I have a handful of characters started, none above L25. Been in game for only a bit over a week. In that time I spent close to $100 (epic companion, epic account mount, rare companion and odds/ends)
I really started off well, enjoying the gameplay. The dailies were a good thing, I gained AD through them, I spent AD on some upgrades. I peeked at professions and started a couple but really don't understand the progression and they have gathered dust. Really enjoyed the gateway mini-game.
Now?
The things I was doing a week ago to get what AD I was accumulated seem to be gone. The hourly choice to do dungeons, skirmish or PvP have become PvP-PvP-or-PvP. I have seen bugs at this point in the game, the absolute noob game period, and how old is this game that these bugs persist? (looking at you, Cragmire chest)
I see no developer roadmap. I saw a sweeping change (note: I don't grok professions yet so leadership was just something I heard of) to stop a large influx of AD but I also feel it in my noob wallet as well. Rather than make an adjustment to increase AD through normal gameplay it feels like that was decreased as well. I fail to see any balancing. Trust me, I see why leadership was changed, however the baby went out with the bathwater.
Someone please restore some faith that I made the right decision. A lead developer making an official post about the state of the game, the reasoning for certain changes, and the ideas for the road ahead would go a long way to restoring some of my confidence in the game. Abject silence beyond moderators is not doing the game any favors.
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I don't want to come across as harsh and uncaring or anything, because I'm not.
however, you made the wrong decision to invest anything more than your time into this HAMSTER heap of a game. I've only ever invested my time, and looking at the way the game is now, I'm disappointed to have done that
I can only describe Neverwinter as unstable. Many veteran players are bailing out. Myself, I've only been playing for a year, and April was definitely where things started breaking down. Some will say it's ben on a slow slide since Mod 4, although I highly enjoyed it when I started in Mod 5.
If You do not keep spending however: you won't make it. You simply mathematically won't make it. You'll of course finish leveling content (which is fun, especially oldest maps have good scenario and feel to them) but in the end game you'll keep repeating grind on low tier runs in hope to progress to higher tier only once they already will be low tier once more since new things will appear.
Sadly.
Since I really love the game. Over the over 2 years of my play I invited into it well over 30 people. Some stayed only for a while, many stayed for a much longer while. Since the game was good! Now all I knew just quit >_>
Only tear-dry I have is that my new guild seem to not think of quitting en-masse. But I guess some might change the approach with time seeing long run results and majority is 'not pleased' already. Nonetheless I'm in a VERY GOOD guild considering they did not tremble much over what happened (they ARE tough)
WELCOME TO MY ART CORNER!
"I choose You Jymaru!" ~for there are times when more than words need to do the talk
So "actual numbers" = twice the time & effort for the same reward. Just because others "didn’t know they needed to take these quests, didn't want to go through the effort, or they simply forgot" to click on an NPC and accept a key?
Personally I'm not spending any real money again until they restore my confidence, not to "punish" them, but because sales is the one metric that will drive real change.
If I may suggest, consider joining NW_Legit_Community. That is a custom channel filled with helpful players that do not care how well geared you are. You can request to join at http://nwlegitcommunity.shivtr.com/ All applications are accepted, as long as you agree to the terms (essentially, to play fairly and not cheat).
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
which direction we are going
there's no knowing where we're rowing
or which way the river's flowing
is it raining? is it snowing?
is a hurricane-a-blowing?
not a speck of light is showing..
so the danger must be growing
are the fires of hell a glowing?
is the gristly reaper mowing?
yes, the danger must be growing
cause the rowers keep on rowing
and they're certainly not showing
any signs that they are slowing!
https://youtu.be/SfdlTWMpTzg
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Really AD is not a big deal for level 25 characters. Take your time playing through the story line and leveling your characters. By the time you finish Elemental Evil and get to level 70 some of this chaos will hopefully have been sorted out and you'll be in a better position to evaluate things.
PnP Red Box DM & Player (74 - ?). NWN + SoU + HotU (4-03),
NWN Diamond Edition, Neverwinter Nights Complete (NWN + NWN2).
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
So basically, lets analyse this advertisement.
-Completely free to play: You don't have to pay to adventure. From level 1 to the level cap, all playable content in Neverwinter is free for everyone to experience.
True, you dont have to pay to adventure, but if you want to last in the level cap adventure, you have to pay now.
-Engaging Action Combat
You can forget about tab-targeting or auto-attacking your enemies to death. Neverwinter provides an amazing combat experience where every action requires planning, feels visceral, and looks spectacular.
True, maybe one of the last reasons people are still playing this game. But what's an amazing combat experience when all your friends left the game?
D&D Experience
Whether you come from the tabletop game or the novels, Neverwinter has recreated many iconic classes, locations, and encounters that you might recognize. You might choose to adventure as a hearty Guardian Fighter, deceive foes as a Trickster Rogue, follow the righteous path as a Devoted Cleric, or more! On your journey through Neverwinter and the surrounding lands, you will face Kobolds, Beholders, Mimics, and other nasty creatures of the D&D universe
Nobody will disagree that its Dragons&Dragons experience now, a game master would be put on pyre for offering so little D&D content.
Infinite Content
Neverwinter comes with the Foundry, a dynamic toolset that provides you the game assets and a sandbox environment to create your own adventures. When your creation is complete, you can hook it up directly into the existing world for everyone in the community to play!
Yup... A wonderful toolset that got put in toilets and forever got lost in sewers with the Kobolds. Not rewarding for the author, not rewarding for the player anymore.
I have 5 level 70's and 3 characters I'm still progressing (slowly) from 60-70.
My guild just unlocked the ability to build the first Boon Structure in our Stronghold.
The changes to Leadership were not the ideal solution for me, and I admit the change to the "event" system beside the mini-map is definitely confusing.
Those 4 things said, I remain enthusiastic about the game and while I'm not inclined to spend money on it at the moment I am quite happy to keep playing and enjoy the developments in the game and of my characters as we head towards the Underdark expansion.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
I still remember the good old days when IWD just launched, mod 2 and mod 1. So I still have hope(dwindling yes, but hope) that crypric will turn this around as this is a great game. Just a few people that have never played or seen the game is making decisions about this game and messing it up for their clients.In my opinion it is not a good idea to intentially upset the vast majority of your client base.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Could someone expand on (without flaming) what happened with the dungeon content?
But thats two mods now.
If my post came as a flame I apologize I Love this game and Hope it has a bright future. Proof of that is that I regularly start a new character and run it through the levels just to keep me interested. I just get reminded by the words from Star wars 'You are going down a road I cannot follow'. I hope there is a fork somewhere in the road, but for now I will continue to grind and I regularly recomend players to join(warning them about the bad as well). It seems more acceptable if you are warned that there is trouble, than suddenly experiencing it as we the old gaurd had to do .
Oh I forgot. One Positive is they added a new Skirmish this week the first new skirmish or dungeon for like 3 modules. It is really fun, but remember to play it before you reach lvl 70 as it is not available for lvl 70 players.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Cloak Tower -- removed
Cragmire Crypts -- present but sliced up (LOTS of cool side areas plus miniboss removed)
Throne of Idris -- removed
Gray Wolf Den -- present (sliced up? haven't tried it since mod 6)
Pirate King's Lair -- removed
Frozen Heart -- removed
Spellplague Caverns -- removed
Temple of The Spider -- present but WAY cool side area removed, other parts shortened
Caverns of Karrundax -- removed
Dread Vault -- removed
Castle Never -- removed
Fardelver's Crypt -- removed (along with all of PvE Gauntlgrym)
Dwarf King's Lair -- removed (along with all of PvE Gauntlgrym)
Losing Gauntlgrym also makes it impossible for PvE players to earn glory (by turning in elemental fire/elemental earth, or turning in Grym Coins earned from the two dungeons). I'm glad I ground Fardelver prior to mod 6 so I could get the Jagged Dancing Blade when I could).
EDIT: Why on Earth is "h-a-c-k-e-d" censored? Fine. "sliced" is a suitable synonym.
EDIT: Thanks! I knew I was forgetting something.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
CASTLE NEVER
Im adding that i would live with just CN added back...even if only one added. Err maybe with Dread Vault.
Of course the 2 dungeons were removed regardless.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Not trying to scare you off, but were I you, I'd bail now before chasing good $ and time with more bad. We die-hards only stick around hoping and praying that cryptic pulls their collective heads out of their collective rectums and makes this game better again by doing so.