Just finished Epic ECC and all 5 of us got seals of the lion from the final chest (and no gear). Is this intentional?
Furthermore, finished Epic Lair of Lostmauth and got a weird item with no name or description (bound to character). It has a neverwinter "coming soon" icon in inventory and has "Open Box" (which does nothing) as the only right-click option. Not sure what that is...
Anyone else experiencing these things?
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Answers
Sekhmet@kvetchus_
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But now we have to use our key before finding out whats inside, this was a bad change and serves no purpose other then forcing us to waste our keys. And since we only get 1 free key a day I don't see why this would have ever been such an issue that this change was needed.
Wasting my dungeon key to receive 10 seals of lions is enough to make someone throw their laptop across the room. Also you only get the cache and possible boss drop from killing the boss and since that drop can be nothing more then a peridot (if the boss drops anything at all) the chest was always the real reward.
When will we see a fix for that?
Yeah, it looked crippled... but it was the only reason why it worked. Currently, if crafted/zen key chests loot was not changed - there is absolutely no reason to buy them, since in long run you will always lose AD.
So Damage Resistance bug was not fixed? Thats sad news, I will still feel like a Martyr whenever I go as a tank for my guild
Umm, noticed that a dev has already replied to the OP? It means they are aware of the issue. It's not like one of those people just come on here, post something willie nillie, then go out to Taco bell and pick up a 5 pack before coming back and binge watch Aqua Teen Hunger Force.
Umm, noticed that dev replied AFTER him?
That is weird. If that's the case then I take back my inflammatory remark.
For the record, the way it's looking. We have the OP, then asterdahlk (The dev), then defiantone99, then kvet...
AHA! I've figured it out. asterdahlk's comment got moved to the very top because it was listed "best answer" That's while it's lined up that way. I'm the A-hole. I apologies.
Would be great, if the Devs would venture into a dungeon with the IL they recommend, and then play it through without any GM/Dev tools while streaming it...
They had to make the VIP reward of dungeon keys seem worth it somehow. Apparently, this is how. Just like they had to make the Paladin worth it somehow, and they nerfed Lifesteal and Regen to do so. HAMSTER for Tat.
1. Monsters post-mod 6 do 5-10x as much damage.
2. Healing potions post-mod 6 heal for 30-50% more.
3. The healing potion cooldown post-mod 6 is 50% longer (amounting to a total decrease of HP that we can self-heal per second).
Four months in and nothing has changed. Of course, health stones are always for sale in the Zen shop...
In case anyone is wondering, mod 6 has left me well and truly disgusted.
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Here's a Reddit thread where someone has shared their VT chest drop
https://www.reddit.com/r/Neverwinter/comments/3grfkj/got_this_weird_titlelessdescriptionless_item_from/
To me, that sounds like the normal loot but picked up in bag form instead of displayed in the chest, a bit like how running a Dread Ring lair gives you a bag and you don't know what's in the bag until you pick it up. It's a bit weird but not on the level of getting normal-version dungeon loot from the epic dungeons.
Feedback - dungeon/skirmish bonus keys
What I hear about the content involving bonus keys causes me some consternation. People considered it worthwhile to carry these keys because of the assumption that the ability to walk away from the chest and keep your key for another try was a feature. There was initial squabbling as to whether it was a bug or a feature, but players by and large settled on it being intentional because of the cost of the keys. Nobody in their right mind is going to want to spend 60 Zen or 20k AD (+campaign currency) when the chest is probably going to give them a rank 5 enchant. You can loot hundreds of those from skill nodes for nothing. You guys, the devs, were completely silent about this matter when it first came up and have remained so since people first unlocked SoT and LoL, and since the campaign tasks to make bonus keys for Kessel/MC/VT debuted. If it was a bug all along, then you need to *tell us* that it was unintended, and that while we were lucky to be able to take advantage of it for such a long time, that's this is how it is now. If it's unintended and the automatic key consumption is a bug, please also tell us so we can wait for a fix. We don't like undocumented changes where we have no idea which way is or was the bug.
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I completely agree with this. I also think that forcing the use of the key is going to drive even more people away from this game. Please tell us that this is a bug and that you should be allowed to see what is in the chest without having to waste a key if you don't like what is in it.
The ones we're worried about are the Legendary Dragon Keys and all of the types crafted via campaigns, because those chests typically aren't worth it. The keys cost a lot compared to the usual drops.
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One solution would be to expand the variety of gear that is available in all categories, (offer a choice of neck items, rings, belts, etc), instead of the limited selection we currently have.
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What about making your topic in bug or feedback section ?
Not trying to derail the thread, since this is also about epic dungeons, and while fixing the chest bug, i hope they find time to fix the problem with one-shots in there too.
https://www.reddit.com/r/Neverwinter/comments/3guarb/anyone_notice_the_ninja_dragon_key_nerf/
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Anyway, I do hope that if they decide to make it so the key is consumed before you know the contents of the chests, that the cost of the key goes down by a lot. It's just not feasible to force players to pay so much for such a small return overall, when we're already getting poorer by the day.
Heya. I've been mulling over your lengthy response. (Thanks for engaging with us about this, btw.)
When you talk about your original intent with dungeon keys, I remember when they were originally introduced, as a way to allow people to run dungeons on their own schedule rather than Neverwinter's schedule. Your friends are online now but it's not Delves? No problem, you can use dungeon chest keys! It was an either/or... run during Delves and you don't need keys, need to run outside of Delves time and you can opt to use a key. Occasionally it was glitchy, but the intent seemed to be a huge improvement in our gaming lives.
The change that was implemented with both DD and keys, where you actually need BOTH to get any use out of either... that was a kick in the pants. Now you're back on NW's schedule instead of your own, and keys are a fixed expense rather than an option to be rewarded for running dungeons whenever you want. The daily key allotment from VIP really isn't useful for more than a couple of characters unless you manage to run with a crew that's super-adept at speedclearing, since using them is tied to playing during the DD event. More people have fallen into the habit of just running a single dungeon off-schedule (or one from each tier), to get the cache and Rhix daily, because it's not as though the DD rewards are all that rewarding anyway. The increase in seals is going to help with this to a degree.
I'm also thinking on the updates about disabling Gateway Leadership. "In the meantime, we want to make sure our loyal fans that are playing the game are able to still get the Astral Diamonds they need. We are going to re-examine the non-profession methods of getting Astral Diamonds, and make sure they are rewarding sufficiently."
One way of rewarding people with AD for actually playing the game would be to revert to having Delves unlock the dungeon chest for free and dungeon chest keys being usable at any other time. It was a good system for player quality-of-life, and the decision to change it was frankly baffling.
For the bonus keys (Dragon/VT/MC/Kessel), I'll simply restate that the cost of them is much too high compared to the usual junk you can get with them. Previewing bonus chests meant that you could hold out for that infinitesimal chance of an artifact drop or similarly spectacular loot. It might take hundreds of runs to see something that really felt worth using your key on. Both a greatly lowered key cost and a loot table less skewed towards trash would do something towards taking some of the bite out of automatic key use. One suggestion I'd make is to always award an overload enchant instead of only sometimes, in places where this is a possible drop now. Tweaks of that nature.
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