allows all guilds to keep their autonomy!
The fine details would have to be thought out...(maybe the Lord guild could get a cut from each guid that pledges fealty. I also don't think the Lord guild should have control on who pledges fealty.)
I doubt anyone in my small guild will ever see a single piece of Dragonflight gear -- we simply can't field enough players for the dragon fight. In mod 5, there was an alternate way to earn Linu's Favors: can we please have something similar here?
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
We got up to a rank 5 guild hall before the leadership change but now trying to get all that AD in a small guild is killing us.
Leadership needs AD vouchers (bound for all i care) or else we are going to max the stronghold by the time half life 3 comes out.
That is excactly how i feel about it .... b.t.w I hope you are wrong about HL3 (Stupid steam.)
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
That is one of the most terrible ideas I've ever heard.
Players would be enslaved to their guild, but the GM -- or anyone in the guild with kick privileges -- could grief all their guildmates by kicking them and shutting them out from joining another guild. Or any guild that imploded would make the remaining players have to make a choice between staying in their dead guild or being guildless.
Well, you got me wrong. The idea is to not being able to rejoin the SAME guild. That would probably solve the possible exploit if Stronghold resource requirements were tied to the number of accounts.
Adding vouchers to leadership won't solve the problem - large guilds still scale at the same rate meaning they will start levelling even faster.
Solution is either to pool resources through alliances or to scale small guilds so they don't require As many resources. Difficulty is still having a healthy 20v20 subgame so alliances seem to be the answer.
Adding Stronghold Voucher to leadership is at least an option, that could be realised within a very short amount of time, and would allow smaller guilds to achieve something.
And i would really like to know, why is it a "better" idea to force smaller guilds to join an alliance with bigger guilds to get access to Stronghold benefits, then giving those smaller guilds a road to reach a usefull Stronghold on their own in time?
I doubt anyone in my small guild will ever see a single piece of Dragonflight gear -- we simply can't field enough players for the dragon fight. In mod 5, there was an alternate way to earn Linu's Favors: can we please have something similar here?
exactly! we need a separate method to earn dragon fangs or atleast the dragon flight event should be held every half an hour......we end up waiting several hours but don't kill any dragons since the number of people don't show up.
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tassedethe13Member, NW M9 PlaytestPosts: 806Arc User
I doubt anyone in my small guild will ever see a single piece of Dragonflight gear -- we simply can't field enough players for the dragon fight. In mod 5, there was an alternate way to earn Linu's Favors: can we please have something similar here?
exactly! we need a separate method to earn dragon fangs or atleast the dragon flight event should be held every half an hour......we end up waiting several hours but don't kill any dragons since the number of people don't show up.
What's the point of making the event each half and hour if you don't have enough people to success? I don't have your point here.... ( And more over, Cryptic will say you can still buy dragon bell to make the dragon event happens when it pleased you ).
Making it each half an hour will be a faster way to be bored about it...
10H30: Ok guys it's drake event *making groups* 10H35 fight start 10H45 fight end *some people go making pvp, dungeon etc* 11H00 Guys it s drake event again *half of the guild* I m busy now sorry, *other half* u selfish, i need to gain fang !
At this point i simply dont know if devs want to have only massive player base guilds (100+) or if they want the smaller ones to be here longer
Best regards
I'm pretty sure they have plans for smaller guilds. In STO they had one and armada system was born and it's a very good one. I'm pretty sure they will implement a guild alliance system sometime in the future. Strongholds are a very good content and everyone should experience it. Building a castle is one of the best thing in the world!
I know a lot of small or medium guilds through my many years here at Neverwinter, i had 2 guilds of my own which didn't survive Mod 6 and co-lead 2 other ones, currently being in another small guild. What Cryptic Devs don't seem to get is, that most of us will never join a soulless, boot camp style mega guild.
Current setting with not addressed huge AD and Surplus sinks drives players away day by day, we small guilds simply can not do it, even with tremendous grind or occasional RL money payments. Those of us who stay have a bad taste in the mouth and sometimes even we hardcore DnD people spend less and less time logged into the game, it is so frustrating to move in one spot, cause no matter how much we work, how much we pay in a decent manner, we are simply not advancing or just pitifully small steps.
Devs need to understand that they have to scale the requirements somehow to guild size or i don't predict a long future for SHs. Heck most people who i talk to are here only for Mod 8, Mod 6/7 are an epic failure all down the entire line. Mod 7 would be nice, if it wasn't such a boring grind and one could see the end of the tunnel, but even my friends in medium sized guilds don't see it, then how shall we in much smaller ones?!
Adjust the difficulty, make professions useful again, so we can produce vouchers for our guilds and SH and players in small guilds alike will have a future, otherwise the game will see even more players leave and it simply can not afford it, it has already stepped too close to the ground.
These fixes need to come fast, no 6 months to think about and analyze this time or there will be only a handful people left by Mod 8 or afterwards. People have already suffered huge blows now recently and let's not drive away the remaining population.
There is already the problem, people migrating back and forth just for gear to higher market level guilds, this makes already huge tensions. When somebody only comes to get gear, others have worked for and leaves afterwards. BUT it will make a bigger problem if all the guildless people, who lose their small/medium sized and incapable guilds start to migrate to some bigger guilds. Can the remaining guilds hold all the migrants? Of course not. Shall PE be a home for shellterless toons?
Just a real life example: I live in Hungary and all the migrants from all over the world knock each day on our borders to be let in the EU. As much as one sympathizes with them, we have our own problems and can't care for 1/6 th of the earth's population. It would be of course better to solve there problems where they live and not make people leave their homes.
Now guilds are the same, if we all can't bare the too big hurdles ( too high sinks) and leave our smaller guilds for bigger ones, which 90% of the people won't do and they will simply leave the game (not good), the remaining desperate ones will try to get a new home at the bigger ones. BUT at current state, not even the bigger guilds can hold so many refugees, their sizes and capacities are also limited and many naturally hold the feelings, why give gear or boons to someone, who has not worked for it.
So my advise would be to let small and medium guilds live, solve our problems at our homes, at our SH and not force us to choose between leaving or migrating, more so cause where should we go.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
How about a discount based on how many times a building has already been build?
Something like 0.1% discount per building (at level) already built. (max. capped at 90% discount)
So if you are the first to build, let’s say guild hall level 9 you would to have to pay 100% of building cost. The second guild would have to pay 99.9% (100-0.1) of building cost. The 100th guild would have to pay 90% (100-100*0.1) of building cost. The 500th guild would have to pay 50%......
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
You are all hypocrits while you are buying super cheap botted enchants in AH and on the other hand condem the botters and exploiters.
So basically what you are saying is, nobody can buy RP off the AH at all, else we are exploiting or benefiting from it. Since it is impossible to know who botted their AH listing and who got it legit, there is no way to avoid it. You either benefit directly from a bot and add to his purse, or you benefit from the bot forcing the market lower so the legit guy had to reduce prices to compete.
So in your eyes, the only legit way to play the game is to not buy anything off the AH or get anything from anyone else. Makes sense..../sarcasm.
Actually that is exactly what I do. I refuse to spent a single AD on the AH for RP or enchants. I ain't funding the bots if I can help it. My RP comes from my farming alone, through Leadership, skill nodes, drops and Dragon Hoard Enchants. All my enchants were made from scratch or drops and then upgraded. If there is a chance that something can be gained from drops I'll farm it instead of buying it from the AH, companions included (eg. Blink Dog, Yeti). With AD a scarcity these days why spend it when you can get it for free, even if a bit time consuming?
Apologies for going off topic.
Even though I do my part to help our guild progress in SH, I have accepted the fact that I will likely never get the Dragonflight gear as we hardly have enough brave souls to take on more than one dragon to get the currency needed for the new gear. The artifact weapons aren't even an option. So to me this mod is nothing more than a filler to keep us pre-occupied until Underdark.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I agree. All the posts are reporting real problems. I'm in a small guild and our game life is made of: - Insane grinding and low progression - some players temped to move to other guilds, making the progress even more difficult - No future: the SH requiriments are simply too high and not achievable. - and finally, no hope. The first news about Underdark report that the SH will be even expanded.
Concerning the possible solution, i believe the an "allieance mode" would be nice, where different guilds can share the same SH istance. SH progress bases on the dimension of the guilds is not easy to implement, knowing the way this game is developed and mantained. Small guilds are commuties where the players don't want to have themselves considered as anonymous ants working hard in a row to achieve a goal. The game exeprience is not made of hard goals only. As said, many players may decide to quit the game in the near future.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
a small group of us just started a guild, but cant find any info anywhere on the web where we actually get building meterials for the lumberyard construction, we cant find any quests in the stronghold and all creatures in the area are lvl 70. I read creatures would be the level of members in the stronghold area at any 1 time. If we cant do anything to build the stronghold then its pointless allowing guilds to even have 1 untill a set number of members reach lvl 70.
I wish i knew where i could find the full info on how to upgrade storngholds, crytipc could have least provided a guide, im a noob and im stuck up the cryptic river without a paddle or a raft.
Comments
***Guild Recruitment Information***
I would suggest fighting for guild alliances....say, any guild with less than 50 accounts can ally with another guild thats less than 50 accounts....up to a maximum alliance of 150 accounts. That is fair and practically bullet proof as far as exploiting goes.
I can forsee some bitching around building / boon choices, but that would be a fair tradeoff for us smaller guilds
Donations on the other hand could again count for all guilds in the alliance...
And as mentioned in other threads, it might be an good idea to place Stronghold Vouchers into Leadership, to help smaller guilds in building their own Stronghold.
Retooling leadership to fit strong holds mold, NO.
The AD/Leadership thing is already to much to swallow after all the work for so many, don't HAMSTER us off further by making leadership a SH slave profession.
If you are so strapped for vouchers that you want to wreck the rest of us' leadership to get them, how about rather advocate for a SH resource trader? Got to much of X but want Y? See SH trader and trade for them.
Please don't wreck leadership further than they have already, it's like advocating we go to a all PvP format to "improve" PvE.
a. improve leadership right now, without creating the need of another nerf to it further down the road
b. help smaller guilds to earn enough resources in a reliable way
These Stronghold Vouchers could also be unbound, and players with leadership could earn some AD through their profession again.
Two birds, one stone.
And before someone comes around complaining about "botters" again, let me point out that it will take MONTHS to level up leadership, before you will even see a single Stronghold Voucher from rank 21-25 tasks...
Players would be enslaved to their guild, but the GM -- or anyone in the guild with kick privileges -- could grief all their guildmates by kicking them and shutting them out from joining another guild. Or any guild that imploded would make the remaining players have to make a choice between staying in their dead guild or being guildless.
Solution is either to pool resources through alliances or to scale small guilds so they don't require As many resources. Difficulty is still having a healthy 20v20 subgame so alliances seem to be the answer.
So in your eyes, the only legit way to play the game is to not buy anything off the AH or get anything from anyone else. Makes sense..../sarcasm.
Leadership needs AD vouchers (bound for all i care) or else we are going to max the stronghold by the time half life 3 comes out.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1204274/a-way-for-smaller-guilds-to-benefit-the-same-as-large-guilds-stronghold
I was thinking if small guilds could pledge fealty to a larger guild and through this vassalage they would gain access to all boons and all vendor unlocks the "Lord's" stronghold has attained.
This would allow alt guilds to benefit from the main guild without clogging it up or going through the insane requirements for stronghold levelling. It also allows all guilds to keep their autonomy!
The fine details would have to be thought out...(maybe the Lord guild could get a cut from each guid that pledges fealty. I also don't think the Lord guild should have control on who pledges fealty.)
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
And i would really like to know, why is it a "better" idea to force smaller guilds to join an alliance with bigger guilds to get access to Stronghold benefits, then giving those smaller guilds a road to reach a usefull Stronghold on their own in time?
Making it each half an hour will be a faster way to be bored about it...
10H30: Ok guys it's drake event
*making groups*
10H35 fight start
10H45 fight end
*some people go making pvp, dungeon etc*
11H00 Guys it s drake event again
*half of the guild* I m busy now sorry, *other half* u selfish, i need to gain fang !
Current setting with not addressed huge AD and Surplus sinks drives players away day by day, we small guilds simply can not do it, even with tremendous grind or occasional RL money payments. Those of us who stay have a bad taste in the mouth and sometimes even we hardcore DnD people spend less and less time logged into the game, it is so frustrating to move in one spot, cause no matter how much we work, how much we pay in a decent manner, we are simply not advancing or just pitifully small steps.
Devs need to understand that they have to scale the requirements somehow to guild size or i don't predict a long future for SHs. Heck most people who i talk to are here only for Mod 8, Mod 6/7 are an epic failure all down the entire line. Mod 7 would be nice, if it wasn't such a boring grind and one could see the end of the tunnel, but even my friends in medium sized guilds don't see it, then how shall we in much smaller ones?!
Adjust the difficulty, make professions useful again, so we can produce vouchers for our guilds and SH and players in small guilds alike will have a future, otherwise the game will see even more players leave and it simply can not afford it, it has already stepped too close to the ground.
These fixes need to come fast, no 6 months to think about and analyze this time or there will be only a handful people left by Mod 8 or afterwards. People have already suffered huge blows now recently and let's not drive away the remaining population.
There is already the problem, people migrating back and forth just for gear to higher market level guilds, this makes already huge tensions. When somebody only comes to get gear, others have worked for and leaves afterwards. BUT it will make a bigger problem if all the guildless people, who lose their small/medium sized and incapable guilds start to migrate to some bigger guilds. Can the remaining guilds hold all the migrants? Of course not. Shall PE be a home for shellterless toons?
Just a real life example: I live in Hungary and all the migrants from all over the world knock each day on our borders to be let in the EU. As much as one sympathizes with them, we have our own problems and can't care for 1/6 th of the earth's population. It would be of course better to solve there problems where they live and not make people leave their homes.
Now guilds are the same, if we all can't bare the too big hurdles ( too high sinks) and leave our smaller guilds for bigger ones, which 90% of the people won't do and they will simply leave the game (not good), the remaining desperate ones will try to get a new home at the bigger ones. BUT at current state, not even the bigger guilds can hold so many refugees, their sizes and capacities are also limited and many naturally hold the feelings, why give gear or boons to someone, who has not worked for it.
So my advise would be to let small and medium guilds live, solve our problems at our homes, at our SH and not force us to choose between leaving or migrating, more so cause where should we go.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Something like 0.1% discount per building (at level) already built. (max. capped at 90% discount)
So if you are the first to build, let’s say guild hall level 9 you would to have to pay 100% of building cost.
The second guild would have to pay 99.9% (100-0.1) of building cost.
The 100th guild would have to pay 90% (100-100*0.1) of building cost.
The 500th guild would have to pay 50%......
Apologies for going off topic.
Even though I do my part to help our guild progress in SH, I have accepted the fact that I will likely never get the Dragonflight gear as we hardly have enough brave souls to take on more than one dragon to get the currency needed for the new gear. The artifact weapons aren't even an option. So to me this mod is nothing more than a filler to keep us pre-occupied until Underdark.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
- Insane grinding and low progression
- some players temped to move to other guilds, making the progress even more difficult
- No future: the SH requiriments are simply too high and not achievable.
- and finally, no hope. The first news about Underdark report that the SH will be even expanded.
Concerning the possible solution, i believe the an "allieance mode" would be nice, where different guilds can share the same SH istance. SH progress bases on the dimension of the guilds is not easy to implement, knowing the way this game is developed and mantained.
Small guilds are commuties where the players don't want to have themselves considered as anonymous ants working hard in a row to achieve a goal. The game exeprience is not made of hard goals only.
As said, many players may decide to quit the game in the near future.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I wish i knew where i could find the full info on how to upgrade storngholds, crytipc could have least provided a guide, im a noob and im stuck up the cryptic river without a paddle or a raft.