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30k mark cap

killergilnyc1killergilnyc1 Member Posts: 175 Arc User
why?!!!!!!!!!!!!!!!!!! lol i understand that later on when you open the marketplace in stronghold, you can use marks to purchase things but right now, we just started and I am already capped at 30k and cannot add more. So it will take longer for my guild to grow because I cannot add more and I have a lot more to add. =/

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  • lemonchilllemonchill Member Posts: 523 Arc User
    this 30k mark max limit is a death sign for all small guilds. im at same spot and so are the majority of players at my guild so what are we supposed to do now? we cant donate and cant build anything.

    so should i just leave my guild? i dont want to leave my guild !
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    I have been.
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited August 2015
    leaving your guild won't help. You keep your marks. Recruit more people or use alts and build structures. You need the Market and then you can spend your marks... Lumberyard -> Farm -> Market. It's not easy to do that in a small guild, but that's the only way unless they allow you to contribute without earning marks.
  • flyingleonflyingleon Member Posts: 451 Arc User
    I think they could just scale down some resources in the sense of guild marks. For example, glory, etc. At least, it will help.

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  • bigredbrentbigredbrent Member, NW M9 Playtest Posts: 155 Arc User
    edited August 2015
    This needs resolved, NOW!!! Very poor design... You should not be able to donate too much. Remove the max limit of guild marks that you can have. At the very least allow a vendor that sells vouchers for things that you can donate in exchange for guild marks.

    Do something about this, NOW!!!
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    This will be fixed after tomorrow's patch:

    Stronghold Coffers: Attempting to deposit an item that would give you more Guild Marks than you hold will now give a warning that donation will not increase your Guild Marks instead of just preventing you from donating to the coffer.

    But I agree that you should be sensible and only donate the items you need to build the next structure. Adventurer's Shards and Heroic Shards are going to be the time-gate for most guilds, I suspect.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    Well in my case, I had to donate on my main up to the 30,000 limit, as my main was the only one that had any of the treasures from tyranny of dragons. Well not maxed, as she has 29,800 marks, but at least after tomorrow she can still donate to the coffers, so that is a good thing.
  • daalydaaly Member, NW M9 Playtest Posts: 84 Arc User
    The Mark issue quite frankly is a massive poorly thought out design flaw that penalizes small guilds. In addition the resources required for the general first 3 buildings lumberyard, mill and market place could use a slight reduction (considering you cant spend marks until you build a market place). Please consider adjusting these issues.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    daaly wrote: »
    Please consider adjusting these issues.

    It's being patched today.
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  • warpetwarpet Member Posts: 1,969 Arc User
    pls remove limit from guild marks
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    This will be fixed after tomorrow's patch:

    Stronghold Coffers: Attempting to deposit an item that would give you more Guild Marks than you hold will now give a warning that donation will not increase your Guild Marks instead of just preventing you from donating to the coffer.

    Sounds like the same logic behind the dev's humiliating botched Tiamat Run, where their conclusion to failing to defeat her due to her insane gobs of hit points, etc. and so forth was not "make the difficulty reasonable" but rather "raise IL necessary to enter", i.e. fixing the symptom, rather than the disease.

    As it stands, as has been said in other threads: this is going to be a deathblow to smaller guilds and those gutted by Mod 6, because there is no way on god's green earth they're going to be able to hit the resource requirements in a reasonable timeframe. I myself have yet to even be able to participate in a raid, and looking at some of the boons (for example, one that offers an up to 32,000 HP bonus), it's only a matter of time before larger guild toons can casually obliterate someone without that benefit, no matter how much better the small guild player is (kinda like in 3.5 D&D, where even a sub-optimal end game Wizard or Cleric played by a moron could casually obliterate the world's most twinked out, ingeniously played Fighter, Paladin, or Ranger).

    Annoying enough on its own, but given the complete lack of regulations and rules in NWO, I can guarantee you that the larger guilds, upon realizing the power they hold (i.e. you want to stay on the power curve, be relevant, and actually be able to compete at high level PVP and end game dungeons? You need to belong to us.) are going to take full advantage of that. Namely, they're going to start charging for admission.

    And all its going to do is drive yet more people away from this game.
  • bigredbrentbigredbrent Member, NW M9 Playtest Posts: 155 Arc User
    edited August 2015
    This works I guess.
    Post edited by bigredbrent on
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