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What happens to lumberyard if coffers are full?

oglindoglind Member, NW M9 Playtest Posts: 18 Arc User
Ran into a situation that has raised a question. We got the lumberyard started, but it's producing wood faster than we, (a tiny guild) can create new structures. The coffers have filled up on wood, but the lumberyard is still producing wood. When the lumberyard reaches it's max what will happen? Will the lumberyard cease production and start getting attacked? If the wood production halts will it restart when we need it?
My apologies if the questions are not the best. We struggle to maintain and get what we have so we are not wanting to lose parts as we go.
"The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." — George Carlin

"Frisbeetarianism is the belief that when you die, your soul goes up on the roof and gets stuck." — George Carlin

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    It sits there full until you're able to build something and empty it again.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • oglindoglind Member, NW M9 Playtest Posts: 18 Arc User
    It sits there full until you're able to build something and empty it again.

    Ok, thanks for the info. That helps a lot. I take it, then that most anything built will be similar?
    "The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." — George Carlin

    "Frisbeetarianism is the belief that when you die, your soul goes up on the roof and gets stuck." — George Carlin
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Production structures should all work the same way.

    None of it is designed so that your hard work can be undone.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • oglindoglind Member, NW M9 Playtest Posts: 18 Arc User
    Production structures should all work the same way.

    None of it is designed so that your hard work can be undone.

    Again, thanks for the timely response. That is good news. It makes working within a tiny guild like mine much more fun
    "The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." — George Carlin

    "Frisbeetarianism is the belief that when you die, your soul goes up on the roof and gets stuck." — George Carlin
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    I've run into the same problem. My only answer is to wait for mod 8, and forget all about my stronghold. It would probably take the better part of a year to farm the materials for a second building.
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