Adding this here since it is feedback as well, hoping to see what players think of the idea.
I just figured I would put all my ideas up here and just see what people think and hopefully the devs will read these as well.
I know that you guys tend to put most of your time and effort into the things that make you money, which make sense in business, but sort of leaves the Foundry out in the cold waiting for the wolves to devour it.
So my suggestion is this, make a second Lockbox that is seperate from the dropped ones (You could also change it from time to time like you do with the regular ones) It would require a lockbox key to open just like the normal boxes but would only drop each time someone completes a Daily quest Qualified Foundry Quest 15+ min. (I would have suggested that it also only drop off Foundry mobs, but that's a second option, I prefer the first since it's not exploitable.)
Toss some unique rewards in there and now people will play Foundry to get them, while spending cash to open them, now instantly Foundry can make you money and profit. It works for us as Authors, since people will play Foundry more often as it's the only way to get the box, also it works for you since you have a new option for revenue and all you have to do is create a new Lockbox.
Thanks for reading as usual...
@strumslinger
Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
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@Longshire for 12 Foundry Quests, all are story driven adventures
Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
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So it would benefit Foundry in the long run to have it's own unique box that can only be found by playing Foundry.
Search @Longshire for 12 Foundry Quests, all are story driven adventures
Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
Mobs in Foundry quests just use standard loot tables for their level and type (minion/champion). Certain creature types can even drop items like Blackdagger crypt keys that have no purpose and just confuse people who find them in Foundry.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
With that being said though....placing enough controls on a foundry only lockbox dropping so that there not going for 1 million ad on the market or close, but at the same time not letting it drop from the farmer styled mods would be the most challenging part of it.
Overall though because of the challenges associated I still stand on the side of leave the foundry alone except to bring in more content to it as it becomes available in the game otherwise. Some people just enjoy creating foundry as some just enjoy playing foundry. Either way or both ways doesn't change the fact that it's optional content.
Also as far as the loot tables, they wouldn't need to create entirely different loot tables at all, they have flags that tell what creatures drop what, all they have to do is turn on a flag that says it also drops Foundry lockboxes, or flag them like the quest drops, while on x quest they drop y item. I mean they already have different loot tables for zones certain items that can only drop in certain zones, even off the same exact mobs.
The other option since the end chest is only a green item, would be to use the chest at the end instead of mobs dropping them specifically, which was the primary way I would have done it. This way farming quests can't get them until they finish the quest anyways, which would lead to them playing something that has a story but is at least 15 min long. The daily quest rewards had to be done for a 15min Foundry, that's all you would need to combat it. Plus if a lot of them drop that's fine, a ton of them drop in normal content so either way works.
The end result is, if nothing is done, nothing new is suggested, no one plays Foundry anymore because the rewards are garbage and no one will spend time doing it. Not when they could be earning epic gear or shiny new enchants etc. Especially now with all the stuff to be done with Strongholds. Foundry will become a ghost town and with all the little work being done by the dev for the Foundry, all I can surmise is they want Foundry to die. They are doing nothing to help it grow and flourish, just waiting for it to die completely.
@strumslinger
Search @Longshire for 12 Foundry Quests, all are story driven adventures
Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy