.......
5. The lesser geared players, and tanks and DC players IMO, should move around(?) in seperate groups to the DPS group to take (how?)nodes. IMO tanks and DCs are needed on the offense(aren't in separate role than the oofence dps group?), so they can help keep the numbers of offense group steady(?), while they engage and kill off the defenders(the oofense or the defend group?If they are so close...isn't that just a zerg?). In other words, the lesser geared players, and other tank/DC players are actually on the OFFENSE(???), so they can always maintain their numbers(?) to outnumber(?) the nodes and take them away from the enemies..... [/color]
^^^^
So the defenders now move separately...to take the nodes.Isn't that the role of dps group?How they wil take the nodes?With ther pitifull dps?
^^^
A poor explanation from someone defending the changes.
We don't have any separate group tactic or whatever.We just have a blurry zerg.Face it.That favors DPS classes.Period.
So the defenders now move separately...to take the nodes.Isn't that the role of dps group?How they wil take the nodes?With ther pitifull dps?
By outlasting the defenders with superior numbers.
A poor explanation from someone defending the changes.
We don't have any separate group tactic or whatever.We just have a blurry zerg.Face it.That favors DPS classes.Period.
So then quit or something. People been tired of your whining about everything. Whine about TRs... whine about HRs... whine about CWs... whine about GWFs... PvP has been about the stagnant and stupid DC/Paly/GF node futzing for what now, 3 mods straight in a row?
If you don't like the changes, frankly, all I can say at this point is "well, a big boo - fu**ing - hoo, to you"
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
If they wanted to improve pvp they would've just increase the amount of points which you can get by defending consted flag. It would still favor premades but not as much.
So the defenders now move separately...to take the nodes.Isn't that the role of dps group?How they wil take the nodes?With ther pitifull dps?
By outlasting the defenders with superior numbers.
A poor explanation from someone defending the changes.
We don't have any separate group tactic or whatever.We just have a blurry zerg.Face it.That favors DPS classes.Period.
So then quit or something. People been tired of your whining about everything. Whine about TRs... whine about HRs... whine about CWs... whine about GWFs... PvP has been about the stagnant and stupid DC/Paly/GF node futzing for what now, 3 mods straight in a row?
If you don't like the changes, frankly, all I can say at this point is "well, a big boo - fu**ing - hoo, to you"
By outlasting the defenders.So the blue defenders will take the node by outnumbering the red defenders.that means red has more dps.
Why not make a team of full dps move en masse and clear the red team defenders in noit time?Wouldn't that be more productive and efficient?
What is more productive in new mode? A team of one Op one DC one Tr one GWF one CW (2 Defs-3 DPS)
or a team with 2 CWs 1 HR 1 TR 1 GWF?(5 DPS)
Any team with less dps is in disadvantage.
As for the second quote you lost your temper (usual none surprised this fact) and instead of argument you retreated into personal attacks .A weak argument or no argument in any case.Seems you cannot support your thesis with mature and logical dialogue.
Nevermind
Ok let's see where this will go.But my instinct is that it will end up as a simple zerg.We will see.
As for your loathsome comments i leave it to the judgement of the readers of this forum:also a correction:i never complained about GWFs.In contrast you complain about everything. :P ;P.Nvm.
Neverwinter had unique PvP where you won by bleeding the enemy with correct rotations. Immortal clerics and Paladins messed it up a bit but it still had some semblance of competitiveness. Now PvP is a zerg fest. This system is similar to GW2's system and a big reason I left that game. Now instead of "matchups', pvp is to be either avoided or zerged.
If you are 2v1 on a point you own, your throwing the game. Leave 1 guy and go elsewhere.
If you are 1v2 on a point you own, your throwing the game since it will be capped soon, go elsewhere.
If you are 1v2 on a point you dont own, your throwing the game, go elsewhere.
If you are 1v1 on a point you dont own and cant clear, your throwing the game, go elsewhere.
If you are 1v1 on a point you own and can tank the other guy, grats!
In almost every scenario, PvP is to be avoided because it is now counter productive. Since so many nodes are to be avoided, players will clump up and zerg. If the enemy team cant time resurrections to counter zerg, your zerg will continue to train over any 1, 2 or 3 man setups on nodes. Fun...
0
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
I was in 4 very interesting matches last night. It was the first time I have entered a match since M7 hit. I was pleasantly surprised that the matches were much closer. I was in 3 come from behind matches, 2 W/1 L and a walk away win. It also seems to be, though it may have been due to the time I was playing, that the "stompers" were not present.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
I dunno. Walked into a node defended by a GWF and TR...I fight on node and kill them both with 10%hp left (they weren't bad, just not very coordinated)...I sit there node is almost capped...Then said TR comes back...Freaking progress halted...I somehow miraculously kill said TR (lifesteal FTW), and clock starts over...
Lol sigh guess it doesn't pay to solo cap anymore?
Casamir 3K IL WK Sabo TR Trying to suck less @ pvp near you
I dunno. Walked into a node defended by a GWF and TR...I fight on node and kill them both with 10%hp left (they weren't bad, just not very coordinated)...I sit there node is almost capped...Then said TR comes back...Freaking progress halted...I somehow miraculously kill said TR (lifesteal FTW), and clock starts over...
Lol sigh guess it doesn't pay to solo cap anymore?
It could seem unfair, but then as much, it's just logical.
In terms of logistics, you were attacking a point where they would be "resupplied(respawned)" faster than your own team can be, which means you need either adwequate numbers of "troops", or some sort of absolute advantage in the quality of your "troops" stationed there -- that is, if you want to take over a node closer to their spawn and hold it for any length of the time.
It pays to solo cap when the situation allows for a solo cap. It's just that now you have to be a lot more picky about whether your solo-capping efforts will actually do something, or your talents are just better used elsewhere.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
If you are 2v1 on a point you own, your throwing the game. Leave 1 guy and go elsewhere.
If you are 1v2 on a point you own, your throwing the game since it will be capped soon, go elsewhere.
If you are 1v2 on a point you dont own, your throwing the game, go elsewhere.
If you are 1v1 on a point you dont own and cant clear, your throwing the game, go elsewhere.
If you are 1v1 on a point you own and can tank the other guy, grats!
.
If you are 2v1 on a node you own, yes leave let it be 1v1 (or if you can clear then clear!) and rotate to a different node to pvp on a different node....
If you are 1v2 on a point you own, you should stay there as long as possible because that now means you have a team advantage and are capping another node. Then when 1 of the 2 players leaves its a 1v1 in which you can either try to win or keep him there until you can get another player to help you cap...
If you are 1v2 on a point you dont own, the opposing team is just DUMB for fighting you 2v1 on a node they own. all that means is GG elsewhere and your team wins.
If you are 1v1 on a node you dont own, you either need to try and win the 1v1 OR wait for backup OR make a tactical rotation so someone ELSE who CAN 1v1 will swap with you.
If you are 1v1 on a point you already own, just try and tank it and survive. Thats it.
In none of these scenarios do I see trying to "avoid" pvp at all...
the only big issue I have with pvp is how classes like paladin and DC can make others immortal. The healing available in pvp is what makes things broken. When you nuke someone down to 30% life and DC capstone heals them to full HP. When a Paladin has a 20 second daily that makes teammates unkillable. Those are the real issues.
The ONLY thing I would change about pvp right now is that you (I think) currently LOSE progress if its "tied" on a node you dont own. A viable strategy should be that you can hold it 2v2 and maintain progress, slowly but surely capping the node as long as you can repel or punt one of them off the node. This would open another viable strategy in capping nodes without just more bodies but trying to use control to move and keep a player off a node.
Do that, then nerf paladin daily to 8-10 seconds then make the DC capstone a HoT over 8-10 seconds rather than a burst heal and you would have yourself one hell of a pvp game.
As for the second quote you lost your temper (usual none surprised this fact) and instead of argument you retreated into personal attacks .A weak argument or no argument in any case.Seems you cannot support your thesis with mature and logical dialogue.
Nevermind
Ok let's see where this will go.But my instinct is that it will end up as a simple zerg.We will see.
As for your loathsome comments i leave it to the judgement of the readers of this forum:also a correction:i never complained about GWFs.In contrast you complain about everything. :P ;P.Nvm.
Nah... we are used to his comments. Sometime's he says some constructive things that I agree with, unfortunately he isn't able to string more than a few comments together without proving himself to be completely socially-challenged. He's kind of like the resident forum child. You tolerate his temper tantrums and chalk it up to his immaturity. Just ignore him and pretend he doesn't exist like most do.
0
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
"If you are 1v1 on a point you already own"
either be tanky or running around quickly enough to prevent that enemy can target you. I enjoy the second))
Comments
^^^^
So the defenders now move separately...to take the nodes.Isn't that the role of dps group?How they wil take the nodes?With ther pitifull dps?
^^^
A poor explanation from someone defending the changes.
We don't have any separate group tactic or whatever.We just have a blurry zerg.Face it.That favors DPS classes.Period.
By outlasting the defenders with superior numbers.
So then quit or something. People been tired of your whining about everything. Whine about TRs... whine about HRs... whine about CWs... whine about GWFs... PvP has been about the stagnant and stupid DC/Paly/GF node futzing for what now, 3 mods straight in a row?
If you don't like the changes, frankly, all I can say at this point is "well, a big boo - fu**ing - hoo, to you"
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
By outlasting the defenders.So the blue defenders will take the node by outnumbering the red defenders.that means red has more dps.
Why not make a team of full dps move en masse and clear the red team defenders in noit time?Wouldn't that be more productive and efficient?
What is more productive in new mode? A team of one Op one DC one Tr one GWF one CW (2 Defs-3 DPS)
or a team with 2 CWs 1 HR 1 TR 1 GWF?(5 DPS)
Any team with less dps is in disadvantage.
As for the second quote you lost your temper (usual none surprised this fact) and instead of argument you retreated into personal attacks .A weak argument or no argument in any case.Seems you cannot support your thesis with mature and logical dialogue.
Nevermind
Ok let's see where this will go.But my instinct is that it will end up as a simple zerg.We will see.
As for your loathsome comments i leave it to the judgement of the readers of this forum:also a correction:i never complained about GWFs.In contrast you complain about everything. :P ;P.Nvm.
If you are 2v1 on a point you own, your throwing the game. Leave 1 guy and go elsewhere.
If you are 1v2 on a point you own, your throwing the game since it will be capped soon, go elsewhere.
If you are 1v2 on a point you dont own, your throwing the game, go elsewhere.
If you are 1v1 on a point you dont own and cant clear, your throwing the game, go elsewhere.
If you are 1v1 on a point you own and can tank the other guy, grats!
In almost every scenario, PvP is to be avoided because it is now counter productive. Since so many nodes are to be avoided, players will clump up and zerg. If the enemy team cant time resurrections to counter zerg, your zerg will continue to train over any 1, 2 or 3 man setups on nodes. Fun...
Lol sigh guess it doesn't pay to solo cap anymore?
3K IL WK Sabo TR
Trying to suck less @ pvp near you
It could seem unfair, but then as much, it's just logical.
In terms of logistics, you were attacking a point where they would be "resupplied(respawned)" faster than your own team can be, which means you need either adwequate numbers of "troops", or some sort of absolute advantage in the quality of your "troops" stationed there -- that is, if you want to take over a node closer to their spawn and hold it for any length of the time.
It pays to solo cap when the situation allows for a solo cap. It's just that now you have to be a lot more picky about whether your solo-capping efforts will actually do something, or your talents are just better used elsewhere.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
If you are 2v1 on a node you own, yes leave let it be 1v1 (or if you can clear then clear!) and rotate to a different node to pvp on a different node....
If you are 1v2 on a point you own, you should stay there as long as possible because that now means you have a team advantage and are capping another node. Then when 1 of the 2 players leaves its a 1v1 in which you can either try to win or keep him there until you can get another player to help you cap...
If you are 1v2 on a point you dont own, the opposing team is just DUMB for fighting you 2v1 on a node they own. all that means is GG elsewhere and your team wins.
If you are 1v1 on a node you dont own, you either need to try and win the 1v1 OR wait for backup OR make a tactical rotation so someone ELSE who CAN 1v1 will swap with you.
If you are 1v1 on a point you already own, just try and tank it and survive. Thats it.
In none of these scenarios do I see trying to "avoid" pvp at all...
the only big issue I have with pvp is how classes like paladin and DC can make others immortal. The healing available in pvp is what makes things broken. When you nuke someone down to 30% life and DC capstone heals them to full HP. When a Paladin has a 20 second daily that makes teammates unkillable. Those are the real issues.
The ONLY thing I would change about pvp right now is that you (I think) currently LOSE progress if its "tied" on a node you dont own. A viable strategy should be that you can hold it 2v2 and maintain progress, slowly but surely capping the node as long as you can repel or punt one of them off the node. This would open another viable strategy in capping nodes without just more bodies but trying to use control to move and keep a player off a node.
Do that, then nerf paladin daily to 8-10 seconds then make the DC capstone a HoT over 8-10 seconds rather than a burst heal and you would have yourself one hell of a pvp game.
Nah... we are used to his comments. Sometime's he says some constructive things that I agree with, unfortunately he isn't able to string more than a few comments together without proving himself to be completely socially-challenged. He's kind of like the resident forum child. You tolerate his temper tantrums and chalk it up to his immaturity. Just ignore him and pretend he doesn't exist like most do.
either be tanky or running around quickly enough to prevent that enemy can target you. I enjoy the second))