WoW is down to 5.6 million subscribers, down from 7.1 million in the first quarter. Looks like Activision/Blizzard is having a hard time maintaining exisiting players much less getting more players. I played WoW back in '04 when it first came out but haven't been back since (too many kids learning how to type the F word in chat). For those that play or did play, what do you think is the reason for this plummet?
People looking for something different, a new experience but almost every MMORPG is the same.
For example the combat system. As WoW showed up almost every following MMORPG had the same combat system. Followed by a lot of similarities.
But there are so much possibilities to create a difference experience and in my opinion people looking in something different, maybe more Sandbox like.
Platypus wielding a giant hammer, your argument is invalild!
Steam Charts for NWO is showing less then 2k players at the moment.
Yes, that are only the players going through Steam, but those numbers show a downwards trend for several months now... and what have the Devs/Managment done this far to fight this trend?
All the blogging about Strongholds did not seem to have any effect, it looks like more and more players are actually leaving NWO.
I'm checking the auction house offers daily, and while the prices are going up, the number of intersting items on sale are going down...
more competition and getting into an established MMO is a pain. its far better to be there from the beginning. trying to compete with established players is a pain in the butt without spending huge amounts of money. whereas if you are there at the beginning you can grow with the player base.
People looking for something different, a new experience but almost every MMORPG is the same.
For example the combat system. As WoW showed up almost every following MMORPG had the same combat system. Followed by a lot of similarities.
But there are so much possibilities to create a difference experience and in my opinion people looking in something different, maybe more Sandbox like.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Lotro is talking about combining servers .. I played that game for many years and it was really good for along time with a few million playing, they had like 20 servers at one point. They also had the best expansion of any game Ive ever played in Mines of Moria , after that point though, it was never quite as good but it was ok, until the second part of gap of rohan, it was pretty bad and you could tell , people left in droves , it was just a mindless filler add on.. it wasnt needed and the story line part of it was pretty vague, up to that point, you could always say Lotro did stories well.
I can tell you why poeple are playing this game less,but I cant tell you about others, as I no longer play any really.
They made some really unpopular decisions here.. I think all to capture more money out of xbox, so they could care less about the pc crowd.
We are nothing but a advanced beta for them, thats pretty clear.
Lotro is talking about combining servers .. I played that game for many years and it was really good for along time with a few million playing, they had like 20 servers at one point. They also had the best expansion of any game Ive ever played in Mines of Moria , after that point though, it was never quite as good but it was ok, until the second part of gap of rohan, it was pretty bad and you could tell , people left in droves , it was just a mindless filler add on.. it wasnt needed and the story line part of it was pretty vague, up to that point, you could always say Lotro did stories well.
I can tell you why poeple are playing this game less,but I cant tell you about others, as I no longer play any really.
They made some really unpopular decisions here.. I think all to capture more money out of xbox, so they could care less about the pc crowd.
We are nothing but a advanced beta for them, thats pretty clear.
LOTRO is reducing number of servers from 29 to 10.
Companies aiming for max profit with as little effort as possible. This is what is wrong with MMOs now, and the world in general.
NWO operates with probably 2-3 full time staff at this point dedicated to it. WoW, probably less than that, and WoW is well known to fudge their numbers (banned account? Subscriber +1. Free trial subscriber? +1 etc).
Another part may be that people don't want to spend hours upon hours anymore doing mindless <font color="orange">HAMSTER</font>. This is why NWO was so attractive at first, and then they went a messed it all up with Mod6. You could easily play for an hour, and make real progress pre-Mod6. Not its all the same weapons, all the same grind, and all the same effort to exploit bugs instead of doing the content right because the content is way way way over the top difficulty wise.
/sigh Mod7 is make or break for a lot of people....and I think its going to be break. Forcing guilds has NEVER been a popular option.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I think the real problem is that people want a different payment model. Most MMO CS sell objects, preferably those that are in need of frequent replacement or get replaced by something better on a regular basis. Let's take NW for example: what are the things the players do NOT want: the RP treadmill and the faster and more useful mounts hidden behind a paywall governed by RNGesus. There are actually very few games that do not offer the equivalent of this in their games. People are tired of having to pay to keep up or to advance to a level decent enough to play the game.
Forcing people to pay regular amounts just doesn't work on a long term basis. And saying you can get them for free in-game after an impossible amount of grinding isn't cutting it anymore. People are getting smarter, more vocal. People want to want to buy stuff they do not need, but want to make their character pretty or something that'll make the time in-between real playing, such as traveling speed, cosmetics, transmutes, housing even. In short, people want services, not objects. But the gaming/software industry isn't ready for that shift in sales. Yet, they'll have to adapt. In the end it's not the rich publishers that will survive this change in customer needs. It'll be the ones quickest to adapt.
The problem is industry-wide and not even bound to just the software industry. Take a look at the music industry: They've been spending the last 15 years trying to fight digital downloads, raising prices of physical copies and paying the actual artist less and less instead of offering digital downloads at a reasonable price themselves. If it weren't for services like ITunes, they'd still not offer anything digital.
I will agree with this.. pricing is the issue in this games, not players, players want to play, players will even fork over a few hundred dollars in a course of a game life (not thousands) if you just want to market to whales.. then be happy with what you get in return.. you lose out on millions of dollars.. MILLIONS of untapped potential, by marketing a game to 1-2% of the entire population.
Most sites agree with average user for mmo playing around 25 hours a week, no grind should exceed this .
In terms of pricing, thats all over the map, the high end shows most average mmo users will spend no more then 46 dollars a month, some of the sites I show were as low as 12.. So splitting the difference, thats 29, round up to 30.. thats 360 dollars a year.. Well, ive spent a little more that that in this game, but I WILL never spend 2k on any mmo per year. Your crazy if you think the average user will spend that, any management in any mmo, is crazy if they think that. The amount of people spending that amount of coin per year is really small in game, extremely small percentage wise.
Poor decisions, poor content, overpricing and overdone grinding = players looking other places. If everyone does it, this player will take his ball and do something else.
Given that you can earn most stuff in game for free I was quite shocked at the cash prices for stuff like bags and mounts. I kept looking at the cost of a mount and thinking "two of those cost the same as a premium boxed game ". Most stuff in the store needs to be around the price of a beer to tempt me in there. I'd probably end up spending more without really noticing and if subsequent mods made some stuff less useful I'd just shrug and accept it as obsolete and probably buy the new one.
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romotheoneMember, NW M9 PlaytestPosts: 729Arc User
edited August 2015
Haven't you guys thought about the issue being the stupid Garrison everyone is forced to do? It's basicly what Stronghold is going to be, except you have your personal stronghold and all you do is send some imaginary NPCs on a quest for you to return later with some stuff. And this whole thing is also tied to stupid waiting times. The same fundation as professions in Neverwinter, or those time-sink, money grabbing facebook games that force you to return every day and you can only progress for a limited amount every day/hour.
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
I assume declining MMO populations are due to people becoming addicted to appgames and the like.
*click click click click click*
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plasticbatMember, NW M9 PlaytestPosts: 12,400Arc User
Given that you can earn most stuff in game for free I was quite shocked at the cash prices for stuff like bags and mounts. I kept looking at the cost of a mount and thinking "two of those cost the same as a premium boxed game ". Most stuff in the store needs to be around the price of a beer to tempt me in there. I'd probably end up spending more without really noticing and if subsequent mods made some stuff less useful I'd just shrug and accept it as obsolete and probably buy the new one.
The price of the mount in Zen store actually is a deal for me. Buy one mount, all my character can use it regardless how many character I have. So far, I have 8. In addition, I did not spend a penny from my wallet. So, that is also free for me.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Steam Charts for NWO is showing less then 2k players at the moment.
Yes, that are only the players going through Steam, but those numbers show a downwards trend for several months now... and what have the Devs/Managment done this far to fight this trend?
All the blogging about Strongholds did not seem to have any effect, it looks like more and more players are actually leaving NWO.
I'm checking the auction house offers daily, and while the prices are going up, the number of intersting items on sale are going down...
iirc, steam registers the steam players that play NWO, it doesn't record the players using NWO thru arc. I'm not sure though
Once an industry establishes, it does not like to change. Companies like Activision Blizzard, Electronic Arts, PWE, SOE, and the others are only seeking to 'maintenance' the MMO market. Pick a popular genre, build a game, rake in money for a few years and move on. The designers might innovate a little in story, features, UI, controls, game functions, etc., but is that really, true innovation? No, it is just doing the same thing just a little differently, or tweaked a bit to appear fresh, but it is not ground breaking or inspired. They've lost the drive to push the envelope, and it is now just a 9-5 job. All MMOs are just the same things with a different coat of paint or shiny wrapping.
We all just need to realize that Cryptic is only going to do what is safe, and we will have to decide when we have had enough. The developers here realize that they have 2-5 years with a customer before their interest shifts. They will try to listen and accommodate, because all companies would rather have the 4-5 then the 2-3, but ultimately a majority will move on. All MMOs are a revolving door.
Comments
For example the combat system. As WoW showed up almost every following MMORPG had the same combat system. Followed by a lot of similarities.
But there are so much possibilities to create a difference experience and in my opinion people looking in something different, maybe more Sandbox like.
Yes, that are only the players going through Steam, but those numbers show a downwards trend for several months now... and what have the Devs/Managment done this far to fight this trend?
All the blogging about Strongholds did not seem to have any effect, it looks like more and more players are actually leaving NWO.
I'm checking the auction house offers daily, and while the prices are going up, the number of intersting items on sale are going down...
I think both of these are the reasons.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I can tell you why poeple are playing this game less,but I cant tell you about others, as I no longer play any really.
They made some really unpopular decisions here.. I think all to capture more money out of xbox, so they could care less about the pc crowd.
We are nothing but a advanced beta for them, thats pretty clear.
LOTRO is reducing number of servers from 29 to 10.
https://www.lotro.com/en/game/articles/world-transfers
Steam numbers are a pretty good guide to how a game's travelling after all...
f2p is the most expensive thing in the world...
Most of the time a company ends up doing something stupid and I leave.. (ahem cryptic) but there has to be something around at least as good.
NWO operates with probably 2-3 full time staff at this point dedicated to it. WoW, probably less than that, and WoW is well known to fudge their numbers (banned account? Subscriber +1. Free trial subscriber? +1 etc).
Another part may be that people don't want to spend hours upon hours anymore doing mindless <font color="orange">HAMSTER</font>. This is why NWO was so attractive at first, and then they went a messed it all up with Mod6. You could easily play for an hour, and make real progress pre-Mod6. Not its all the same weapons, all the same grind, and all the same effort to exploit bugs instead of doing the content right because the content is way way way over the top difficulty wise.
/sigh Mod7 is make or break for a lot of people....and I think its going to be break. Forcing guilds has NEVER been a popular option.
I will agree with this.. pricing is the issue in this games, not players, players want to play, players will even fork over a few hundred dollars in a course of a game life (not thousands) if you just want to market to whales.. then be happy with what you get in return.. you lose out on millions of dollars.. MILLIONS of untapped potential, by marketing a game to 1-2% of the entire population.
Most sites agree with average user for mmo playing around 25 hours a week, no grind should exceed this .
In terms of pricing, thats all over the map, the high end shows most average mmo users will spend no more then 46 dollars a month, some of the sites I show were as low as 12.. So splitting the difference, thats 29, round up to 30.. thats 360 dollars a year.. Well, ive spent a little more that that in this game, but I WILL never spend 2k on any mmo per year. Your crazy if you think the average user will spend that, any management in any mmo, is crazy if they think that. The amount of people spending that amount of coin per year is really small in game, extremely small percentage wise.
Poor decisions, poor content, overpricing and overdone grinding = players looking other places. If everyone does it, this player will take his ball and do something else.
*click click click click click*
The price of the mount in Zen store actually is a deal for me. Buy one mount, all my character can use it regardless how many character I have. So far, I have 8. In addition, I did not spend a penny from my wallet. So, that is also free for me.
I'd tell you but then I'd have to kill you too.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
^ This!
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
iirc, steam registers the steam players that play NWO, it doesn't record the players using NWO thru arc. I'm not sure though
We all just need to realize that Cryptic is only going to do what is safe, and we will have to decide when we have had enough. The developers here realize that they have 2-5 years with a customer before their interest shifts. They will try to listen and accommodate, because all companies would rather have the 4-5 then the 2-3, but ultimately a majority will move on. All MMOs are a revolving door.
glassdoor.com - Cryptic Studios Review