Helo.
I am just getting back to the game and i have my CW at lvl 44. I red that there have been a lot of changes to all the classes, so i'm looking for some build. I tried to find something similar to how my points are already spent, so i could leave my free respec token for later, but i'm not sure that will work. (magic missile and strom pillar as at-wills, oppresive force and ice storm dailys and sudden storm, conduit of ice, entangling storm and chill strike encounters is what i have in my loadout and most points spent.)
Especially since i don't know if there will be some more changes coming in the stronghold update.
So are there any good builds that utilise skills i already have, or there are nerfed?
mostly what i've seen are people refering to ironzerg79 spellstorm renegade build. is it really that good and you think it will stay good justyfiying using respec token for it?
0
Comments
Okay, what other CW build deals as much damage, buffs for the same amount and controls just as much while being on par with the first 2 criteria?
Also, what control does a Thaumaturge bring to the table? All that tree has is damage multipliers and Spell Twisting
My point is, rene is not the end all be all. There is room for other builds and actually desired.
Would you mind going into details about what additional control a Thaum CW has over a Renegade?
Ok, for giggles I did a little further investigation. If in fact Ironzergs build is THE build(and considering how many pages it has generated in posts I would suggest it is) then most renes are NOT running oppressor feats. His build recommends Thaum feats.
As I stated before, which was casually ignored in favor of trolling, rene is the best build if you are a single cw in a party. A second rene is redundant and a Thauma/Oppressor cw is preferable.
Simmer down guys.
I honestly dont even know why I even post here... You guys are nasty.
The fact is that unless you're running with the same group of people all the time, and you can 100% count on one of them always being a Renegade CW, then it makes a lot of sense to stick with the Renegade build yourself. And even then, it's still very strong and no group should struggle to clear any content in the game right now with two Renegades in the party.
But to that point, I am a strong believer that the Thaumaturge tree is much better for the first 15 points than the Oppressor tree, and also believe that it does give you more overall control.
The advantage of Spell Twisting over Icy Veins is that you can cast encounters faster, which gives you a higher uptime on Conduit of Ice, Icy Terrain, and Steal Time (which is also substantially more DPS). And by casting more spells faster, you gain AP much faster, which means you're casting Oppressive Force faster. Icy Veins is an ok feat for leveling, when you're always in the middle of things, but for end-game dungeon builds I think it's a trap.
It sounds really, really good, but it's not actually that good. A 15' range is basically melee range, very danger to stay in for CWs, and it's useless on boss mobs and non-CCable mobs, which is where the substantial boost in DPS from Spell Twisting shines.
Overall, Icy Veins is a good "trash clearing" feat, but everyone here should know my feelings on building for trash encounters...
I am a Rene/Icy Vein cryomancer. I find this a more interesting build than Rene/Spell Twisting because I can engage more actively in fights. Thanks to icy vein and severe reaction, I can jump in and out at a group of mobs and instafreeze them, sometimes if I dont have a tank I can even initiate a fight. My Icy Terrain is "empowered" and my freeze is more predictable. I definitely do better than a Rene/Spell Twisting on controllable mobs. But when it comes to boss fight where control is useless, I will lose out to Rene/Spell Twisting in term of dps.
To summarize my thoughts: Thaum/Icy Vein, Rene/Icy Vein and Rene/Spell Twisting are all viable. They have their own pros and cons. Pick the one suits your play style well.
**Chaos magic: you cant have stacks of same type of chaos magic, but you can have different types of chaos magics at the same time. So 2 renegades in a party or raid is not always a bad thing.
Yeah they get heated. Idk, I've run several builds this module, nothing really stuck. I decided to leave my CW alone for a little while and try to improve other characters. Honestly, go with what you want. If you want to go for debuffing and such, probably renegade or thaumaturge is best at that. If you want to control everything to death, go oppressor. It's all viable. I prefer having a Thaum/Opp in a guild run, but that's mainly because I like sitting there and destroying mobs while they can't do anything. I know a lot of people prefer renegade in every situation, and I don't blame them. But yeah, they do get quite nasty if you go against the vein. Me, I like the people on the HR and GF forums a lot more (except Anty-boy, he just whines ).
You can play the game however you want. I have no problem with that. But when someone asks "What is the best?" there are some legitimately clear (and proven) answers to that question that aren't just an opinion.
"What is the most effective build in current meta?" is more objective and measurable.
The rub started because I said "Thaum" has better control instead of "Thaum/Opp".
The nerve...
I did went with slightly modified ironzerg's build. Modified, because i didn't reseted any of my powers, just added some spare points whenever i can for the abilities from the build. I also noticed that i was quite heavily stacked with recovery stat. Is it still so good? Or should i prefer other, especially with enchancements? From the build i understood that primary stat to stack should be armor penetration, then crit, then power, but nowhere there i saw where recovery is in the line.
MOF Renegade is the biggest Team DPS boost due to Rene feats + MOF debuffs.
Agreed. If someone really wanted to amp up on control, I'd probably go full Thaum+Icy Veins, instead of full Oppressor. I don't think full Oppressor gets you much more.