Starting from the TR revamp in module 5, whenever in a party my Trickster Rogue will always have the lowest aggro. If my party gets aggro from a group of NPC's my rogue will not be targeted unless every other party member has fallen. Even if my rogue has caused 95% of the damage and a party member runs by that party member will become the target.
For awhile when doing certain quests/heroics solo my rogue also experienced a similar issue. Heroics where you had to protect an NPC from others my rogue was unable to do these at they NPC's completely ignored my rogue. I noticed the other day when doing the "Need for Mead" quests that this has now changed and my rogue will always have aggro here even over the tank npc's so something in this regard has changed since previously my rogue would also never gain aggro here. I am not entirely certain if there has been a change with heroics, though.
Granted I do not necessarily want aggro so while this is good in many ways it surely has to not be what is intended. I reported this at the start of module 5 (along with many other bugs) and still this has not been addressed (nor the myriad of other bugs I reported).
To test this, one simply has to create a trickster rogue, join a party, let the other party run by some NPC's and attack with the rogue and watch as the npc's ignore you and pursue the others while you chase after.
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This is the same on both of my current tr (have a pve and a pvp version). I have actually tried all paragons and such with both, and both are level 70 with different feats and weapon enchantments and such.
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I have noticed a very few anomalies/exceptions to this aggro issue but it is rare and currently not consistent or determinable as to just what makes it different or why. I will not mention these if I cannot isolate as it would only seem to obfuscate the issue I am experiencing.
I have also noted this when I am soloing with my TR and no matter what companion I have, they will get the aggro. I mainly run with my Priestess of Sune and I ALWAYS end up chasing her and her aggro'd mobs all over the place. When I do the same thing with my GWF... he always keeps aggro.
I am not sure this is a bug, this may be WAI.
In eLoL whenever there is another rogue in the party I seem to always maintain the aggro of both scorpions even without doing damage. If a member of the party has mark they can strip aggro from me but other than that I can run around while being chased by both scorpions and hold the attention of both.
But that's another issue, perhaps. I rarely hold aggro in parties unless I'm the only one doing anything to the mob, and that's what I, and most every TR, prefer. I want to flank them from behind and get combat advantage. And not die to ubiquitous one-shots because damage is spec'd to be meaningful to tanks and deflection is a terrible/unreliable defense against high-damage attacks. The TR has feats specifically designed to reduce their aggro, whereas tank classes have feats and abilities specifically designed to increase their aggro. So I figure this stuff is working as intended in parties, even if it's a bit more pronounced than expected.
Oh I indeed prefer not to have aggro, but what we have now is most certainly a bug (well I do have a suspicion that it could be deliberate because if the TR starts to get the aggro that it should it will be immediately apparent in PvE just how squish the TR is compared with the other classes -- having no healing or shielding and relying only upon deflection will be fairly evident and will expose some problems). I mean a party member can walk by an enemy and never do anything and I can do 100% of the damage on that enemy and it still never turn to me from them. Also as I indicated above for the enemy to ignore me when I am the only player in the zone and to just stand there and let me kill it with daggers from ranged is obviously a bug.
I do not take threat reduction feats, and do not take any actions that would drop threat other than periodically entering stealth. Even purposely not using stealth to attempt to grab aggro from a companion, mods will target the companion and not the TR. The companions in question do not have to have any taunt powers (ie. are leader class, not defender) and are not equipped with any items that would increase their threat.
Bait and Switch lost its taunt approximately forever ago.
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and has been broken for a long time.
i reported a few bugs a few times and it seems they never get posted.
So i end up reporting some bugs through the site and they
tell me to report the bug in game and then they discard the ticket.
But i also think the other classes have threat issues as well.
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