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Trickster Rogue Aggro Bug

hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
Starting from the TR revamp in module 5, whenever in a party my Trickster Rogue will always have the lowest aggro. If my party gets aggro from a group of NPC's my rogue will not be targeted unless every other party member has fallen. Even if my rogue has caused 95% of the damage and a party member runs by that party member will become the target.

For awhile when doing certain quests/heroics solo my rogue also experienced a similar issue. Heroics where you had to protect an NPC from others my rogue was unable to do these at they NPC's completely ignored my rogue. I noticed the other day when doing the "Need for Mead" quests that this has now changed and my rogue will always have aggro here even over the tank npc's so something in this regard has changed since previously my rogue would also never gain aggro here. I am not entirely certain if there has been a change with heroics, though.

Granted I do not necessarily want aggro so while this is good in many ways it surely has to not be what is intended. I reported this at the start of module 5 (along with many other bugs) and still this has not been addressed (nor the myriad of other bugs I reported).

To test this, one simply has to create a trickster rogue, join a party, let the other party run by some NPC's and attack with the rogue and watch as the npc's ignore you and pursue the others while you chase after.

Comments

  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    I saw you opened this subject for a while back and it seems it is still unsolved.Have you tried opening an ingame ticket. They generally say something with email about your report.Are you sure this is not your builds future like paragon path or some other feat.Have you tried changing your paragon on preview server.My level 60+ TR easily steal aggro from other lowbies.Dont know what will happen when it hits 70
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    I have submitted a few ingame tickets and I have no idea if they are even ever reviewed but the only change I noticed is that I can now get aggro in "need for mead" where before I could not. In fact I keep aggro in "need for mead" even if I only make a single attack. Everywhere else so far I will never have aggro so long as another player is around.

    This is the same on both of my current tr (have a pve and a pvp version). I have actually tried all paragons and such with both, and both are level 70 with different feats and weapon enchantments and such.
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    I'll add this to the list that the bug hunting group is testing.
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  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    Thanks and much appreciated.

    I have noticed a very few anomalies/exceptions to this aggro issue but it is rare and currently not consistent or determinable as to just what makes it different or why. I will not mention these if I cannot isolate as it would only seem to obfuscate the issue I am experiencing.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I do notice that the ONLY time my TR gets damage is from AoE attacks.

    I have also noted this when I am soloing with my TR and no matter what companion I have, they will get the aggro. I mainly run with my Priestess of Sune and I ALWAYS end up chasing her and her aggro'd mobs all over the place. When I do the same thing with my GWF... he always keeps aggro.

    I am not sure this is a bug, this may be WAI.​​
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  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    I have done a bit more 'observation' (would love to say testing but I could not control all the variables enough to be sure of anything besides what I saw) and found a case where I was always holding aggro regardless of damage.

    In eLoL whenever there is another rogue in the party I seem to always maintain the aggro of both scorpions even without doing damage. If a member of the party has mark they can strip aggro from me but other than that I can run around while being chased by both scorpions and hold the attention of both.
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    Some more observation today. I noticed I can stand about the edge of the maximum range for cloud of steel and attack most mobs and they will stand their looking at me until I finally kill them. I noticed a few will close in and those with ranged attacks of that distance will utilize them but others will just foolishly wait for their deaths.
  • zibadawazibadawa Member Posts: 1,266 Arc User
    My healer companion only ever gets aggro over me if I use Bait and Switch--although once he has aggro, he starts running away, which can cause other packs to aggro onto him, which can cause a big problem. And even that's a little unpredictable. 95% of the time at least nothing ever attacks my decoy clone for the entire duration. They'll keep attacking me for a few seconds, then they'll switch over to my companion, and utterly ignore the clone for the entire duration. But I'll get aggro back almost immediately, even when stealthed, as soon as I do any damage to them. My main use for BnS in PvE is to plop him inside typical AoE zones for high HP mobs. Fire giants gave me tons of daily uses because they kept spamming AoEs that my clone was sitting inside of--and attracting no attention whatsoever.

    But that's another issue, perhaps. I rarely hold aggro in parties unless I'm the only one doing anything to the mob, and that's what I, and most every TR, prefer. I want to flank them from behind and get combat advantage. And not die to ubiquitous one-shots because damage is spec'd to be meaningful to tanks and deflection is a terrible/unreliable defense against high-damage attacks. The TR has feats specifically designed to reduce their aggro, whereas tank classes have feats and abilities specifically designed to increase their aggro. So I figure this stuff is working as intended in parties, even if it's a bit more pronounced than expected.
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    Yes bait and switch has not worked properly for a very long time and is simply something to extend stealth and to 'catch' AE attacks.

    Oh I indeed prefer not to have aggro, but what we have now is most certainly a bug (well I do have a suspicion that it could be deliberate because if the TR starts to get the aggro that it should it will be immediately apparent in PvE just how squish the TR is compared with the other classes -- having no healing or shielding and relying only upon deflection will be fairly evident and will expose some problems). I mean a party member can walk by an enemy and never do anything and I can do 100% of the damage on that enemy and it still never turn to me from them. Also as I indicated above for the enemy to ignore me when I am the only player in the zone and to just stand there and let me kill it with daggers from ranged is obviously a bug.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    This is only an issue in some areas of solo PvE. For example, in Need for Mead, companions and NPCs don't hold aggro worth a darn, no matter how much I wish they would. But Elemental Evil foes seemingly won't attack a TR if they can see any other target. This becomes a huge problem if using a companion with a ranged script, but isn't terrible if their script calls for staying in melee range.

    I do not take threat reduction feats, and do not take any actions that would drop threat other than periodically entering stealth. Even purposely not using stealth to attempt to grab aggro from a companion, mods will target the companion and not the TR. The companions in question do not have to have any taunt powers (ie. are leader class, not defender) and are not equipped with any items that would increase their threat.

    Bait and Switch lost its taunt approximately forever ago.
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    i honestly like it, TR is not best damage dealer but its good because it does 0 aggro. i mean probably not now but back in CN farming that was a nice propriety for the class
  • artanisenartanisen Member Posts: 159 Arc User
    edited October 2015
    Far as i noticed the In game bug report feature doesn't work
    and has been broken for a long time.
    i reported a few bugs a few times and it seems they never get posted.
    So i end up reporting some bugs through the site and they
    tell me to report the bug in game and then they discard the ticket.

    But i also think the other classes have threat issues as well.
    Post edited by artanisen on
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